This is the unofficial subreddit for Sega's long-running game series, Yakuza, known in Japan as Ryū ga Gotoku.
A subreddit for Japanese Role Playing Games from past and present.
Do you guys think we'll get Yakuza 6 on PC soon? Despite 3,4 and 5 being PS3 only?
I've beaten Yakuza 3 a few months ago and currently working on 4 and 5 but would really rather not buy 6 on PS4 since the dragon engine from kiwami 2 was a masterpiece on PC.
submitted by Hey yall wanted to share my thoughts on all the games I completed this year some of which was back log some of it being 2020 releases but anyway im glad I actually completed a good handful of games this year and hope to finish even more in 2021 anywhere here we go.
Borderlands 3 I put about 100ish hours into Borderlands 2 and beat it a few times both on my Xbox 360 and PC, its by far one of my all time favorite open world games and have been looking forward for the sequal for years. I got the game on release but barely played it until around March of 2020 when I finally decided to finish it. Honestly it was a bit of a disappointment in terms of story and characters (one of the greatest aspects of Blands 2. The villains are pretty forgettable along with most of the plot and the humor just didnt hit as much as the first 2 games but besides the gameplay was still great as ever its all smooth and rewarding feeling so at least there is that. Overall it was pretty mediocre and unfortunately not the great Sequel I waited 7 years for.
Spongebob Battle for Bikini Bottom Rehydrated. When I was a kid I had this game for the PS2 but never beat it cuz I was like 6? but anyway when I saw Rehydrated was coming out I was pretty hyped as it seemed this was really coming from the heart and from what I remember being 6 and playing they did the game really well! The new graphics looks great but keep that cartoony look and all the characters are talkative and expressive as ever. The gameplay is smooth and I dont think I ever ran into and glitches or bugs. Really the game is just pure fun and totally give it a recommendation to anyone who has ever slightly considered it plus its not crazy long it took me about 10 and a half hours to beat.
DOOM Eternal I played DOOM 2016 back when it came out and thoroughly enjoyed it (I was 16 at the time and all I played was League of Legends and Battlefield) it definitely was a fresh breathe in the land of shooters so a sequal I was totally on board for, but this? Holy shit Id Software took DOOM 2016 and said nah that game was shit look at this. Seriously the amount of new stuff added to this game from D-16 is crazy and it just is so much damn fun to play. Im not one to really go out of my way for collectibles but this game really had me searching like an animal for everything. I beat it on Ultra Violence and damn let me say the game is a lot harder than the previous game but it really is up to your skill of switching weapons, dashing, killing, getting health, killing, throwing the wrong type of grenade and waiting for it to recharge. In fact right now its the only game I played from this year im replaying (this time on Nightmare) just to see if I can do it. Easily my game of the year for 2020 and im really sad it got gipped at the game awards especially for its soundtrack where it lost to an acoustic guitar from the last of us.
Pokemon Sword Wont dwell on this long, I beat Shield the week it came out last year since Pokemon is my all time favorite game series. Um good game not great compared to the other pokemon games but ya know I liked it and got to add another game to the list of completed games so uh yeah.
Halo Reach So I bought the Master Chief collection for PC in January and got around to start going through all the games in the later half of the year. Growing up I only ever played Forge or Firefight with my friends on Halo and never sat down and finished any of the stories except for Halo 2 for some reason? in 2017 I got Halo 5 and beat the story on that and since then got more interested in Halo and honestly have gone neck deep in Halo lore (as we speak im on the 2nd book of the Halo novels) Anyway Reach. Awesome game, a great re-introduction to the series that played perfectly on my PC. I played this and all the Halo games you will read about on Heroic and even if it pissed me off sometimes the accomplishment I felt afterwards was rewarding enough. I think the strongest part of the game is the story telling the fall of Reach from Spartans who arent the Master Chief. Its a sad game honestly and the music and environments reflect that but they also at some points do reflect that small glimmer of hope for Humanity. Ive actually been listening to the Reach soundtrack on occasion and cant get that line out of of my head "there will be another time..."
Halo: Combat Evolved Should have stated in the Reach review that im playing the games in Chronological order so next on the chopping block was Halo CE and I can say yes this is definitely Combat Evolved. One thing I tried doing when playing this game was putting myself in the shoes of a gamer in 2001 and I can see why this game was as popular as it was (especially cuz I have played or at least attempted to play shooters from years prior) it just works. The gameplay is so fluid and everything works so well together that its crazy they got AI and Item interaction working like this on an Original Xbox. The story here is good, its nothing crazy...yet but Id say in terms of 2001 games especially shooters I stronger story than most. Guns just feel impactful, the way enemies interreact with the player in their attacks or how they dodge grenades is amazing. Id my only gripe comes with how much Back tracking is used in some levels or how one certain level that was already pretty long and a bit annoying is literally reused 2 missions later just in reverse. But still great game that I think holds up well 20 years later hell id even say certain gameplay aspects like enemy is some how better here than some modern games.
Halo 2 What if we took Halo CE and put in new weapons like the legendary Battle Rifle, improved almost every aspect from the first game and made the story x10 better? Boom Halo 2. I beat this as a kid on my OG Xbox back in like 2012 so this was almost still a new experience for me and at least one I can appreciate now. Not much to say about the gameplay here since its stayed about the game but the introduction of the new selection of weapons and the option to duel wield is great. Really I just want to talk about the story (minor spoilers) But like the fact we got to play as the Arbiter with the covenant is awesome and seeing the development of a branded heretic Elite learn the truth of everything and the betrayals and the drama happening within the Covenant is amazing. I love the characters even if they arent crazily fleshed out but that might be from just good chemistry and performances like Johnson and Miranda and my girl Cortana of course. Really I could write a small essay on Halo 2's story but I wont, not now at least. Some minor gripes with the game for me the levels are great and while not repeated I say some are less memorable than the ones presented in Halo CE not to mention in later Levels when fighting the brutes the arsenal of weapons almost shrinks and maybe it was just me but it feels like you are ill-equipped in a couple later game levels where you only have plasma/covenant weapons to fight brutes where it seems to me at least Human weapons work better against them which kind of made the game harder and definitely helped up that this games had my most deaths this games Heroic hit different from the previous games. Its hard though, I dont know which game I liked better CE or 2 maybe in time I can give a definite answer but really they are both Bangers. (Also the updated Cinematic graphics are beautiful)
Halo 3 Grinded this games story out pretty over the last week of Decembeearly January. The final game in the Trilogy, and Bungie just hitting us with Banger after Banger really just not much I can say here I havent already said in the previous it just kept building upon what the last game introduced with more weapons and equipment (Bubble shield hang) again a super memorable story I say somewhere between CE and 2 in terms of quality. I loved the dynamic between Chief and The Arbiter. For a game released in 2007 for the Xbox 360 id argue for the most parts the game holds up really well and makes for some of the most memorable levels in all of Halo like that damn Warthog run, and the difficulty here felt super balanced for the most part (We dont talk about the Cortana mission tho) I can see why Halo was such a big deal when they came out and I know it was also for the Multiplayer but I guess that just adds to how well made these games were and how they hold up all these years later. Going into 2021 I have Halo 3 ODST and Halo 4 left to play and finish and am very excited for both. Like I also mentioned ive been reading the books as well and am on the 2nd book with the next 2 ordered and waiting for me to read.
Conclusion 8 games may not seem like a lot to some but for me it is especially since I tend to play lots of multiplayer games or games that are basically endless (hence games like No Mans Sky) I think for the most part I came away this year having played a lot of great games and cant wait to beat more in 2021 currently here is the list of games I have in my Library and will attempt to beat.
- Halo 3 ODST
- Halo 4
- Far Cry 4
- The Outer Worlds
- Firewatch
- Persona 4 (halfway done)
- Gears 5
- Yakuza Zero
- Resident Evil 7
- Yoshi's Crafted World
- Paper Mario the Origami King
submitted by Hear me out for a second: Steam Big Picture is great. Really, I mean it! Sadly that's not the whole story, though.
The analysis
The last two and a half years have been a wild, wild ride for Linux enthusiasts who want to play games on their favourite distros.
We went from hoping our favourite games will run inside a manually configured Wineprefix (using that slowwwww WineD3D translation layer) to having Valve treating us with Steam Play and Proton, effectively cutting out a lot of the pain that was once daily routine. While this is certainly great, and people who have their games library on Steam for the most part benefit a lot from this, this isn't true for everyone.
That's where the open source community really shines. Thanks to awesome developers, we have masterpieces like Lutris, PlayOnLinux and GameHub readily available to us to manage and install games from other storefronts.
This is actually fine for everyone but some categories of people:
- People who want a way to just launch their games from just one place and within a reasonable amount of time.GameHub already tries to solve this problem and it even has controller support, but it still lacks compatibility with some well known storefronts/wrappers;
- Console players trying to migrate to PC for their gaming needs;
- People who just prefer to sit on a couch and play games with their controller.
The new struggle
This is Bob. Bob is a Linux user with a decent computer and a gamepad. He wants to get his hands on {insert a well supported triple-A title name here}. Bob knows that getting the game on Steam would be ideal, since it will just run fine under Proton and ProtonDB rankings are good enough. However, there's a flash sale for the same game over at GOG. Bob is now conflicted: will he save some bucks and get the game on GOG or just go the safe way and buy it for the full price on Steam?
A: Bob chooses to buy the game on Steam; he values his time and he just wants to enjoy the game, after all.
B: Bob chooses to buy the game on GOG; he values his pocket money more than his time. He will, then, spend his time trying to get his game installed either manually or via Lutris/GameHub. However, he may lose some days before he gets his gamepad set up just about right.
Case B is where the pitfalls of current day Linux gaming really show themselves; and if you, like Bob, enjoy couch gaming or any kind of gaming that doesn't rely on a standard mouse and keyboard configuration, you're easily screwed if you don't own the game on Steam.
To compare it to Cyberpunk 2077's environment, Steam Play is Night City, and life's painfully hard outside of it.
(And that's basically what Valve wants IMHO) (To be totally fair, every reference to GOG is casual and actually it applies to other storefronts as well)
(No I am not hinting at Cyberpunk 2077 when I said {insert a well supported triple-A title name here})
"Oh but that's not a problem, you can..."
- "...drop your controller shilling and just use keyboard and mouse like every PC gamer should do! PC MASTER RACE YEEEEAH"or
- "...just buy an Xbox controller, which is supported everywhere and it always shows you the correct button prompts"
I shouldn't have to say this, but this is really not a solution. People have preferences, and I wouldn't ever switch from my DualShock 4 and my DualSense, not even for all the money in the world tbf.
- "...add your game to your Steam library and leverage both Steam Big Picture and Steam Input's controller remapper"
Valid use case, however, I would need to make another paragraph just to discuss Big Picture. Get ready, here it is.
Steam Big Picture is just not that great
Sure, with time we learned that it's just plain better to spam game launchers/wrappers' devs basically the same feature request: "please add a command or URI handle to launch games from Steam Big Picture".
This is fine, but I always got a bit nervous about that: why should Steam always be at the core of my Linux gaming experience? Besides, it's not that Big Picture is especially cool either.
It just sat there, with its blue shades and plain old UI/UX since years now. It takes you a lot of time to jump into the action from the "main menu" of Big Picture. Heck, the Xbox 360 "Metro" dashboard was quicker and it actually offered a way better user experience; and mind you it launched before Big Picture was available to the general public.
Adding non-Steam games to the library makes the entire library look messy after a while, with missing banners, icons, inaccurate titles and so on and so forth. Besides, we won't get news and achievements history, and the playtime won't be as accurate. That's quite the disappointment.
The disappointment in Big Picture doesn't really end here either: in my experience, I always saw it lagging behind when I were to navigate through menus and launch games. This alone makes me want to ditch it and stay away from it, but that's not even the whole story; it freezed and crashed on me multiple times (even on Windows tbf). I wonder why Valve's devs are still putting that much effort into maintaining it without realizing the bad design and crappy UX they're basically giving to users. (I mean, not that they seem to be willing to bite the bullet and fix it either; the Friends tab is just the mouse-friendly desktop version but fullscreen. Awful).
The final nail in the coffin is Steam Input, really. Don't get me wrong, Steam Input's legacy is totally respectable, but it doesn't work as well on Linux as it does on Windows; not in my experience, at least.
For those who don't know, the logic applied here is the same as it is on Windows: if the game is owned on Steam and if it uses Steam Input API, then the controller is basically handled by that API and the game will also display correct button prompts for whichever game you're playing.
The problem manifests itself when playing games which don't use Steam Input API. For those games, developers can still make official controller mappings that will remap your controller to an Xbox one internally but still show the accurate prompts to you. A quick example would be the entire Yakuza franchise. However, this does not work on Linux. I imagine this is some kind of limitation that I hope will get fixed at some point, but this basically makes every game which would support accurate button prompts on Windows look bad on Linux under the same conditions (also, anyone besides me gets confused when seeing Xbox's X button and its resemblance in shape and color to PS' Cross button? Yeah that made me miss multiple quick time events on Yakuza 0. I hate it).
Finally, non-Steam games and Steam games without official controller mappings will just assign a "default" mapping to your favourite controller, which could be either fine or horrendously wrong. And still, Xbox prompts.
It doesn't have to be this way
I believe in the Linux gaming community, and I am looking forward to bring something new to the table. Enter my idea which doesn't even have a name for now.
But wait a moment, who am I again? I am the same girl who took
unixporn by storm on April 2020 with the Glasscord project (for those who missed it, it was Discord/VSCode + transparent, blurry background).
I am trying to plan out and make an entire console-like dashboard for Linux desktops (and maybe Windows, though that's not a priority for now).
Hold on a second, cowboy! From here on we're talking hypothetical stuff!
The goal is really just making a modern TV- and gamepad-friendly dashboard (and game overlay) that really unifies all of your games (installable and installed) and makes you get into the action in seconds, just like it is on consoles.
I don't want to just make another game launcher like Lutris or another attempt at GameHub but TV-sized. Instead, I want to take advantage of those projects to build what is, essentially, a GUI frontend to them.
As I am imagining it, the dashboard should be fully modular. Plugins for Steam, RetroArch, Lutris, Legendary, Itch, GameHub, et cetera, can then be made to add games into the dashboard. Other plugins for ProtonDB, IGDB and Metacritic could also provide useful information regarding game plot, game ratings and Proton compatibility ratings.
Finally, plugins for Discord or Mumble could add party chat support to the dashboard so that you don't really have to alt-tab out of the game you're playing to switch voice channels or send screenshots or a quick message to a friend.
Essentially, everything is a plugin and every plugin provides useful features to the dashboard.
On the topic of controller remapping
The dashboard should natively support as many controllers as possible. In the long run, I plan on kickstarting a controller remapper that can actually remap from and to a reasonable variety of controllers (for example, remapping a DualSense to a DualShock 4); and that would obviously get a plugin for the dashboard in the long run.
Keyboard and mouse, please?
If the idea actually catches up, I might also make a desktop suited GUI for keyboard and mouse people. Though, that's not the main focus for now and I doubt that'll be needed anyway.
Feedback is welcome!
As it stands, I am still not touching any code. I will probably outline the theoretical functionality of every core component and make some concept UI/UX designs before doing so.
Also, I am looking for people willing to help with this idea. If you're a developer or UI/UX designer and you want to make Linux (couch) gaming better, you're invited to join me in this crazy adventure.
I will read each and every comment about this idea here (and in
my Discord server) and reply as soon as possible.
(Note for the moderators: Please forgive me if I'm using the wrong flair, maybe I am) EDIT: Up for brainstorming, I made a whiteboard that you can view
here and get the link to edit on my Discord server.
EDIT 2: It could look like
this.
submitted by The Yakuza: Remastered Collection, which includes Yakuza 3, 4 and 5, will release on PC (Windows 10 and Steam) on January 28, while the final story in Kazuma Kiryu's saga, Yakuza 6, will release ... The rest of the mainline Yakuza games are coming to PC! Yorokobe, shounen. The first three are coming soon, but 6 is still a few off. Yakuza 6 PC, 2020 maybe? Do you guys think we'll get Yakuza 6 on PC soon? Despite 3,4 and 5 being PS3 only? I've beaten Yakuza 3 a few months ago and currently working on 4 and 5 but would really rather not buy 6 on PS4 since the dragon engine from kiwami 2 was a masterpiece on PC. 2 comments. share. save. hide. Yakuza Remastered Collection and Yakuza 6 Get PC, Xbox One Release Date. After only being able to play a portion of the Yakuza game series for years, PC and Xbox players will soon be able to enjoy ... セガは、Xbox One/PC向けに『The Yakuza Remastered Collection』を2021年1月28日に、『Yakuza 6: The Song of Life』を2021年3月25日にリリースする。 Yakuza 6 PC Download is Ready! Yakuza 6 PC Download is the next edition of a series of adventure action games depicting the backstage of the Japanese half-life.. The Japanese company Sega is responsible for the production of the title as usual. The Yakuza series was born in 2005 on the PlayStation 2 console. Sega and RGG Studio have officially announced that the entire mainline Yakuza series will finally be coming to PC next year, including Yakuza 3, 4, 5, and 6. Yakuza: Remastered Collection & Yakuza 6 Coming To PC And Xbox in Japan Riku Rose Posted on December 21, 2020 In a tweet from the Japanese account for RGG Studio they have announced that the Yakuza Remastered Collection and Yakuza 6: The Song of Life is coming to both PC and Xbox in Japan. Sega has announced more support for the PC at The Game Awards 2020, ... and 5) will release on January 28, 2021, followed by Yakuza 6 on March 25. Advertisement. Advertisement. What’s more, ... Yakuza 3, 4, 5, and 6 dated for release on PC early next year And they're coming to Game Pass too. News by Matt Wales, Reporter ... Updated on 11 December 2020.