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Album Of The Year #15: Joji - Nectar
Artist:Joji Album:Nectar Label: 88Rising Release Date: September 25, 2020 Listen: Spotify Apple Music YouTube Music Deezer Soundcloud Background Not many artists have had a come-up as interesting and eccentric as George Kusunoki Miller, a former YouTube comedian/edgelord turned moody R&B singer. George first got his taste of internet fame as FilthyFrank, a character he described as everything a person should not be, he played the notorious persona on YouTube for over 6 years and eventually had to retire it due to him losing passion for it and suffering from stress induced seizures, which playing the character often caused. Throughout his time as FilthyFrank however he began experimenting with music, mostly of the satirical kind at the start, his first tracks were under the FilthyFrank persona, the first one being Who's The Sucker, a dumb track where he somehow manages to rhyme "nicer" with "vagina", go figure. A few years later, alongside the satirical rap, Joji began to make what he would consider as serious music, and this is where the timeline gets a bit messy, as he put out multiple tracks under multiple different aliases and the lines got blurred pretty fast, so I won't focus on aliases too much, but rather on the music he put out, around this era he released the therapeutical Medicine, the slow and melancholy We Fall Again, and Dumplings, which was Joji's best attempt at a trap banger. In 2015, he birthed the Joji alias, released two singles on Soundcloud under that name, and announced a project called Chloe Burbank Vol. 1, the project was later scrapped and is probably sitting on Joji's hard drive, unfinished, however, the two singles he put out, thom and you suck charlie, were the tracks that put him in the spotlight, not to mention that to this day, there are some of his fans that believe these 2 tracks are his best and will not be topped, but that's a discussion for another day. Following the overwhelmingly positive reception, Joji began to put out more tracks and singles, both under the aforementioned alias and Pink Guy, which was a character that blossomed into a satirical rap project, but I won't be covering that too much, and will focus on what he did as Joji instead, most tracks Joji put out were met with positive reception, some of the tracks, such as worldstar money, ended up on his debut EP as well. Sometime around early 2016, Joji ended up signing with 88rising, a label focused on building the bridge between east and west, he explained in an interview that he was initially a consultant for the duo behind the record label, however, once the duo noticed his music and how well it was received, they asked him to jump on board and he instantly took the chance, getting signed alongside the likes of Rich Brian and Higher Brothers. The label immediately undertook Joji and began distributing his catalog on their YouTube channel and helped him release more music, which was a couple of singles in the earlier half of 2017, and his debut EP in the latter half, the EP, known as "In Tongues", was met with mixed reception from fans and critics alike, with some describing it as his most concise body of work so far that is oozing potential, and others describing it as a bleak project that fails to set Joji apart from the sea of artists on the same wavelength as himself. Following the release of the EP, Joji began working on his debut album, known as BALLADS 1, the album's first single, YEAH RIGHT, was released on the 8th of May, the track was first believed to be a standalone loosie as it was released 5 months before the album itself, however it ended up being on the album and was confirmed as the one of the singles alongside SLOW DANCING IN THE DARK, CAN'T GET OVER YOU, which features a production credit from non other than Clams Casino, and TEST DRIVE. The album was well received, and was praised for containing a wider variety of sounds than its predecessor, it felt like a natural progression for Joji's sound and was a step forward towards a more mainstream approach whilst not sacrificing any of the rawness that Joji's older stuff had, which seemed to be what most fans were expecting from him. Moving forward Joji stayed mostly silent throughout 2019, appearing on the second 88Rising collaboration album, which was negatively received due to it's lack of creativity and sub-par performances from most label signees, he also appeared on Rich Brian's sophomore album, The Sailor, and released which is now known to be as the first single from Nectar, Sanctuary, a synth based poppy track that previewed a vocally improved and more confident version of Joji. What was assumed to be a loosie turned out to be the beginning of an album rollout, as half a year later Joji released Run, setting a new standard for himself both instrumentally and vocally, and a couple of months later he released Gimme Love, a double sided track with a fun, catchy beginning and a melancholy ballad driven ending, the last single, Daylight, was released on the 8th of August, the instrumental was produced by Diplo and the track itself sounded like Joji's attempt to break into the mainstream. Without warning, he also released two tracks that he classified as "NOT SONG", the first being Pretty Boy, which actually ended up on the album with a Lil Yachty feature, and the second being FTC, which sadly did not end up on the album, both tracks had videos and it seemed to me at first that the purpose of both tracks was to serve the lore that Joji has built around the album, which I will be touching up on in this write-up. A day before the album's release, he put out Gimme Cum, an enigmatic track with a mysterious message. Nectar itself was pushed back from it's original July release date due to the pandemic and Black Lives Matter protests, the album however was released on the 25th of September. Album Lore If there's one thing George is no stranger to, it would definitely be worldbuilding, as he has proven time and time again that he has a knack for it, especially with his FilthyFrank YouTube channel, where he managed to create characters, locations, and an entire universe out of a few satirical characters, his lore was adored by many and even though visually he never wrapped up the story he did release a book that served as closure for the FilthyFrank lore. This album's lore is not as straight forward however, and there are multiple theories doing the rounds on the internet, personally I will go by what sounded most convincing to me in terms of timeline and storyline, however do feel free to expand on what I've said or correct me, George has left multiple things left open to interpretation therefore I would not be surprised if there were multiple different meanings to the same thing. Our story begins in the music video for Gimme Love, where we see a young Joji who appears to be a small time engineer that is eager to climb through the ranks of the company he is working for, as he rises however he appears to become more stressed out and agitated at all times, lashing out at his coworkers and breaking down consistently, throughout the music video we can see that the more he progresses, the more roadblocks he runs into, which causes his behavior to become more psychotic and manic, as the shots move forward we see him accept awards, lead his very own research team, run failed experiments on his coworkers that causes them to bleed, and eventually receive military covert status, which did not come without sacrifices, as we see him smile less and less throughout the video. In the second half of the video, we see Joji steal the rocket he helped build by locking out his crew members, and launch himself into space, disappointing everyone he worked with and stabbing them in the back he appears to be quite happy however, eventually his mood flips as he is faced with two choices, engage or eject, the following shot does not allow us to see which one he picked as we are facing his back, all we see is Joji making the choice and gearing up for what's to come. The lines get blurred around this spot and many people have different theories as to which video is the right one chronologically, personally I believe Daylight comes next, and my theory is Joji is having some sort of fever dream featuring his previous coworkers, most notably the older people who went through layers of plastic surgery, who appear in the music video for FTC, where they are seen wearing badges that features the same organization Joji worked for, throughout the video they are seen rummaging through the wreckage caused by Joji, clearly looking for something specific, which ends up being the award Joji won. Back to Daylight, Joji appears to be some sort of intern working for the director and the actors, towards the end of the music video we can see Joji waking up from the aforementioned fever dream, clearly in a daze, as the shot widens we see that he is alone, in a barren wasteland, with nothing around him except for a tent and what appears to be a device used for communication, he plants a few seeds in the soil and sits by the device, hoping for a sign of life. Next comes Run, where we are once again met with Joji having a nightmare, the entire video symbolizes being trapped in a place you don't want to be in, as Joji appears to be in a never ending limousine with people he has no interest in whatsoever, towards the end of the nightmare we actually see Joji running across a massive wasteland, the same wasteland we saw him in at the end of the Daylight music video, throughout the video, we see Joji become consumed by the soil itself, which I would assume is a representation of his fears back then, seeing as he was alone and had little to no hope of being saved whatsoever. Joji wakes up from this nightmare and appears to be in some kind of spaceship, if the videos were released chronologically, we would be completely lost at this point, lucky for us, we already know what the spaceship is, as we see a picture of the Sanctuary crew in the final shots of the Run music video, I'm gonna go out on a limb here and say that the crew is the ones that saved him from death and picked him up from the mess that he placed himself in, hence the name Sanctuary, which means refuge or safety from pursuit, persecution, or other danger The crew itself is seen in action in the music video for Sanctuary, where Joji appears to be fighting and defeating some sort of one-eyed alien supervillain at the start, however, once he is defeated, both Joji and the crew themselves become aimless, as they are living monotonously without a goal, thankfully(???), one of the crew members sees this and decides to take matters into his own hands, by surgically removing his own eye, which portrays his transformation into the new supervillain, and following this up by killing a crewmember and escaping on his own, once again giving the spaceship it's own purpose. Unfortunately the music videos that were put out after the release of the album appear to be too subtle for me to think they are connected in any way, shape or form, there are many theories of course but I can't help but feel like that most of them are a reach. The most plausible explanation for this lore that I can think of is that the whole escaping from earth on his own, landing in a barren wasteland, trying to plant seeds in it, and eventually being picked up by a group(88Rising, wink wink) is a metaphor for his transition from FilthyFrank to Joji, the barren wasteland stands for how hopeless he felt at the time and the seeds symbolize the loosies he was slowly dropping before ditching his channel to become an R&B superstar, which if true, solidifies the idea that George was done with FilthyFrank long before he actually left the channel itself. Regardless, I thought the lore was very enjoyable and it was nice to see Joji back in one of his elements at least, most fans would have been disappointed in me if I had not touched up on it a bit seeing as it was a huge part of the albums release and they are intertwined in some sort of way. Review
When it's lovely I believe in anything What does love mean When the end is rolling in
Ew
It is important for me to preface this review with the fact that this Joji album is not like anything we've ever heard from him before, this is not the one man army, garageband using, sample meshing Joji that we knew in the past, this is Joji with an entire team behind his artistic vision, a whole group of people working with him to help him push his sound to the next level, and unfortunately, while the quality of the music has clearly went up, when so many people have their own input on something eventually the lines get blurred and the album loses its artistic direction and cohesion, which is one of my only complaints with this album, and I'm glad I got it out of the way first. Artistic direction and cohesion aside, this album contains some of Joji's highest highs to date, especially the singles, that's not to say that there aren't some deep cuts on here that shine as well, but once you listen to the album in it's entirety you quickly understand why the singles were chosen as singles, especially when you consider how sonically different they are from the non-singles. Sanctuary, the album's first single, is a sweet, poppy and synthy track that features a high pitched and melodic Joji, some of the track's lyrics are somewhat abstract but they are quite visually descriptive and that's always a plus in my book, the instrumental itself is quite spacey and has a nice retro vibe to it, already a huge step forward from what we've already heard from George, the track's climax reaches towards the end and gives us a beautiful bridge,with Joji crooning about wanting to be held by a significant other.
I fell for your magic, I tasted your skin And though this is tragic, at least I found the end I witnessed your madness, you shed light on my sins And if we share in this sadness, then where have you been?
Run
Run is one of the more cinematic cuts on this album, the track is truly a double edged sword because although it's one of Joji's best, it has set an extremely high standard for both Joji and the album, leaving fans such as myself worried about whether or not he will ever reach a similar high, the production is clean, Joji's vocal lines are as dynamic as ever, the guitar melody is infectious, the lyrics are better than anything Joji has ever written and he is putting his heart and soul into every word, the electric guitar solo at the end is also something worth mentioning, which sits perfectly right in front of Joji's distant and wide vocals, ending the track on a strong note.
Look into your heart and let me know Do things turn black and gray as they go? When I'm far too gone, can you show me love? Give me love
Gimme Love
The lyrics above come from the album's third single, a 2 sided track that starts as a bouncy, percussive, fast paced, and catchy song, with Joji chanting and pleading to be given love, softly singing about being surrounded by apathetic people, after the second chorus the entire song comes to a halt in order to make room for a mellow guitar and Joji's harmonies, which are absolutely stunning if I may add, the track, much like many other tracks on here, ends on a cinematic strong note with a string section and a grandiose piano. The final single, Daylight, is no doubt unexplored territory for Joji, the instrumental, which was produced by Diplo, starts off slow and minimalistic, with a simple yet groovy bassline, and reaches its apex on the chorus, when it suddenly becomes extremely lush, heavy, and thick, the track is most definitely a solid attempt at modern day and mainstream pop music, clearly made with the intention of receiving radio play. All of the singles show up in the first leg of the album, which is absolutely phenomenal, the opener track, Ew, starts off light and easy, with a somber and distant arpeggiated piano backed with Joji's soft vocals, who's singing about heartbreak and the loss of many relationships, sounding as bitter as ever lyrically, the chorus includes a grand string section and a chord progression that is fully panned to the right and sitting all the way behind the mix, and surprise surprise, the track itself ends on a cinematic strong note, much like many of the other tracks on here.
I've got no aim, a million rounds, is nothing real? A hundred pounds of heavy steel, it feels so loud Tied to my chest, it feels so loud I'll take a peek to across the peaks This grass is neat and I'm quite unique But I'd like to be, but I'd like to be
MODUS
Up next comes MODUS, a moody track that has an intro similar to the opener track but later on has Joji melodic rapping to a murky trap instrumental, with Joji of course sounding better than ever, lyrically speaking, many of the themes on this album are similar, Joji is mostly singing about relationships, heartbreak, and the need for a significant other, the lyrics themselves give the album a nocturnal, bitter, hopeless vibe, which is what we've come to expect from Joji's music nowadays. The third track, Tick Tock, is a plucky banger of an instrumental that has Joji rapping over it with pitched up vocals on the chorus which is something that's a little bit reminiscent of his older, more amateur work, the vocal layering on the verse is also something worth mentioning, really showcases Joji's dynamic range and how much he improved as a whole, the track is nothing groundbreaking in terms of what we've heard so far and remains lowkey for the most part but is without a doubt one of my favorites on this project.
On Nectar, one of the yet-to-be-announced tracks was produced when the artist was only sixteen years old. “I’m excited to see if it sticks out or not to the listeners.” he reveals.
Joji Interview with Schön! Magazine.
While not officially announced by Joji himself, it is safe to say that Upgrade is the aforementioned track, a small interlude that seats itself in the earlier part of the album, the track starts with a grandiose piano, which is quite unnecessary if you ask me, because once we have it out of the way all we get is a very obviously barebones instrumental made from a different time, the telltale sign being non other than the ukulele that we have seen in George's earlier work. It upsets me that Joji has not made this fact much more known because this track has been consistently the subject of criticism by critics and fans alike, but at the same time I understand, because at the end of the day George left that track in there for the die hard fans, not the critics. Up until this point there is no doubt that Joji has played it safe, sure the album is much more grand and cinematic than its predecessor, but there's no denying that the signature sound is still there, we still get the hazy and moody slow bangers, if Nectar was only the first half then Joji might have had a strong album in his catalog, maybe even a classic, but I understand him wanting to expand and experiment with other sounds in order to grow as an artist. The midsection gets a little bit tricky, as Joji begins to get out of his comfort zone and the album features start appearing, to me it sounds like Joji did not know how he could keep the listener interested in the second half of this album and decided to opt in for a bunch of features as a quick fix, some work out fine, some better than others.
Handsome young man, never pull up on time Lookin' in the mirror, lookin' good should be a crime, crime All this pain I'll never let show (No) My real thoughts, you'll never know (No)
Lil Yachty on Pretty Boy
I never really listened to Lil Yachty that much aside from the obvious hits he had over the course of his career, but he clearly shined on this track as the feature, for starters, the track is very light-hearted, definitely one of the more lofi tracks on this album, the highlight for me without a doubt is the bridge, which sounds like something straight out of Pink Season, George was clearly having genuine fun with it, some even speculate that most of the bridge was made using samples from his earlier work as Pink Guy. High Hopes, which features Omar Apollo, is one of the more lowkey cuts in here as well, the percussion on the instrumental and the detuned guitar on here remind me of some of Joji's stuff from BALLADS 1, unfortunately however the track doesn't stand out much, at least not as much as Afterthought with BENEE, another track where Joji's melodies and vocals shine through once again, and BENEE's feature definitely adds some character to the track, at least enough to the point where the feature made some sense On Normal People, Joji recruits childhood friend rei brown, in an attempt to capture lightning again after their first collaboration, Once In A While. Unfortunately lightning didn't strike twice here for me and the track felt quite lackluster and uninteresting, especially for such an anticipated track and when compared to their first song, many of the tracks and collaborations on the second part of the album really felt like Joji just trying to recapture the magic of his earlier work, and while some of those attempts did work at the end of the day it does feel like a cheap cop out.
Oh, understand, girl, I'm out of sight To the other side, I don't want no stripes Got my insides loud like motorcycles Girl, don't notice it, I don't notice it
NITROUS
Another example of Joji attempting to recapture magic is NITROUS, which marks Joji's second time collaborating with Clams Casino, the track is very reminiscent of their first track together, both Joji and Clams Casino however killed it, the track's instrumental is very murky and nocturnal, much alike most of the album, but that doesn't stop Joji's delivery, which is very fun-loving and upbeat.
By the way you move, I know you want me to Tell you all the rules, I know I'm searching too Give me all your clues and things to guide me through The end of the world, the end of the world
Mr. Hollywood
Produced by the one and only Kenneth Instrumentals, Mr. Hollywood is one of the more heartfelt and personal tracks on this album, Joji is singing about his evergrowing popularity and how it will never affect what is important for him, which in this case is the girl he's singing about, like many other tracks on this album, you will often hear something that will remind you of Joji's older work, in this case it is the ad-libs on the chorus, which are very reminiscent of his ad-libs on BESIDJU, regardless the song has at least a bit of substance which makes it one of the more commendable tracks. The final run of this album is where Joji flips the script here, there are a few tracks that have questionable artistic decisions, such as Reanimator, with non other than Yves Tumor, the track serves as an instrumental interlude before the final two tracks, however with a feature such as Yves Tumor I honestly expected much more than what we got, and what we got is basically a 3 minute track, with the first minute and a half being nothing than a drone-y, synthy instrumental, and the second half being quite a lackluster performance by Joji and his guest, much like some of the other tracks on the album, it seems like it received a similar treatment, where the track was initially unfinished and still half-baked, and rather than attempting to finish the track they opted for an easy way out, which in this case was making more than half of the track an instrumental and then calling it an interlude just to be safe.
"that weeknd synthpop track sure is doing huge numbers, maybe i should also make a synthpop track as well"
Joji, probably.
I would be down to argue that if Blinding Lights by The Weeknd had not existed, 777 wouldn't have existed either, Joji's constant attempts at breaking into the mainstream and commercializing his sound have always left a bad taste in my mouth as it felt like it came from a place where authenticity is lacking, nevertheless I find it bizarre to make a track that is very similar to one of the most successful tracks of the year and not attempt to push it at all, that's not to say that 777 on it's own is not a good track, however there's no denying that the sound selection on the instrumental, some of the flows, and the chorus itself hold blaring similarities to The Weeknd's track, I understand why he would make such a track however and find it admirable at the very least. Thankfully, the album ends on a strong note, the final two tracks are both beautiful even though they're worlds apart, Like You Do, is a quintessential love ballad from Joji, a stripped down instrumental with beautiful piano chords and a laid back vibe, Joji is singing about his current partner and how what they have might not work out, even though he feels like they're perfect for one another, the closing track, Your Man is a massive change in tempo, with an upbeat, electronic, deep house-esque instrumental, we hear a Joji that is optimistic, which is a nice change of pace, especially considering how bitter most of his albums and projects have been up to date.
Since I met you All the gloomy days just seem to shine a little more brightly Consider what we've got 'Cause I can never take you for granted
Like You Do
Conclusion There's no denying that some tracks on here sound like a bastardized version of Joji's signature sound. Joji is trying his best to commercialize his sound without sacrificing the rawer elements of it, which unfortunately results in a jumble of sounds. This album is not free of criticisms as there are many issues in here that need to be worked on, it's much less cohesive than its predecessor and at times sounds like a bunch of rough ideas put together in order to create the world's most average musical equivalent of a photo collage, but if we were to just set all of that aside and just look at this album for what it is, then there's definitely something in here for everyone. George might have not made a classic, and he certainly hasn't found his sound yet, but this album is an indicator that he's on to something, and once again I am already anxious to hear what he has in store next. Talking Points
What did you think of this album? Is it a good follow-up to BALLADS 1?
Do you think Joji works better alone or when he has a team behind him?
Do you think Joji will yet again set another high standard for himself next project?
What are your predictions for Joji's sound in the future?
Now that he's more keen on having features, who do you think would compliment Joji's sound the most?
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Fighting a Gambling Addiction?
Don’t feel scared to click here. Winning is SO much louder than losing. Know that you are NEVER alone. We are all here for eachother, and it is never too late to get help. I am here for you. This is a VERY important thread, especially if you are new to HUT. Here! ——- 14 / 365 —— —— —— —- —- ——- —- —— —— Thanks for reading. I’m always welcome to feedback, please let me know what I can improve on. If there’s anything missing, please let me know! Take care, happy gaming! 1 MORE DAY TIL SENS VS. LEAFSS! • Coolin Killin It (Life is like a puzzle, you just have to find the right piece.)
Hello everyone! I just became a new Tesla owner (woohoo!) This Christmas. I thought I’d share my experience on my first drive with it, and the mistakes I made which led to me being stranded at a casino. I acquired a 2014 Tesla Model S P85 used from a third party dealership about a week ago. My current residence is in a fairly remote area with limited supercharging/at home charging capability (I haven’t installed any sort of charging station yet), so I had the car shipped to my residency, and requested that the dealer fully charge the vehicle prior to shipping it off. (Mistake 1) Upon receiving the Tesla a few days ago, I left it outside of my house as temperatures plummeted to 30 degrees Fahrenheit, and neglected to check how much charge the vehicle actually had. (Mistake 2) Fast forward to today: my family and I wanted to drive to civilization and do some post-Christmas shopping now that everything has calmed down. I saw my vehicle had around 90 miles of charge, which was just enough to make it to a supercharger along the route we were driving on. I thought about how cool it would be to take the new Tesla instead of a regular gas vehicle because, well, its cool! Upon nearing the supercharger however, an error appeared on the dashboard saying “supercharging unavailable, please add a payment method to your Tesla account”. I had yet to make a Tesla account, but after some quick googling I saw that others were able to use a one time payment in the car to pay for supercharging so I’d be able to do the same. (Mistake 3) After plugging in the vehicle at the supercharger, there was nothing. No change in message, prompt to add a card, or ability to charge. This was when panic struck. I realized that I literally couldn’t supercharge the vehicle until I had the Tesla app, AND registered the vehicle with Tesla, which could take days... I called Tesla Roadside assistance but they said they could only help if the vehicle was registered under my Tesla account which I did not have. The vehicle had about 15 miles of range left and there was only a single available J-1772 plug 10 miles from us. I quickly cruised over to it and opened up the frunk to grab the adapter that was included with every Tesla vehicle. (Mistake 4) It turns out my assumption about there being an adapter was wrong. After calling the dealership, they said that they had (1) forgotten to put the temporary registration papers in the vehicle and (2) forgotten to put in the cables and adapter in the vehicle when they shipped it. At this point I realized I was really dead in the water. No adapter, no cable, no ability to register the vehicle with Tesla, nothing! It was the perfect storm. All of these small mistakes I made compounded into having to call AAA to tow my new model S out to a casino so we could stay the night. Thankfully, the casino happened to have a spare 110V cable we could use to charge the Tesla! Keep in mind at this point the vehicle had been on “0mi” of range for an hour now. I went to the parking lot to move the car near an outlet on the side of the building with their permission and... The car refused to move. After all of this, I have a Tesla stranded in a parking lot with 0 charge and no ability to change it out of park. Quite frankly, I am not sure what to do now other than write a lengthy post about the dumb mistakes I made that got me here. Its safe to say that my first experience in my new Tesla has been rough. I hope I can persuade some friends to make the arduous journey to rescue us stranded travelers but at this point I don’t know what to do. If anyone has any clue as to what my poor soul could do I’d appreciate it. I guess these last few days have certainly done a good job of teaching others and I exactly what NOT to do with an EV!
There's a lot of fish in the sea but maybe I'm looking for an elusive sea monster to reel in and befriend. Reddit is a long shot but I've preferred it to traditional apps so here I am. Me: Chunky yet funky, occasionally goth, shy until I open up, curious about others, dog and snake lover, awkward, and often ridiculous. Liberal and child-free. You: Heavily tattooed (not required), into music and snakes, funny, kind, patient, not rude, and not a creep. Also liberal and child-free. What I'm looking for: I would like to start as friends and we can see how things progress. I find that I get along best with people when we share some musical tastes, particularly if they're into classic rock, hair metal, and other forms of rock and metal with a bit less Aquanet, usually of the stoner variety. If you like music, that's all well and good, but I'm ideally looking to meet people who chase the high that only live music can give you. If you gone up and down the coast or across the country specifically to see bands you love, you're my kind of person. Bands/Artists I enjoy include: Sleep, High on Fire, Cancer Bats, Faith no More, Tomahawk, Mastodon, Red Scalp, Steve Miller Band, Ruby the Hatchet, Whitesnake, Winger, Danger Danger, Rancid, Mötley Crüe, Hillbilly Casino, Great White, Ill Niño, Municipal Waste, Sevendust, Deftones, Gallows (Carter era), Frank Carter & the Rattlesnakes, Get the Shot, Red Fang, Left Lane Cruiser, Kyuss, Van Halen, The Doors, Old Blood, Whalerider, Morass of Molasses, Down, Lars Frederiksen & the Bastards, Dozer, Mutha's Day Out, Dokken, Slow Roosevelt, Crobot, Peeping Tom, Conan, Lovage, Sasquatch, Monolord, Jamiroquai, Robots of the Ancient World, Rammstein, and many more that I'm blanking on right now. TV shows I enjoy include: Red Dwarf, Parks & Rec, Shameless, Spartacus, Bob's Burgers, AEW, along with nature, science, and true crime documentaries. I'm not much of a movie fan but there are a few I'm fond of like the original TMNT trilogy, Mortal Kombat, Dead Snow, WolfCop, Joe's Apartment. For games, I tend to prefer rpg's. I love the Dragon Quest franchise, FF VI & IV, SaGa Frontier, Wild Arms, Chrono Trigger, Pokémon. I also enjoy tabletop rpg's and collect dice so tell me all about your campaigns. I'm sure we'll find other things in common along the way. Feel free to shoot me a message. I can be a bit shy while I open up to people, mostly because I struggle with knowing what to say and how to connect. Try telling me a story. Men 30+ only. In the US, please. No married men. No reddit chat, please. Normal messaging is preferred so come win me over with your words.
I (74M) am applying to the GREAT Electoral College this November. Frankly, if I don't get in, it will have been RIGGED as the only other applicants are Sleepy Joe and the RADICAL LEFT DEMOCRATS. Academics: SAT: [Redacted], GPA: [Redacted]. Frankly, I have a very high IQ - much higher than you, a lot of people are saying that - and the Electoral College won't even need my SAT score to know that I am a very stable genius. Montreal Cognitive Assessment: I aced it. The first few questions are easy, but I’ll bet you couldn’t even answer the last five questions. I’ll bet you couldn’t, they get very hard, the last five questions. I guarantee you that Sleepy Joe could not answer those questions. I could name all five words (person, woman, man, camera, TV), and if you get it in order, you get extra points. They said, 'That's amazing, how did you do that?' But I did it because I have a good memory and I'm cognitively there. Extracurriculars:
Community engagement: Building a TREMENDOUS border wall to keep out Mexicans (they bring drugs, rapists, and some, I assume, are good people)
Containing a pandemic: We're doing a tremendous job & we're rounding the turn. Frankly, I would give us a 10 on our response.
Grabbing 'em by the pussy
Appointing paleoconservative judges (I co-run this activity with my good friend Mitch)
LAW & ORDER!
Golf (168 hours/week, 52 weeks/year)
Work Experience
Founded a TREMENDOUS real estate firm with a small million-dollar loan from my father
Discriminated against black tenants (tying into my later work in saving the suburbs - is this a spike?)
Managed Atlantic City casinos (went under)
Founded my own line of steaks (went under)
Essays
Common App: 10/10 - I wrote about my plans to MAKE AMERICA GREAT AGAIN by giving tax cuts, creating jobs that ended up getting obliterated by the CHINA VIRUS, and Backing the Blue. Meanwhile other applicants will try to BAN FRACKING and ABOLISH THE SUBURBS
COVID Essay: 10/10 - I tested positive for the Chinese Kung Flu Plague (total hoax pushed by the RADICAL LEFT, by the way) and wrote my essay about how it shouldn't dominate your life. It was frankly a blessing from God, and you will get better fast with drugs like REGENERON, which I may or may not own stock in.
Letters of Recommendation
Mr. Vladimir Putin (10/10)
Mr. Kim Jong-Un (10/10) - I started out by calling him Little Rocket Man and now I hug him at summits, so I think he can really testify to my growth.
Mr. Steve Bannon (10/10) - Can your recommenders send in their letters from jail?
Not sure if my final letter of recommendation should be from the GREAT Rush Limbaugh or the TERRIFIC Sean Hannity.
Interviews
I would give myself a 10, but frankly, the Fake News Media wouldn't report it as such. My interviewers (Chris Wallace, Savannah Guthrie, Kristen Welker) were VERY MEAN and TOTALLY CRAZY for doing their jobs.
Final Thoughts
If my AO is a suburban woman or a member of the Fake News Media (who can't stop talking about COVID, COVID, COVID), will they please like me?
48 points: jesseaknight's comment in In the show St. Elsewhere, a character in the finale is shown to have thought of the whole series, which means he also made up all the shows that had crossovers with St. Elsewhere. This expands into the shows that were mentioned in the shows. There is at this point 419 shows in this universe
44 points: Derosa6037's comment in the longest single set at the laugh factory lasted 7h and 34m (by Dane Cook in 2008).
43 points: astronoob's comment in Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969.
42 points: rus_reddit's comment in Rand Paul was the national debt for halloween in 2015. He said it was a very scary costume.
40 points: thejesiah's comment in Close Encounters of the Third Kind Geocache in Northern Italy
38 points: electro_hippie's comment in Why is smiling being frowned upon in the Russian culture?
37 points: SlideNERD's comment in The head of a tapeworm under an electron microscope
37 points: wtfisthisnoise's comment in Is U.S. income tax invalid because Ohio wasn’t legally a state when the 16th amendment was ratified?
35 points: Otterfan's comment in President Obama Roasts Donald Trump At White House Correspondents’ Dinner (2011)
35 points: _Foy's comment in Ways the Great Lakes try to Murder Ships - illustrated
There's a lot of fish in the sea but maybe I'm looking for an elusive sea monster to reel in and befriend. Reddit is a long shot but I've preferred it to traditional apps so here I am. Me: Chunky yet funky, occasionally goth, shy until I open up, curious about others, dog and snake lover, awkward, and often ridiculous. Liberal and child-free. You: Heavily tattooed (not required), into music and snakes, funny, kind, patient, not rude, and not a creep. Also liberal and child-free. What I'm looking for: I would like to start as friends and we can see how things progress. I find that I get along best with people when we share some musical tastes, particularly if they're into classic rock, hair metal, and other forms of rock and metal with a bit less Aquanet, usually of the stoner variety. If you like music, that's all well and good, but I'm ideally looking to meet people who chase the high that only live music can give you. If you gone up and down the coast or across the country specifically to see bands you love, you're my kind of person. Bands/Artists I enjoy include: Sleep, High on Fire, Cancer Bats, Faith no More, Tomahawk, Mastodon, Red Scalp, Steve Miller Band, Ruby the Hatchet, Whitesnake, Winger, Danger Danger, Rancid, Mötley Crüe, Hillbilly Casino, Great White, Ill Niño, Municipal Waste, Sevendust, Deftones, Gallows (Carter era), Frank Carter & the Rattlesnakes, Get the Shot, Red Fang, Left Lane Cruiser, Kyuss, Van Halen, The Doors, Old Blood, Whalerider, Morass of Molasses, Down, Lars Frederiksen & the Bastards, Dozer, Mutha's Day Out, Dokken, Slow Roosevelt, Crobot, Peeping Tom, Conan, Lovage, Sasquatch, Monolord, Jamiroquai, Robots of the Ancient World, Rammstein, and many more that I'm blanking on right now. TV shows I enjoy include: Red Dwarf, Parks & Rec, Shameless, Spartacus, Bob's Burgers, AEW, along with nature, science, and true crime documentaries. I'm not much of a movie fan but there are a few I'm fond of like the original TMNT trilogy, Mortal Kombat, Dead Snow, WolfCop, Joe's Apartment. For games, I tend to prefer rpg's. I love the Dragon Quest franchise, FF VI & IV, SaGa Frontier, Wild Arms, Chrono Trigger, Pokémon. I also enjoy tabletop rpg's and collect dice so tell me all about your campaigns. I'm sure we'll find other things in common along the way. Feel free to shoot me a message. I can be a bit shy while I open up to people, mostly because I struggle with knowing what to say and how to connect. Try telling me a story. Men 30+ only. In the US, please. No married men. No reddit chat, please. Normal messaging is preferred so come win me over with your words.
There's a lot of fish in the sea but maybe I'm looking for an elusive sea monster to reel in and befriend. Reddit is a long shot but I've preferred it to traditional apps so here I am. Me: Chunky yet funky, occasionally goth, shy until I open up, curious about others, dog and snake lover, awkward, and often ridiculous. Liberal and child-free. You: Heavily tattooed (not required), into music and snakes, funny, kind, patient, not rude, and not a creep. Also liberal and child-free. What I'm looking for: I would like to start as friends and we can see how things progress. I find that I get along best with people when we share some musical tastes, particularly if they're into classic rock, hair metal, and other forms of rock and metal with a bit less Aquanet, usually of the stoner variety. If you like music, that's all well and good, but I'm ideally looking to meet people who chase the high that only live music can give you. If you gone up and down the coast or across the country specifically to see bands you love, you're my kind of person. Bands/Artists I enjoy include: Sleep, High on Fire, Cancer Bats, Faith no More, Tomahawk, Mastodon, Red Scalp, Steve Miller Band, Ruby the Hatchet, Whitesnake, Winger, Danger Danger, Rancid, Mötley Crüe, Hillbilly Casino, Great White, Ill Niño, Municipal Waste, Sevendust, Deftones, Gallows (Carter era), Frank Carter & the Rattlesnakes, Get the Shot, Red Fang, Left Lane Cruiser, Kyuss, Van Halen, The Doors, Old Blood, Whalerider, Morass of Molasses, Down, Lars Frederiksen & the Bastards, Dozer, Mutha's Day Out, Dokken, Slow Roosevelt, Crobot, Peeping Tom, Conan, Lovage, Sasquatch, Monolord, Jamiroquai, Robots of the Ancient World, Rammstein, and many more that I'm blanking on right now. TV shows I enjoy include: Red Dwarf, Parks & Rec, Shameless, Spartacus, Bob's Burgers, AEW, along with nature, science, and true crime documentaries. I'm not much of a movie fan but there are a few I'm fond of like the original TMNT trilogy, Mortal Kombat, Dead Snow, WolfCop, Joe's Apartment. For games, I tend to prefer rpg's. I love the Dragon Quest franchise, FF VI & IV, SaGa Frontier, Wild Arms, Chrono Trigger, Pokémon. I also enjoy tabletop rpg's and collect dice so tell me all about your campaigns. I'm sure we'll find other things in common along the way. Feel free to shoot me a message. I can be a bit shy while I open up to people, mostly because I struggle with knowing what to say and how to connect. Try telling me a story. Men 30+ only. In the US, please. No married men. No reddit chat, please. Normal messaging is preferred so come win me over with your words.
There's a lot of fish in the sea but maybe I'm looking for an elusive sea monster to reel in and befriend. Reddit is a long shot but I've preferred it to traditional apps so here I am. Me: Chunky yet funky, occasionally goth, shy until I open up, curious about others, dog and snake lover, awkward, and often ridiculous. Liberal and child-free. You: Heavily tattooed (not required), into music and snakes, funny, kind, patient, not rude, and not a creep. Also liberal and child-free. What I'm looking for: I would like to start as friends and we can see how things progress. I find that I get along best with people when we share some musical tastes, particularly if they're into classic rock, hair metal, and other forms of rock and metal with a bit less Aquanet, usually of the stoner variety. If you like music, that's all well and good, but I'm ideally looking to meet people who chase the high that only live music can give you. If you gone up and down the coast or across the country specifically to see bands you love, you're my kind of person. Bands/Artists I enjoy include: Sleep, High on Fire, Cancer Bats, Faith no More, Tomahawk, Mastodon, Red Scalp, Steve Miller Band, Ruby the Hatchet, Whitesnake, Winger, Danger Danger, Rancid, Mötley Crüe, Hillbilly Casino, Great White, Ill Niño, Municipal Waste, Sevendust, Deftones, Gallows (Carter era), Frank Carter & the Rattlesnakes, Get the Shot, Red Fang, Left Lane Cruiser, Kyuss, Van Halen, The Doors, Old Blood, Whalerider, Morass of Molasses, Down, Lars Frederiksen & the Bastards, Dozer, Mutha's Day Out, Dokken, Slow Roosevelt, Crobot, Peeping Tom, Conan, Lovage, Sasquatch, Monolord, Jamiroquai, Robots of the Ancient World, Rammstein, and many more that I'm blanking on right now. TV shows I enjoy include: Red Dwarf, Parks & Rec, Shameless, Spartacus, Bob's Burgers, AEW, along with nature, science, and true crime documentaries. I'm not much of a movie fan but there are a few I'm fond of like the original TMNT trilogy, Mortal Kombat, Dead Snow, WolfCop, Joe's Apartment. For games, I tend to prefer rpg's. I love the Dragon Quest franchise, FF VI & IV, SaGa Frontier, Wild Arms, Chrono Trigger, Pokémon. I also enjoy tabletop rpg's and collect dice so tell me all about your campaigns. I'm sure we'll find other things in common along the way. Feel free to shoot me a message. I can be a bit shy while I open up to people, mostly because I struggle with knowing what to say and how to connect. Try telling me a story. Men 30+ only. In the US, please. No married men. No reddit chat, please. Normal messaging is preferred so come win me over with your words.
There's a lot of fish in the sea but maybe I'm looking for an elusive sea monster to reel in and befriend. Reddit is a long shot but I've preferred it to traditional apps so here I am. Me: Chunky yet funky, occasionally goth, shy until I open up, curious about others, dog and snake lover, awkward, and often ridiculous. Liberal and child-free. You: Heavily tattooed (not required), into music and snakes, funny, kind, patient, not rude, and not a creep. Also liberal and child-free. What I'm looking for: I would like to start as friends and we can see how things progress. I find that I get along best with people when we share some musical tastes, particularly if they're into classic rock, hair metal, and other forms of rock and metal with a bit less Aquanet, usually of the stoner variety. If you like music, that's all well and good, but I'm ideally looking to meet people who chase the high that only live music can give you. If you gone up and down the coast or across the country specifically to see bands you love, you're my kind of person. Bands/Artists I enjoy include: Sleep, High on Fire, Cancer Bats, Faith no More, Tomahawk, Mastodon, Red Scalp, Steve Miller Band, Ruby the Hatchet, Whitesnake, Winger, Danger Danger, Rancid, Mötley Crüe, Hillbilly Casino, Great White, Ill Niño, Municipal Waste, Sevendust, Deftones, Gallows (Carter era), Frank Carter & the Rattlesnakes, Get the Shot, Red Fang, Left Lane Cruiser, Kyuss, Van Halen, The Doors, Old Blood, Whalerider, Morass of Molasses, Down, Lars Frederiksen & the Bastards, Dozer, Mutha's Day Out, Dokken, Slow Roosevelt, Crobot, Peeping Tom, Conan, Lovage, Sasquatch, Monolord, Jamiroquai, Robots of the Ancient World, Rammstein, and many more that I'm blanking on right now. TV shows I enjoy include: Red Dwarf, Parks & Rec, Shameless, Spartacus, Bob's Burgers, AEW, along with nature, science, and true crime documentaries. I'm not much of a movie fan but there are a few I'm fond of like the original TMNT trilogy, Mortal Kombat, Dead Snow, WolfCop, Joe's Apartment. For games, I tend to prefer rpg's. I love the Dragon Quest franchise, FF VI & IV, SaGa Frontier, Wild Arms, Chrono Trigger, Pokémon. I also enjoy tabletop rpg's and collect dice so tell me all about your campaigns. I'm sure we'll find other things in common along the way. Feel free to shoot me a message. I can be a bit shy while I open up to people, mostly because I struggle with knowing what to say and how to connect. Try telling me a story. Men 30+ only. In the US, please. No married men. No reddit chat, please. Normal messaging is preferred so come win me over with your words.
There's a lot of fish in the sea but maybe I'm looking for an elusive sea monster to reel in and befriend. Reddit is a long shot but I've preferred it to traditional apps so here I am. Me: Chunky yet funky, occasionally goth, shy until I open up, curious about others, dog and snake lover, awkward, and often ridiculous. Liberal and child-free. You: Heavily tattooed (not required), into music and snakes, funny, kind, patient, not rude, and not a creep. Also liberal and child-free. What I'm looking for: I would like to start as friends and we can see how things progress. I find that I get along best with people when we share some musical tastes, particularly if they're into classic rock, hair metal, and other forms of rock and metal with a bit less Aquanet, usually of the stoner variety. If you like music, that's all well and good, but I'm ideally looking to meet people who chase the high that only live music can give you. If you gone up and down the coast or across the country specifically to see bands you love, you're my kind of person. Bands/Artists I enjoy include: Sleep, High on Fire, Cancer Bats, Faith no More, Tomahawk, Mastodon, Red Scalp, Steve Miller Band, Ruby the Hatchet, Whitesnake, Winger, Danger Danger, Rancid, Mötley Crüe, Hillbilly Casino, Great White, Ill Niño, Municipal Waste, Sevendust, Deftones, Gallows (Carter era), Frank Carter & the Rattlesnakes, Get the Shot, Red Fang, Left Lane Cruiser, Kyuss, Van Halen, The Doors, Old Blood, Whalerider, Morass of Molasses, Down, Lars Frederiksen & the Bastards, Dozer, Mutha's Day Out, Dokken, Slow Roosevelt, Crobot, Peeping Tom, Conan, Lovage, Sasquatch, Monolord, Jamiroquai, Robots of the Ancient World, Rammstein, and many more that I'm blanking on right now. TV shows I enjoy include: Red Dwarf, Parks & Rec, Shameless, Spartacus, Bob's Burgers, AEW, along with nature, science, and true crime documentaries. I'm not much of a movie fan but there are a few I'm fond of like the original TMNT trilogy, Mortal Kombat, Dead Snow, WolfCop, Joe's Apartment. For games, I tend to prefer rpg's. I love the Dragon Quest franchise, FF VI & IV, SaGa Frontier, Wild Arms, Chrono Trigger, Pokémon. I also enjoy tabletop rpg's and collect dice so tell me all about your campaigns. I'm sure we'll find other things in common along the way. Feel free to shoot me a message. I can be a bit shy while I open up to people, mostly because I struggle with knowing what to say and how to connect. Try telling me a story. Men 30+ only. In the US, please. No married men. No reddit chat, please. Normal messaging is preferred so come win me over with your words.
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What is rooting interest and why is it important?
In the opening of your novel, I've become more and more convinced over the years that one of the most important things that you can do is to begin creating rooting interest in your protagonist(s). The reason for this is simple: the more powerfully sympathetic that a character becomes to a reader, the more eager the reader will be to find out what happens to that character—and the more powerful the climax of your story will be. In short, creating a powerful tale begins by creating sympathy for and rooting interest in your primary characters early on.
Now, how do you create characters that your readers will care about?
In part, you do it by creating characters who mirror your readers. Usually the most powerful draw for a movie is that it has a character who is roughly the same age and sex as the viewer. It's a subliminal draw, but it is the single most powerful draw. This means that when you write a story, you will of course be populating it with at least one character who will appeal to your primary market demographic. If you're writing for teenage boys, then your protagonist will be a teenage boy. You might think that you can get away with having a protagonist who is of the wrong age or sex, but you're wrong. Teenage boys want to read about teenage boys—not about teenage girls, not about geriatrics. Unfortunately a lot of writers don't get this. Children and teens are often attracted to people who are slightly older than they are. So a teenage boy, for example, will feel some rooting interest in an older male—up to the late twenties. But once your protagonist begins looking more like the boy's dad than the boy, forget it.
So your characters need to be roughly the same age and the same sex as your target audience.
Next, your character's internal landscape must roughly match your reader's internal landscape. Your protagonist’s hopes need to be your readers' hopes. This means that if you imagine your reader to be noble and idealistic, then your character should probably be so, too. This is tremendously important. Let's say that you have a reader, a young woman who is 19. What kind of person are you when you're nineteen? Think about it. Give your readers someone that they can relate to, and that will go a long way toward creating rooting interest. There are some almost universal traits that you might consider giving your protagonist. Give your characters the desire for acceptance or love, the desire to overcome their own weaknesses, a hope for mankind, a love of honor and decency—in short, give them our most common virtues, and you will create rooting interest. You don't have to express those attributes in positive terms. You can express them as negatives. Instead of a hope for life, you can give them a fear of death. In place of hope for love, you can give them a fear of loneliness. Rather than giving them hope for approval, you might give them a fear of dishonor, of rejection by family and friends.
So all of our most common fears can also be used to create rooting interest for your character.
Many writers in mainstream say that we must give our characters weaknesses in order to make them "more realistic." One popular author suggested that if you have a teenage protagonist, you should give him a masturbation problem and a drug habit, make him despised by friends because of his acne, make him lonely, morose, and lazy. After all, this author will tell you, that's how teenagers really are, aren't they?
But there are some problems with this. "Realism for realism's sake" is as foolish a notion as is "Art for art's sake." We don’t read in order to confront reality, we read to fill needs that reality isn't satisfying. So his argument is fundamentally wrongheaded.
Let me say this as clearly as possible: each time you associate some vileness with your protagonist, you create a barrier between that protagonist and your reader. Your reader may very well not have an acne problem. Some kids never even think of masturbating, and they'd be horrified to learn that others do. I don't think that many people are really lazy. A normal, healthy person naturally works. (Lazy people are usually suffering from a physical ailment—low thyroxin levels, disorders of metabolism (such as diabetes), or from depression.) If you go too far, you can easily create a protagonist that will eject your reader from the story. You might decide, for example, to create a protagonist who is a racist. Now, I know that there are racists in the world, but I've got to tell you, I don't care if your Nazi wants love. I don't care if he wants respect, a decent job, or to break his drug habit.
In short, take care that you don't make your characters too vile. If you do give your protagonists weaknesses, a couple of them are sufficient; and if the protagonist recognizes those weaknesses and sees them as something to overcome, then your reader will be much more likely to sympathize with him.
You can get away with a lot, if your protagonist hates himself for his weaknesses. Look at the movie Jerry McGuire. In it, Tom Cruise has one moment where in a drunken haze he gropes his co-star. He was really a creep, and as I saw that scene, I thought, "Man, this movie is over for me." But then Cruise did something right—he begged for forgiveness, and he did it so convincingly that, for me, at least, it worked. Sometimes the technique can be more subtle. Have you seen the James Bond movie Casino Royale? In it, James Bond is a sociopath. He's admirable in ways—inhumanly driven, quick -thinking. But he has a problem—he seems to be incapable of love. So the entire movie revolves around him learning to love a woman—and then losing her. Though the performance is subtle, we as audience members recognize what is going on.
So when you create your character, I'd suggest that you consider ways to make your character someone we want to spend time with.
We develop strong rooting interest and care more about characters who care deeply about something, who are committed to something. Perhaps they care about their families, or have a powerful love for their country. Maybe your character loves his horse, or is uncommonly honest or honorable. But you there are also other ways to make characters likable. In movies, we tend quite frankly to be drawn to people who are attractive. In novels I don't think it matters much whether your character is physically attractive. As writers we lay our character's hearts bare. It's their hearts that the reader must admire. What is the Apex-Writers Group? Apex is an online writing group created by none other than international and New York Times bestselling author, David Farland. Dave has trained #1 bestselling writers, including: Brandon Sanderson , James Dashner, Stephenie Meyer, and hundreds of other bestsellers. Now he introduces Apex, a writing group dedicated to helping you make money and reach the Apex of your writing career quickly. Whether you want to break into the publishing field, level up to bestseller, or begin selling more books than you’ve ever imagined, in Apex you’ll find the writing classes, motivational tools, and the support group you need. Learn more and elevate your creative writing by visiting: Apex-Writers.com “You can make anything by writing.” —C. S. Lewis
Nintendo's missing franchises and their chances of coming to Switch (long read)
“I want X for Switch”, “when is X coming to the Switch”, “X is perfect for the Switch!” How often have you heard or said these sentences? Quite a lot, probably, especially about Nintendo franchises. Nintendo fans really like first-party games, and they’re always asking for their favorites to come back. Problem is, even though Nintendo owns dozens of franchises, there’s only a few that are guaranteed to show up during any given console, so fans of smaller franchises are left wondering when they’ll play them again. Well, today I’ll try to mostly answer these questions. I’ll take a look at several, Nintendo-owned franchises and try to figure out what are their chances of coming to Switch. I’ll be basing myself on this such as release schedule, success of previous entries, popular demand, market niche and internal interest at Nintendo. However, keep in mind two things. One: Nintendo owns a shit-ton of IPs, and I won’t cover them all. I’ll focus on the ones that have multiple entries, and even then, I might skip a few if I feel I have no meaningful insight. And two: No matter what I or anyone else says, the chances for any of these games to come back is NOT ZERO. Nintendo is unpredictable and they’ll sometimes bring something out of the blue when you least expect it. This year alone we saw the return of Brain Age (a franchise not seen since 2012), Clubhouse Games (a sequel to a game from 2005), and Famicom Detective Club, a franchise with two games from 1988/89, which then received a remake in 1998 and then nothing until twenty two years later. Granted, it’s another remake, but it is still a modern installment in a franchise twenty two years dormant. If Famicom Detective Club can come back in 2020, so can your favorite franchise. Now, let’s begin, in alphabetical order: Art Academy Starting off with a small one. Art Academy is a series of drawing games that started on the DS in 2010 and then released pretty consistently over the following years, with three entries on 3DS and two (well, one and a half) for the WiiU between 2010 and 2016. Already this feels like a franchise with a pretty consistent release schedule, even though it hasn’t been seen for four years now. I don’t think any of the games were blockbusters, per se, but they also don’t need to be. They’re small games, probably inexpensive to produce that seem to do consistently well enough to get new sequels. There are several obstacles that present themselves to the release of a new Art Academy, but I think all of them are easily overcome. For starters, AA is the type of casual game that thrived during the DS/Wii eras, a Touch Generations game. Since the Switch released, many have noted that Nintendo may want to distance themselves from that era due to the failure of the WiiU, and there may be some truth to that, but I feel like this is starting to change. Again, this year saw the return of both Brain Age and Clubhouse Games, both casual, Touch Generations DS games. I feel like, at the start of the Switch’s life cycle, Nintendo was indeed trying to focus on core gamers, but now that they have secured that core gamer audience, they may be more comfortable releasing more casual fare. Furthermore Art Academy is developed by Headstrong Games, a British developer that doesn’t seem to do much other than AA. However, in 2017, that team was absorbed into its parent studio, Kuju Games. This move, which happened the year after the last AA game released, may have something to do with the franchsie’s MIA status. But, Kuju games is still active, having released a game just last year, and I don’t see why they couldn’t take up the mantle. Finally, some speculated a few years ago that AA was dead due to the Switch not having a stylus but, OH WAIT, Brain Age fixed that too! All in all, even though Art Academy is hardly a hot franchise, there’s very little standing in the way of its return, and little reason to doubt that it will. Chances: Good Chibi-Robo! We may have started on a positive note, but here comes a downer. Chibi-Robo is probably not coming back anytime soon. This cute little robot debuted in his self-titled Game Cube game, developed by Skip Ltd. Like most games by the developer, it was quirky and fun, and not very popular, but had its fans, and Chibi-Robo must have endeared someone at Nintendo, because he kept showing up here and there. He got two DS sequels, though the second one was Japan-only, already a red flag. In 2013, he starred in a 3DS eshop game that was very different from the main games, more of an experimental spin-off, and was not well-received. But the real final nail came in 2015, with Chibi-Robo Zip Lash! The game was announced to be a 2D platformer, and many fans identified the change in genre (from a unique adventure game to one of the most over-saturated genres in Nintendo consoles) as a total sell-out, and they were totally correct! The developers basically admitted that they did it to try and get more players (red flag). Series producer Kensuke Tanabe then said that if the game didn’t sell well, it could be the end of the franchise (RED FLAG). And then, the unfortunate but inevitable happened. Zip Lash was a critical and commercial bomb, and neither the developer nor the franchise has been seen again. Aside from the inevitable Smash Bros mentions, Chibi-Robo has only been seen on that infamous flaming tweet from 2018 (I told you someone at Nintendo really likes them). To make matters worse, there are increasing signs that Skip Ltd may be going under So, a struggling franchise makes a desperate move to gain fans, a developer expresses concerns for its future if the game bombs, said game bombs and now the developer may be going out of business? It seems the writing is on the wall. Now, even if Skip goes under, that is not necessarily the end of Chibi. Nintendo would still retain the rights, as they did for Trace Memory and Hotel Dusk after developer Cing went under. As for whether or not Nintendo would want to give the franchise a second (third? Fourth?) chance, it doesn’t look good Chances: Very bad Custom Robo From one diminutive robot to another, the Custom Robo series is and robo-battle series that began on the N64. It was Japan only, as was its N64 and GBA sequels. Afterwards, Nintendo did try to expand it, releasing a GameCube game in NA, and a DS game in NA and Europe. However, despite the fact that players of these games will attest to how good these games are, they didn’t seem to do very well, and the franchise has not been seen since 2007. There was one statement of internal interest, when a developer in 2014 said that he heard demands both inside and outside the company for a new entry, but that there were no plans for one, and he was unsure when there would be. Six years on, it seems there still aren’t. In fact, the developer itself, Noise, is also strangely MIA. Though they are officially still active, with their website being updated for 2020, they have not worked on a game since 2015. Then, in 2018, many fans watched in horror the news that Nintendo let the trademark expire. Some have pointed out that this isn’t as bad as it seems, as it refers specifically to games on optical discs, which Nintendo doesn’t make anymore, but I don’t know enough about the subject to say for certain. Regardless, it’s evident that Nintendo still owns the franchise, as Custom Robo content appears in Smash Ultimate. On the other hand, one of the series creators, Kohji Kendoh, is still thinking about it. He is working for another developer, and released a suspiciously similar game called Synaptic Drive just this year, as well as talking about Custom Robo in social media. It seems like a Mighty no9/ Yooka-Laylee/Bloodstained situation, in which the owner of an Ip is not using it, so the creator releases a spiritual successor. Bottom line, there seems to be demand for Custom Robo. A developer saw it six years ago, and the creator is seeing it now. Whether or not thinks this demand is enough to revive the franchise, is tough to say, but doesn’t look great. Not as bad as Chibi-Robo, though Chances: Bad Daigasso! Band Brothers Here’s a franchise Americans never got. Daigasso! Band Brother is a rhythm game released for the DS in 2004 and stars Barbara the Bat, who has an uncharacteristically risqué design for Nintendo. The game was Japan-only but seems to have been successful, it received a sequel in 2009 (released in Europe, but not NA), and another in 2013 for the 3DS. Despite not having received new games since then, the series is far from inactive. Barbara the Bat in particular, like Chibi-Robo, seems to have fans inside Nintendo because she pops up everywhere. She had cameos in a few other DS games, she was an AT in Brawl and a spirit in Ultimate, she was a costume in Mario Maker, she appeared in a comic strip with WarioWare’s Ashley, and the series has a Twitter account that was super active all the way up to April of this year (more on that later). In 2017, that account even tweeted a comic strip of Barbara demanding a Switch. That was probably not a tease of anything, as it’s been 3 years and nothing, but stuff has happened with the franchise even more recently. Last year, in 2019, six years after the release of the 3DS game, there were 30 songs added to the game in celebration of the series 15th anniversary. So as late as last year, Nintendo was celebrating this franchise with an in-game event. Now, the servers for the game were shut down earlier this year (hence the end of the Twitter account), and the game was removed from the eshop (as it is basically pointless without the servers), but with recent news that the 3DS has ceased production, it’s pretty clear that the game’s end is a consequence of the 3DS’ end, and not a lack of players. So if the series is alive, but can’t be on the 3DS, it has to go somewhere, no? Bottom line: the games are successful, the series is active, and the character is popular. I don’t know if Barbara the Bat’s next tour will be an international one, but I’m confident it will happen Chances: Very Good Dillon’s Rolling Western DRW is a unique western-themed tower defense game released on the 3DS eshop in 2012. It received mixed reviews, but had a dedicated fanbase, and was successful enough to spawn two sequels, one in 2013, and a post-apocalyptic themed one in 2018. With a game having released just two years ago, its reasonable to say the series is not dormant, so the prospect of a new game is always likely. The developer, Vanpool, who mostly works on smaller scale stuff like this, is both still active and still working at Nintendo. So, really the only reason to believe the series wouldn’t continue would be if the latest game bombed really hard. It’s hard to say that it did, as sales figures are unavailable, but it was a 3DS game in 2018, probably didn’t set the charts on fire. But then again, unless Nintendo had some really unrealistically high expectations, I don’t think it could have bombed hard enough to kill the franchise that fast. There’s not much more to say. There aren’t any rumblings of a return, but also no reason to be pessimistic. Chance: Above Average Earthbound Let’s make one thing perfectly clear: There will not be a Mother 4 The Creator of the series, Shigesato Itoi, has said that he would not work on a fourth installment, as he feels the story is complete. Now, normally, Nintendo could just say “screw creative integrity, let’s make a fourth game anyway!” but Shigesato Itoi directly co-owns the series’ copyright so they actually can’t. So unless Itoi changes his mind, or he dies and Nintendo decides to ignore his wishes (neither scenario is completely outside the realm of possibility), Mother 4 is not happening. So, if new Mother content is made, it’d be either a remake, or Mother 3 localization. We all know demand for this last one is overwhelming, Nintendo themselves have acknowledged it multiple times, but it still hasn’t happened, and it doesn’t seem things have changed. A remake is possible, but don’t hold your breath for it. Despite the series’ popularity, I think all we’ll see of it is the first two games in NSO. Chances: Bad Excitebike This is a hard one to pinpoint. Excitebike is one of those classic NES games that Nintendo likes to reference all the time, like Ice Climber, Balloon Fight, Wrecking Crew and Duck Hunt. Unlike those, Excitebike actually received sequels and established a franchised. There was a great entry on the N64 and three entries on the Wii, but nothing more since. I can’t imagine the Wii entries were super successful, and there really hasn’t been any word from Nintendo about any interest in reviving the series, either from developers, or the fans. The developer of the Wii games, Monster Games, is still active, and still makes racing games and extreme sports games, but hasn’t worked with Nintendo in 5 years. Now, one point I see often, and that I’d like to address, is the idea that Nintendo doesn’t want multiple games from the same genre on the same console. I can’t agree. With the exception of the WiiU, every Nintendo home console since the SNES has had multiple Nintendo-published racing games released for it. WiiU didn’t but that console is an exception to many norms. I don’t see why Mario Kart, behemoth that it is, would stop any other racing game from being made, especially when they are so very different (although the fact that MK8 has an Excitebike track doesn’t inspire confidence). No, I don’t think Mario Kart is the problem, I think is just lack of interest. And though Excitebike is not a franchise Nintendo will ever truly forget, it’s not really revving up for a comeback either. It could happen, it could not Chances: Medium Fatal Frame This horror franchise wasn’t originally a Nintendo product, being released on the PS2 by Tecmo. However, since the fourth game, each title in the series has been published and copyrighted by Nintendo, and this seemingly applies to all future entries, as the series producer said the series’ future is up to Nintendo. So, how does that future look like? Well, the last game in the series, Maiden of Black Water, was a WiiU game, which means it didn’t sell well, but not as badly as you might think. From all I could find, which is admittedly not much, sales for the game seemed to be only slightly less than previous entries, a gap more than explainable by its console. So, if the series was getting sequels before, the WiiU game’s sales wouldn’t be the reason why there wouldn’t be more. And though Nintendo of America has had to take baby steps into accepting the franchise overseas, Nintendo of Japan seemed satisfied with it, releasing four games between 2008 and 2014. So sales aren’t an evident problem, what about the developer? That developer is Tecmo Koei, who is not only active and buddies with Nintendo, their current project is none other than Nintendo’s big holiday title. There’s obvious trust there. As for interest, there is a lot. From Koei Tecmo calling it a valuable IP, to the series producer stating multiple times, including this year, that he’d like to bring it to the Switch Now, this comment pretty much confirms that a new Fatal Frame is not in development as of now, but it has a chance of happening. And remember, the last game is on WiiU, and if we know anything about those, is that they like to come to Switch. And though I don’t see Nintendo breaking their necks to make a new entry, I don’t think they’d oppose it if Tecmo pitches it to them, especially if it’s just a port. Chances: Good Fossil Fighters This game is not Pokémon, or so its fans tell me. Fossil Fighters is a DS game from 2008 where you collect various species of dinosaur and battle with other ~Dinosaur Trainers~ Fossil Fighters in RPG battles. It didn’t receive great reviews, but was successful enough to get a sequel two years later, and another one on the 3DS in 2014. Three games in six years is a pretty good release schedule, and things were looking alright, until that 3DS game came. It was primarily developed by a different studio, and it showed. The game received abysmal reviews, and fan reception was similar. Sales weren’t awful, but not great either. Since then, the series has been completely quiet. The developer, Red Entertainment, is still active, but hasn’t worked with Nintendo since the 3DS game. As for interest, there hasn’t been a peep from Nintendo about this series at all. No interviews describing vague interest in bringing it bad, no acknowledgment of fan demand, no cameos in other games (aside from Smash, which doesn’t count, Smash has everything). Even fan demand doesn’t seem too high, most of what I’ve seen is a Change.org petition which has been up for a year and has not reached its 2500 signatures goal. It looks like this series could become a fossil itself. Someday some might dig it up and revive it to use in battle, but I’m not feeling it. Still not as bad as Chibi-Robo Chances: Bad F-Zero This is the reason you’re reading this. Oh, F-Zero. If fan demand alone was the deciding factor, F-Zero would be top priority. People want F-Zero, people beg for F-zero, people who have never played, beg for F-Zero. And Nintendo knows this, they’ve acknowledged it. They themselves haven’t forgotten it. Even putting Smash aside, there was an F-Zero minigame in Nintendo Land. There are F-Zero tracks in Mario Kart. They’ve done everything but make a new F-Zero game, but why the hell not? Well, it’s important to understand that the F-Zero series declined in sales throughout its life. The best-selling game is still the first, and though the following games were fantastic, they sold less and less, and yet, strangely enough, between 2003-2004, Nintendo released THREE F-Zero games. Around the same time, they also released an anime. There are several great articles and videos about what happened to F-Zero, but the best point I’ve seen is that Nintendo tried, in 2003, to really push F-Zero, but it didn’t work. So, with their attempt failed, they let the series sleep, and just never woke it up, even as fan demand increased. In 2015, Miyamoto commented on the series, and said that, though he heard the demand, he was unsure on what to do with the series, on how to make a new game. Many fans scoffed and said he’d just need to make a modern F-Zero and that’d be great, but I think internal concern runs deeper. Just doing F-Zero failed in 2003, so why would it work now? That said, I think there is hope. Fan demand is powerful, and more and more we see a new generation of Nintendo developers pushing the company forward. These younger developers are the ones behind new IP like Splatoon and ARMS, and great reinventions of existing ones like Odyssey and BotW. It’s possible that these same younger developers could hear the fan demand, and want to take on the series without the hesitation of their older peers. It’s been 16 years, but Kid Icarus was gone for 19, wasn’t it? Stranger things have happened Chances: I want to believe Golden Sun And here’s the other one. Few Nintendo fans are as vocal and dedicated to their dormant franchise as Golden Sun games. For those who don’t know, Golden Sun was a couple of excellent GBA RPGs released in 2001 and 2002, with a DS sequel in 2010. Such erratic release schedule would make predicting the series’ future difficult at the best of times, but the DS game was seen as a disappointment by many fans and sales were unimpressive. With ten years having passed with no new game, is the series done for? Well, let’s look at it. In 2012, one of the developers gave an interview in which he straight up said that, if there was fan demand for it, there would “naturally” be a fourth game. We know that developer interview doesn’t immediately guarantee a sequel, but this is also a much more positive statement than Custom Robo and F-Zero’s “We know there’s demand, but we don’t know what to do with it”. This is “If there’s demand, it will happen.” So, is there demand? You bet your ass there is. And it feels like it is growing. There was a high-profile hoax about a fourth game in 2017 (a similar hoax happened some time before the third game, by the way). The series received notably more content in Smash Ultimate than series of similar standing (quite possibly an acknowledgment of its popularity). And last year, Cory Balrog, director of 2018’s GOTY God of War, tweeted about all the franchises he would trade for a new Golden Sun. Nintendo could hardly have asked for a higher profile endorsement within the industry. So if fan demand is there, why hasn’t it happened yet? Well, it helps to look at the development history of the series. The first game took eighteen months to develop, considered a long time for a handheld game at the time. And though the eight years between the GBA and DS games may have you believe it took a long time to greenlight a sequel, that’s not the case. Signs point to internal discussion about a sequel to the GBA games as early as 2002, with developers quoted as saying that Nintendo was asking them to make a new one. One of the series producers also said that the series takes a long time to make because of its complexity. After the DS game failed to meet expectations, its understandable that Nintendo may not have been as enthusiastic for a new game as it was before, but it seems like, even if the series is alive and well, the long hiatus would not be uncharacteristic. In that same interview quoted before, the developer even said that a new game would take a long time. In fact, if GS4 had started development shortly after that interview, if it took as long as Dark Dawn, the game would be wrapping up production around now. Then there’s the developer, Camelot. Aside from Golden Sun, they pretty much only make Mario Tennis and Mario Golf. They release schedule is also super consistent, with a new game every other year, sometimes every year. We already got a Mario Tennis on Switch two years ago so, if not for COVID, their new game would probably have released this year. All things point, then, for the next Camelot game to hit the Switch next year. Smart money would be in Mario Golf, but maybe it is finally Golden Sun. Finally, I don’t think, as others do, that Xenoblade is the reason GS is not happening. Again, I don’t see evidence to support the idea that Nintendo doesn’t want to publish more than one game in the same genre. Both the GBA and DS had more than a dozen Nintendo-published RPGs, and the Wii and 3DS got RPGs even after Xenoblade released for them. I don’t see why Xenoblade would stop a Switch Golden Sun, especially when they are very different kinds of RPGs. GS is actually closer to Octopath Traveler, whose success was enough to impress SE, why wouldn’t Nintendo want a piece? Really, I think the biggest obstacle is that Nintendo might want to prioritize the safe investment of Mario sports games over Golden Sun, but the more I research, the more I feel like GS’s chances are higher now than they were at any point in the last ten years. I feel there’s hope this sun will rise again Chances: Above average Kid Icarus Sorry to keep you waiting. Kid Icarus was an OK NES game that had a forgotten Game Boy sequel and then nobody cared about it for 19 years until it was unexpectedly revived for the 3DS in 2012. This story is a testament to the fact that, just because its been a long time, it doesn’t mean it will never happen. But in order to know if it will happen again, let’s understand how it happened in the first place. It’s important to mention that reviving Kid Icarus was not the intent behind KI: Uprising, it was the idea of its director, Masahiro Sakurai. Nintendo had given him a project and Sakurai decided to use an established franchise for it. He briefly considered Star Fox, but decided to use Kid Icarus, for which he probably had a soft spot, considering he had added Pit to Brawl some years earlier. So, there wasn’t an exec at Nintendo who woke up one day and decided to bring Kid Icarus back, they gave the director a project, and, after some deliberation, he decided to use Kid Icarus for it. That director is currently busy developing Smash Bros DLC, but even after that’s over, he probably won’t revisit Kid Icarus. He has shot down the idea of him working on a sequel or a port. His words were: "For now, my thought is that perhaps we'll see someone else besides me make another Kid Icarus in another 25 years." Yikes. That’s pretty damning. Sure, Nintendo could get someone else to make the game, but if it was only Sakurai that was interested in the series in the first place, what is the hope of that? Well, that statement is not super accurate. Before Uprising, there was actually a Kid Icarus reboot in development for the Wii. It was cancelled, and thank God for it, as it was an awfully stupid gritty reboot, but it showed that there was interest in the franchise even before Uprising. Naturally, you’d expect interest to be bigger now than before. The fact that Uprising not only grew the series’ fanbase, but the that there are Kid Icarus characters in Smash Bros, means that the franchise has a permanent place in the interest in Nintendo fans. Smash in particular means that there are 18 million people who know Pit and Palutena and would turn their heads if a new game was announced. Furthermore, Nintendo’s new CEO is interested in bringing 3DS franchises to the Switch after the success of the Switch Lite, especially now that the 3DS is officially dead, so the opening is there for it. There is definitely demand for a new Kid Icarus game, but it is too sporadic a franchise to be certain, and if it were to happen, Nintendo would have to find someone new to do it. But, in the end, the series is definitely in a better place now than it was 10 years ago. Chances: Medium Legendary Starfy Legendary Starfy was a 2D platformer for the GBA that was apparently really successful, as it received four sequels in the span of five years. Not only that but, like Barbara and Chibi-Robo, Starfy himself was quite popular. He had cameos in Mario & Luigi and Super Princess Peach, music of the series was in Donkey Konga, he is a regular Assist Trophy in Smash and was a costume in Mario Maker. Though the series took until the last game to come to the West, there were plans to bring the first four games too, as well as consideration for expanding the series to the Wii. The series was widely advertised, with animated commercials and tons of merchandise, including plush dolls, CDs, pencils, birthday balloons, casino cards and two manga series. When asked if there were plans for a sixth game, the developer answered “Yes!”, no ifs, not buts, straight-up Yes. And then… nothing. The series just stopped. And the reason why is: I have no idea. Maybe if the last game bombed spectacularly, but it doesn’t seem to be the case. Sure, Japanese sales declined with each entry, but not by that much. Maybe NA sales weren’t what Nintendo was hoping for, but surely not enough to kill such a steady franchise. The confusion only grows when we look at its developer, Tose. Now, this is interesting. You’ve probably played a Tose game without knowing. They have worked on over A THOUSAND GAMES, but they never receive credit. They merely assist with development in the shadows. As one exec puts it: "Our policy is not to have a vision. Instead, we follow our customers' visions. Most of the time we refuse to put our name on the games, not even staff names." They are a ghost developer. Even its Wikipedia page admits that the list of games on it is purely speculative. There are probably hundreds more, that we don’t know about. The only exception is the Starfy series. That series was their vision. So why did they stop? Could they have decided that it was against their vision to make a game of their vision? We can only speculate. The fact that the series’ end was so unexpected, and its developer so mysterious, means that any speculation about it is a shot in the dark. All I can say is that there’s no particular reason to expect it. Chances: Not Good Nintendogs Here’s a big one. Nintendogs was one of the biggest successes of the casual era, on par with Brain Age and Wii Fit, but unlike those, it remained a multi-million seller during the 3DS/WiiU generation. And though Nintendo may have tried, at first, to distance the Switch from that era, the return of Brain Age and Clubhouse Games indicates that other casual games would follow, and Nintendogs would be a no-brainer. There is, however, one big problem: the Switch does not have a microphone. While Brain Age on the DS also used the microphone a lot, it was not essential to it. You could easily make Brain Age without it. But not Nintendogs. Issuing voice commands to your virtual pup is integral to the experience. No microphone means no Nintendogs. But with that said, Nintendo did go to the trouble of making a Switch stylus, seemingly just for Brain Age, so maybe they could make a microphone peripheral. Sure, a microphone would be more complex to make than a stylus, but not inconceivable. They did something like that with the Wii Speak. I’m sure for that nintendogs money, Nintendo would do it. Worst case scenario, Nintendo releases Nintendogs and forces you to use the NSO app’s voice chat to talk with your dog. You know they’d do it. There’s also the fact that another developer released a nintendogs clone for the Switch last year, but I don’t think Nintendo gives a shit. Chances: Good Nintendo Wars You may know this series better as “Advance Wars” and you may also know that it is fantastic. In fact, it is one of the highest rated Nintendo franchises on Metacritic, and had a pretty consistent release schedule between 1988 and 2008. All was looking pretty god. But unfortunately the series has been dormant since the last entry on DS. Part of it may be because the series, though originally Japan-only, was never all that popular in Japan. In fact, that last game only saw a limited release as a My Nintendo reward in the region. There is, however, still demand for the series, both externally and internally. Producers from both Nintendo and developer Intelligent Systems have expressed enthusiastic support for a new entry, although they’ve also expressed some uncertainty on what they’d do with it, similar to the Custom Robo and F-Zero responses. The developer for the series is Intelligent Systems, who do a ton of stuff and will be discussed multiple times in this post. They used to release multiple games a year, but have slowed down this past game to just one or two games a year, another possible reason why Advance Wars has been deprioritized, especially in comparison with that boogeyman of Advance Wars and Smash Bros fans alike: Fire Emblem. There is real concern that Nintendo might not want to make a new Advance Wars when they could just make the similar but more popular Fire Emblem instead. That said, IS has already released a Fire Emblem and Paper Mario for Switch, and though we definitely will get at least one more FE during the Switch’s life cycle, there’s enough years left for IS to release some other games, whether they be AW or one of the three other franchises we’ll discuss in the future. Problem is, of those franchises, AW might be the most difficult to produce, and the most risky, so it could probably be lower priority. When asked about the series last year, one IS producer gave a pretty evasive answer, so things aren’t looking too good, but they aren’t hopeless either. Chances: Medium Ouendan/Elite Beat Agents This rhythm series for the DS is widely beloved by those who played it, but its life cycle was pretty limited. One game in 2005, and Americanized version in 2006, and one sequel in 2007. Nothing more since The games were critically acclaimed, but not blockbuster hits. The series creator said back in 2016 that he would love to create a new game, but nothing else has been said about it. The game’s developer iNis, doesn’t appear to be super active either. All in all, there is very little pointing to a return Chances: Bad Pilotwings The biggest obstacle to seeing this series of arcadey flight sims on the Switch is that the series has a very specific purpose: it’s a tech demo. All three games were launch titles for their systems and explicitly meant to show off each system’s new tech. The original game was made to show off the SNES’ Mode 7, the N64 game was meant to show off the console’s polygonal graphics, and Resort was meant to showcase the 3DS’ stereoscopic 3D. With the Switch’s release far behind us, and its graphics not really needing a showcase, Pilotwings chances seem low. Granted, Pilotwings doesn’t need to be a tech demo, but it could be how Nintendo views it as. There is some fan demand for it, but not as much as F-Zero or Golden Sun, and no developer has commented on the possibility of a return. Pilotwings has always been moderately successful, but not enough to justify constant releases. The only glimmer of hope is the comment from Nintendo’s CEO about wanting to bring more 3DS franchises for the Switch, but it’s quite possible that he didn’t have Pilotwings in mind when he said that Chances: Bad Punch-Out!! Another series popular enough to get a Smash character but not popular enough for consistent sequels, Punch-Out is a beloved classic with a consistent fanbase, but with a very erratic release schedule. After the SNES game in 1994, the series lay dormant for 15 years until it was revived for the Wii in 2009 and then laid to rest again. One explanation is that the series was never really popular in Japan. Neither the NES or SNES games were even available as full releases in the country, being instead, distributed as prizes or rewards. And though the Wii game got a full retail release, it sold very poorly. It’s always been a game more for Americans, so it is understandable that the Japanese developers at Nintendo aren’t super enthusiastic about it. That said, it was Nintendo who pitched the reboot in the first place, so they may want to do it again someday. The developer for the Wii game was Next Level Games, who release a game every three or two years, and they also develop Mario Strikers and Luigi’s Mansion. Having already released LM3, it’s likely they’ll release another game for the Switch some time soon. That could be Punch-Out, but it is just as likely that it could be Mario Strikers, or something else entirely. Some think that the series use of flagrant national stereotypes would impede it from coming back in today’s political climate, but frankly, I don’t think that’s as definitive a problem. Worst case scenario, they simply make a new cast, just like Super Punch Out, but less racially insensitive. Another interesting development is that Mike Tyson has been talking about wanting a new Punch-Out this year. I don’t think Nintendo cares what he says, and they definitely don’t want to associate with him again, but it is a pretty high-profile person talking about the series, which is bound to raise interest. Whether that’s enough for Nintendo to consider a new game? I don’t think so. But regardless, Punch-Out is popular enough that the door is never truly closed for it. Chances: Not Good Pushmo This acclaimed puzzle game was released for the 3DS eshop in 2012 and was successful enough to get three sequels. Although it hasn’t been seen since 2015, there doesn’t seem to be anything impeding its return. The developer is our good friend Intelligent Systems, and, of the aforementioned IS franchises still to launch on the Switch, Pushmo, being a simple, but beloved, puzzle game, seems like the safest investment. It likely could be developed alongside another major game. There is demand for it, and considering Nintendo’s eshop efforts, Pushmo would fit in perfectly alongside Snipperclips and fellow 3DS eshop puzzle star Boxboy. All in all, there’s no reason not to expect Pushmo to come back. Chances: Good continued in comments
There's a lot of fish in the sea but maybe I'm looking for an elusive sea monster to reel in and befriend. Reddit is a long shot but I've preferred it to traditional apps so here I am. Me: Chunky yet funky, occasionally goth, shy until I open up, curious about others, dog and snake lover, awkward, and often ridiculous. Liberal and child-free. You: Heavily tattooed (not required), into music and snakes, funny, kind, patient, not rude, and not a creep. Also liberal and child-free. What I'm looking for: I would like to start as friends and we can see how things progress. I find that I get along best with people when we share some musical tastes, particularly if they're into classic rock, hair metal, and other forms of rock and metal with a bit less Aquanet, usually of the stoner variety. If you like music, that's all well and good, but I'm ideally looking to meet people who chase the high that only live music can give you. If you gone up and down the coast or across the country specifically to see bands you love, you're my kind of person. Bands/Artists I enjoy include: Sleep, High on Fire, Cancer Bats, Faith no More, Tomahawk, Mastodon, Red Scalp, Steve Miller Band, Ruby the Hatchet, Whitesnake, Winger, Danger Danger, Rancid, Mötley Crüe, Hillbilly Casino, Great White, Ill Niño, Municipal Waste, Sevendust, Deftones, Gallows (Carter era), Frank Carter & the Rattlesnakes, Get the Shot, Red Fang, Left Lane Cruiser, Kyuss, Van Halen, The Doors, Old Blood, Whalerider, Morass of Molasses, Down, Lars Frederiksen & the Bastards, Dozer, Mutha's Day Out, Dokken, Slow Roosevelt, Crobot, Peeping Tom, Conan, Lovage, Sasquatch, Monolord, Jamiroquai, Robots of the Ancient World, Rammstein, and many more that I'm blanking on right now. TV shows I enjoy include: Red Dwarf, Parks & Rec, Shameless, Spartacus, Bob's Burgers, AEW, along with nature, science, and true crime documentaries. I'm not much of a movie fan but there are a few I'm fond of like the original TMNT trilogy, Mortal Kombat, Dead Snow, WolfCop, Joe's Apartment. For games, I tend to prefer rpg's. I love the Dragon Quest franchise, FF VI & IV, SaGa Frontier, Wild Arms, Chrono Trigger, Pokémon. I also enjoy tabletop rpg's and collect dice so tell me all about your campaigns. I'm sure we'll find other things in common along the way. Feel free to shoot me a message. I can be a bit shy while I open up to people, mostly because I struggle with knowing what to say and how to connect. Try telling me a story. Men 30+ only. In the US, please. No married men. No reddit chat, please. Normal messaging is preferred so come win me over with your words.
MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch. For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor. Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight. V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again. In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR). Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)
MAME Testers Bugs Fixed
02603: [Sound] (cinemat.cpp) tailg: Phasor sample plays incorrectly. (Aaron Giles)
Toy Story 3 (Lexibook) [Sean Riddle, Kamaal Brown, David Haywood]
unknown 'TE06' [TeamEurope, Roberto Fresca]
Unknown Compumatic ProSPDP based darts machine [jordigahan, ClawGrip]
VideoJet Kiu Games [Sean Riddle, David Haywood]
Virtual TV Ping Pong [TeamEurope, David Haywood]
Yataimura Kingyosukui (4-player, China, Ver 1.000) [Darksoft]
New clones marked as NOT_WORKING
Anakonda [Robbbert]
Funhouse (L-2) [PinMAME]
Funhouse (L-2, prototype PA-1 System 11 sound) [PinMAME]
Kharkovsky [Robbbert]
Laser Ball (L-2, PROM sound) [PinMAME]
Last Action Hero (1.04 France) [PinMAME]
Last Action Hero (1.07) [José Renato Castro Milanez, Sergio Munemori]
Magic Card - Wien (Sicherheitsversion 1.2) [TeamEurope, Roberto Fresca]
Nove Diamante (bootleg) [Ioannis Bampoulas]
Unga [Robbbert]
New working software list additions
fmtowns_cd: Akiko - Premium Version, Cal III - Kanketsu-hen, Chiemi & Naomi, Curse, Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai, FM Towns Application Catalog CD-ROM - Original Soft-hen, G5 (HMA-206), Gambler - Queen's Cup, Gokuraku Mandala, Hyper Fetishism, Illust Hyakka - Yamashita Hideki no Ikiiki Cut-shuu, Iris-tei Serenade, Jouhou Club - Card Processor Ver. 1.1, Mahjong Musashi, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, The Manhole (1990-08-01), Marionette Mind, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand, Noushuku Angel 120%, Shamhat - The Holy Circlet (FM Towns Marty version), Tenshin Ranma, Two Shot Diary, Viper-V12 RS, Viper-V8 Turbo RS, YES! HG - Erotic Voice Version [redump.org, r09]
gba:
Rayman IV (Rayman - Sunshine of Trip) (unlicensed) (protection hacked) [RibShark]
Crash Advance IV (unlicensed) (protection hacked), Digimon - Ruby and Sapphire (unlicensed) (protection hacked), The Lord of the Rings IV - The Fellowship of the Ring (unlicensed) (protection hacked), Pokemon - Sapphire Version (unlicensed) (protection hacked), Rayman IV (Rayman - Puteshestviye Solnechnogo Sveta) (unlicensed) (Russian) (protection hacked), Sonic 3 - Fighter Sonic (unlicensed) (protection hacked), Super Mario DX (unlicensed) (protection hacked), Teenage Mutant Ninja Turtles 2 (unlicensed) (protection hacked), Ultraman - Confrontation Between Justice And Evil (Ul'traman - Konfrontatsiya mezhdu spravedlivost'yu i zlom) (unlicensed) (Russian) (protection hacked), X-Man - Armour of Might (X-men) (unlicensed) (Russian) (protection hacked) [taizou]
Bloodwych (Quest & Glory Compilation) (Euro), Bloodwych (USA), Budokan - The Martial Spirit (5.25"), The Colonel's Bequest (3.5"), The Colonel's Bequest (5.25"), Dragon's Lair (5.25"), F29 Retaliator, Lakers vs Celtics and the NBA Playoffs (3.5"), Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (5.25"), Leisure Suit Larry in the Land of the Lounge Lizards, Mario Andretti's Racing Challenge, Speedball 2 - Brutal Deluxe (Euro, 3.5"), TV Sports Basketball (3.5", USA, EGA/TANDY version), TV Sports Basketball (3.5", USA, VGA version), TV Sports Basketball (5.25", UK, EGA/TANDY version), TV Sports Basketball (5.25", UK, VGA version), Xenon 2: Megablast [ArcadeShadow]
SCO XENIX System V Development System version 2.1.3 [archive.org, Davide Cavalca]
IBM Personal Computer Interactive Executive (PC/IX) 1.00 [WinWorld, Davide Cavalca]
ibm5170: B-17 Flying Fortress (5.25"), Corridor 7: Alien Invasion (demo), Maniac Mansion: Day of the Tentacle (France), Out of this World (USA, 3.5" DD), Out of this World (USA, 5.25" HD), Sam & Max Hit the Road (Germany) [ArcadeShadow]
pc98_cd: F15 Strike Eagle III, if 2 - Invitations from Fantastic Stories, Manami no Doko made Iku no? 2 - Return of the Kuro Pack, Phobos, Pro Student G (ALS-0010), YES! HG - Erotic Voice Version, Yuurou - Transient Sands [redump.org, r09]
sgi_mips:
Desktop Special Edition 1.0, European Language Module 1.1, European Language Module 1.3.1, Hot Mix 5, Hot Mix 7, IndiZone 1.0, IRIX 5.2 for Indy R4600PC and Challenge SX, IRIX Patch 5.1.1.2, ONC3/NFS for IRIX 6.2 Version 1, ONC3/NFS for IRIX 6.2 with Indigo2 IMPACT 10000 Version 1, Support Advantage 10/94, Support Advantage 6/95, SupportFolio 2/97, SupportFolio 4/97 [darkstar]
Disney/Pixar Wall-E (China) [tenyuhuang, Ryan Holtz]
Les Bisounours - Le monde merveilleux des Bisounours (France), Nickelodeon Bob L'éponge - Une journée dans la vie d'une éponge (France) [DisizDream]
vsmilem_cart:
Disney/Pixar Cars 2 (France), Disney/Pixar Toy Story 3 (France), DreamWorks Kung Fu Panda - La mission de Po (France), Football Challenge (France), Martin Le Dauphin (France), Nickelodeon Dora L'Exploratrice - Les adventures de Dora Apprentie Mécano (France), Sporti'Folies (France) [DisizDream, Ryan Holtz]
Action Mania (USA), Disney/Pixar Toy Story 3 (USA), Marvel Spider-Man & Friends - Secret Missions (USA), Soccer Challenge (USA) [Sean Riddle, TeamEurope, Ryan Holtz]
mobigo_cart: Disney Jake and the Neverland Pirates (USA, alt), Disney Princess (USA, alt), Disney/Pixar Brave (USA), Dreamworks Shrek - Forever After (US), NAND User Cartridge (unknown data, set 1), NAND User Cartridge (unknown data, set 2), Sesame Street - Elmo and Abby - Nature Explorers (USA) [TeamEurope]
novag_ssensor4: Quartz Chess Clock [Berger]
pc98_cd: DOR Special Edition '93, DOR Special Edition '93 (alt), Kanji Land 3-nen, Kyrandia II - The Hand of Fate, Lemon Cocktail Collection, Lip 3 - Lipstick Adventure 3, Mirage 2 - Torry, Neat & Roan Fairladies in MagicLand [redump.org, r09]
pi_storyreader_cart: Disney Blanca Nieves y los siete enanos (Spain), Disney El Rey León (Spain), Walt Disney Peter Pan (Spain) [TeamEurope, ClawGrip]
tvgogo:
Basketball (EU) [ClawGrip, TeamEurope]
Basketball (US) [Sean Riddle, David Haywood]
vsmileb_cart: Teletubbies (France) [DisizDream]
Merged pull requests
6825: docs: Improved analog joystick mapping documentation, and added health warnings. [Firehawke]
6837: debugger: Added loadr and saver commands for loading or saving data to/from a memory region. [bombzj]
6838: fmtowns_cd.xml: Added 28 new entries, and replaced 22 entries with improved dumps. [redump.org, r09]
6844: gigatron: Hooked up CPU output callback, fixed program counter wrapping, and added CPU input callback. [Sterophonick]
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