Hail Travelers,
Welcome to Verum Weekly. A weekly post to summarize all the game sessions that happen in the week prior. Hope you like it.
Thursday The Helix of Fate (Lrret1064)
Azalon, Archmage of Glies, stands before Los, former Archmage of Kalkatesh, and the two prepare to duel. Azolon comments on his old mentor's current status as a Servant of the Enemy. In response, Los tells him he now knows the truth of the universe; there is no end to this because it happened many times before. He believes this is the only way to ease the suffering. Not wanting to waste time chatting, Azolon starts off the fight by firing off a Prismatic Spray, testing what reaction Los will have to it. Los attempts to block, but it scuffs his cloak. In retaliation, he sends Meteors towards Azolon, and the Gliesian gets his robes scuffed in return. Los then pulls out two wands and fires a rain of Violet Magic Missiles. Using the druidic magic in his Staff, Azolon creates a shield that cleanses the Missiles of their Violet energy and sends them back to Los, breaking one of the Servant’s defensive wards.
Los then uses Violet energy to make his arm gigantic in an attempt to crush Azolon, but he sees it coming and Misty Steps right before the arm touches him. Azolon then disparages Los for abandoning his role as Archmage and relying upon the power of the Enemy that so far hasn't even been able to touch him. Los proves him wrong by shooting a laser out of his eyes that hits Azolon across his face, breaking his glasses and scarring him. Los quickly tries to use his arm to crush Azolon again, but he instinctively Vanishes and dashes towards Los while charging a Disintegration Ray through his Staff, which tears open a wound across Los arm. Seeing an opportunity, Los uses the blood from the wound to create Blood Spikes to pierce Azolon, but before they can connect Azolon heals Los’ wound, causing the Blood Spikes to turn into a harmless splash of water.
Azolon attempts to cast a Fireball directly in Los face, but his opponent is faster and grabs Azolon’s wrist, redirecting the Fireball and pulling him in for a headbut. While Azolon is disoriented, Los channels a Vampiric Touch and attempts to strangle him. Azolon drops his Staff to try to break free, but Los is stronger and breaks another of Azolon's wards. Thinking quickly, Azolon summons back his Staff to stab Los. Los uses their position in flight to reorient themselves and make the Staff miss, and he starts to strangle Azolon, draining his energy. Azolon however uses his druidic training to cast Stone Fist and smashes it in Los’ face, breaking free. He then taunts him while casting Mental Prison, baiting Los into meeting his gaze, which breaks through one of the Servant’s wards.
With Los distracted, Azolon flies in close once more to finish the fight by turning Los’ Flesh to Stone. However Los recovers fast enough to use his cloak to block the attack and counters with a fist charged with Violet energy. Remembering his research on the Colors, Azolon attempts to challenge the blow by casting Prismatic Spray, connecting it with Los’ attack. The energy expands and blows them both back. The resulting explosion chars Los arm, and the bit of Violet energy that reached Azolon’s right hand removes it from existence. Azolon keeps his composure and takes the opportunity while Los is still recovering to charge his Staff with druidic power. Los summons a Shield that clashes against the empowered Staff.
Suddenly Alexander flies up through the sphere, wielding a blade made of Negatia, a material that seals magic. With the force of the catapult that sent him flying, Alexander slashes at Los and easily breaks through the magic defenses. Not letting the surprise go to waste, Azolon manipulates the wind to blow Alexander closer to Los, making the slash go up from his chest, across his face, and through his right eye. At the apex of his flight, Alexander apologizes for interrupting and gives Azolon words of encouragement to finish off his foe before falling back down out of the sphere.
Azolon thanks his old friend for his assistance and disses Los, saying that serving the Enemy made him lose any connection to people like that, which makes him a shell of a man. Los admits Azolon is right about those things but wrong in other ways, because “life isn't fair”. He then casts False Torch, creating a Shard of Oblivion and placing it into his empty right eye socket. Now empowered, Los fires an Obliteration Ray. Azolon uses his Staff to block the attack, but Los charges the Ray with even more Violet. Azolon, knowing that he cannot handle the might of that attack, tries to redirect it away from him. However as he turns to redirect it, his Staff breaks and the Ray shreds his back. Azolon asks Los what made him like this, and he answers that he saw the truth. "The wheel must turn, one way or another; this is one is the best way — the only way.” Los fires another Obliteration Ray. Knowing he cannot handle that attack again, Azolon pulls out a ring that Los enchanted and tosses it at the attack. Since Los enchanted the ring, it is soulbound to him, so the Violet energy is absorbed back into the ring. It flies back to Azolon, pulsing with Violet power — power that could be used by him. However, without hesitation Azolon tosses the ring aside, and it instantly evaporates.
Seeing how easily Azolon rejected all that power, Los is dumbfounded. Azolon disparages Los again, asking what worth is there in existing if it means giving into something that doesn't care about him and will only use him as a tool. He asks Los how he could give himself so freely to the lies that spawned from madness of a being that doesn't even belong in their reality. Azolon reminds him of the man he was once before and the man he could have been today. Los begins to weep, remembering who he used to be. He then suddenly grabs his false eye and rips it out. Azolon casts Dominate Person, and the spell cleanses Los of the Violet's control, returning his eye to the shade of blue it was before. Using the hold he has on Los now and his studies regarding the nature of the Violet, Azolon attempts to put a Geas on Los to completely remove the Violet’s enchantment.
However as the magic ripples, Azolon sees the Herald flying in the sky. As he gazes upon the comet, instead of seeing stone and ice, he sees silently screaming faces burning in Violet fire. On top of the comet he sees a silhouette within the Violet light, who begins to speak: "Wise wizard, now you will see the truth, just as he did!" The Herald begins to assault Azolon's mind, but Azolon uses all of his knowledge on the Violet to resist its corruption. Instinctively Azolon uses his signature Color Spray, firing it at the Herald, and he breaks free of its assault on his mind. He returns to the fight, reaches back into the magic over Los’ mind, and pulls out a Violet Shade, giving Los control of his own body once more. Azolon shouts, "Now Los!" Los turns around and fires one last spell, Annihilation Sphere, and grabs the Shade, tackling it into the Sphere. Los gazes back at Azolon with a look that simply says "It's your turn" and disappears along with the Shade.
Friday The Tearing Veil Ep. 17 (RoyalCaster)
The party leaves the room where they encountered the evil weapon. Eventually they are led to a room with a statue of Vavren. They move the two hands of the statue together in a praying position, and the walls shift, opening an entrance to a room that seems like it serves as a place to help people escape. They enter and hear someone scribbling past the door. They bait the person by creating a sound and putting a flyer of the Unwise Six under the door. While he goes to investigate, the party passes by him under the veil given to them by Falaael.
They decide that they should take care of Falaael’s task first and later deal with freeing the designated prisoners. They head upstairs and find themselves in another room which has another pair of stairs that takes them to a courtyard. Climbing even more stairs they eventually get to the roof and find a dais with statues of the White Pantheon on it. Vim holds the orb given to him amongst the statues. Angorn recites a prayer, and the orb begins to float and dissipate, forming a smaller statue of Falaael that takes its place amongst the others. Nidhogg suggests to Angorn that they should desecrate the other statues in favor of Falaael. After an hour they head out to hopefully find a map of the prison or to get an idea where they can find the prisoners.
They sneak past a multitude of guards, inciting violence within the guards’ ranks to cause a distraction. They take advantage of the situation and get into an office room where they take the prisoner manifest containing the whereabouts of the prisoners. They find prisoner 48; at first he seems quite apprehensive, but he accepts help from the group. He offers his help in getting the other prisoners out; he can conjure a door to teleport him and everyone else out of the prison. They ask him to go to the rooftop and wait for them. They continue to the opposite side of the cell floor and decide to split up. Vim, Angorn, and Wisp see a guard standing in front of the cell of prisoner 34, so they head to prisoner 17 instead. They find a woman covered in the markings of the skinwalkers. Her cell’s bars are especially thick and cross themselves in a lattice-like pattern. She also wears a silver waist belt that she claims is bothering her. They open her doors, but she does not exit. She taps in front of her, revealing an transparent forcefield, but Vim touches and removes it. She exits and transforms, revealing her drider form. Prisoner 17 mentions that they must free another prisoner not on their list: prisoner 19. She leads them to the warden’s chambers where prisoner 19 is being held.
Meanwhile, Nidhogg, Raber, and Flamewrath stay behind to keep watch. Flamewrath slicks the staircase behind them with oil to safeguard the others and eventually guard come by and fall. Other guards come in and they find a note planted by Flamewrath claiming the prank to be the work of the prison’s flower club. The guards become furious and go away to reprimand them.
Back to the other group, they find a small person hanging from the ceiling, encased in bandages. They help her down and free her of the wrappings, revealing a young girl marked with ritualistic markings and her mouth sewn shut. Vim cuts the stitches from the girl’s mouth, and she takes deep greedy breaths. She thanks them, and the room shimmers with magic. They tell the two prisoners of the plans for getting them to escape, and the two women declare they want to help. They explain that the girl they freed was the actual prisoner 17 and that her voice can command anyone to do what she says. Using her ability, they plan to command the guard that was at prisoner 34’s cell.
The group comes across the guard that was patrolling the area. Prisoner 17 commands him to go away, and he magically obeys. They find prisoner 34 and discover that he is an expert forger and promiscuous deviant. They take everyone to the roof where prisoner 48 is waiting for them. The area darkens, and Oloken’Hai speaks to them. Now that the last bit of their quest is upon them, Oloken’Hai will distract those that would stop them and will put them on their way to defeat the corruption that holds the White Pantheon in their grasp. Nidhogg asks Oloken’Hai why he decided to choose him for his divine spark, but Oloken’Hai claims that it was him who chose himself. As the door opens, it is time for them to enact Oloken’hai’s will.
Saturday Shadow of Tyre Ep. 26 (RoyalCaster)
Raost splits off from the group to find Seren, asking her to come with him for a moment. They walk off together and stop when they get to the rock where Toot first prayed to Hizigori. Roast approaches the rock and exhales. He pulls out his notebook and opens it to take out the Clementia flowers he got from Falcon’s grave in their wing. He untangles them and starts to tell Seren how she remained a constant in his life, which means a lot to him, and no matter what happens to her or him, he wants to be with Seren forever. He offers the flower to her and asks her to marry him. At first Seren is silent, but looking down at him she says that marrying him would make her a hypocrite. However, just this once she will be okay with that title. While hugging, Seren pushes him into her chest to show him that her heart is not beating anymore since her Dephtar transformation. She mentions that she still does not know what happened on Azengolt that made her like this. Raost however starts sweating and recommends that they should probably talk with Toot.
They find Toot and ask him if he could marry them, but they also ask about what exactly happened on Azengolt. As Toot explains the intention of his actions, Seren is seething but contains her feelings. Upon hearing this, Xetor pulls Raost aside for some wisdom. He warns him of the tribulations of being married, even more so with how incompatible their forms are. He recalls his own marriage and mourns the brief stint he had with his wife as she was taken by a sickness, but he also remarks that the bliss of being with your loved one outweighs the sorrow. Xetor asks if they would use the rings of him and his wife, handing him the pair. They are far larger than human-sized rings, so they'll wear them as armbands.
As Seren’s honorary dad, Mad Morc gives Raost the dad talk. Marrying Seren means he becomes family, so Morc wants to indict him into the Tops, and Raost happily agrees. Also, Morc discusses the contingency that comes with being with Seren; one day Raost might have to put her down if she loses control. Raost steels himself, so Morc gives his blessing.
Both Seren’s and Raost’s parties gather, and a few more of the people of the camp come by. With Toot leading the ceremony, they speak their vows. As Toot pronounces them husband and wife, they kiss each other. Seren gives Raost a beaded necklace from before she changed, and he gives her a small mirror he got while exploring the temple where they found Xetor; it has a crude drawing of both Raost and Seren on it.
After receiving their items from the Vega and the Gambler Black, the party catches Zacharias up on what they are supposed to do in the Labyrinth. As they enter the labyrinth again, they appear at the entrance of the third floor, the stairs leading up to the destructed second floor behind them. They venture into the halls until they come across a room with seven statues and a pool of mercurial substance; a gigantic hand statue reaches out from behind it, a faded crystal in its palm. Moe uses his cyclopean eye to discern the secrets and sees various events that take place across the timeline of Kalkatesh. Toot messes with one of the statues and accidentally pops it open. Moe recognizes this as an Angel of Band he saw on Eldar Sharkai; however, it seems more like an imitation, as it misses the moving screens and the spikes around the place where the head goes means it’ll probably kill the controller.
They also find tapestries of the events that Moe saw at the Altar, recreated with thread and needle. Investigating more closely, they seem to depict various accounts of fate, but their falsehood is evident. As they move closer, the composition shifts, and it becomes clear that these tapestries are prototypes of what Tyre was trying to create: artificial fate. To the right of the room, Zacharias examines a portal emanating a purple aura. Getting closer, he begins to feel ill, unable to understand what it is. Though everyone feels the same uneasiness, Raost tosses a pebble into the portal, but nothing seems to happen. They decide to avoid it and walk deeper into the room, finding stone containers containing Dust. Zacharias recognizes it as the purest form of life energy, the runoff of the silver cord that keeps you attached to yourself when one is Astral Projecting. Ahst and Raost pocket a bag each and join Toot and Moe at the southern end of the room. They come across a silver chest; Moe looks inside with Latos Zatar and sees a spectral screaming in silent agony. Ahst casts Silence around the chest, and as Raost opens it and looks at it with his soul vision, he sees it is an experiment, a distilled memory to recreate a soul. They decide to close the chest and leave it be.
Moe sees the Dust the others found and examines it by licking it. The magic of the Dust infuses Moe with magical powers and a crippling addiction. They move on and find an aisle full of sarcophagi. Raost looks at them all with soul vision and sees a soul in each one of them. Further down the hall they find two significant tapestries; the group is unable to discern their meaning, but they feel like they have seen it before. They gather that the one on the left is the old god of luck and that the other was supposed to be the god of portals. Using his cyclopean vision, Moe is able to see the remnants of two lost deities, the result of Tyre’s experiment of stealing a moment from a god.
Sunday Shattered Crowns S3 Ep. 10 (Lrret1064)
Meena leads the party into the facility. The walls are bloody, flesh is stretched across the walls and ceiling, and there are corpses wrapped in body bags and stuffed in containers. Anthem warns Huck that they should only touch the stuff when needed. Ikkar asks Bethany if she's okay as she is strangely silent, as if she's seeing something the others can’t, but she seems unwilling to share what she sees. Guy asks Meena why they are here and she answers it’s to "save them from Home." However, she doesn't know where the item she needs is, only that it's a big oval made of stone and steel.
They detect a strange noise behind one of the doors. Scrumpo suddenly kicks the door open, awakening the creatures behind it. The undead with giant mouths start attacking the party, but Ikkar is able to Destroy the Undead to clear a large number of them. Iron Pipe uses a Wall of Force to stop the rest from swarming the party, but a large one flanks them from behind. Quick on his feet, Ikkar Banishes it. As the biggest threat is gone, Meena suddenly reappears and instructs everyone to leave the room. As they leave, she tells Iron Pipe to remove the Wall. The creatures flood the room, but Meena flips a lever that ignites a fire through the grating below.
Meena then leads the party quickly around the facility, like she's familiar with the place. She guides them to an office that contains more corpses in body bags and points out a book on top of one of the corpses, saying it belonged to the leader. Iron Pipe reads the book with the help of Drifter Sai’s and Meena's translation; it’s an experiment log on testing methods of movement or transportation, but none of the subjects were able to survive the experiment as something called ‘invitalisation’ caused their death. Meena explains that invitalisation turns the subject’s body inside out. Ikkar expresses his worry that it might happen to them, but Meena says she knows another way. Huck starts to get suspicious of Meena and senses her desperation; she doesn't fully believe what she's saying. Huckleberry then waits for everybody to leave and tells Ikkar what he noticed. Ikkar asks Huck to distract the others so he can cast Augury. Ikkar asks Sekelcuse if they should continue to follow Meena, but another being answers instead: "Woe."
They continue through the facility and approach a strange room. Meena immediately walks in and starts looking in a dresser, as if she knows where to look. Huck takes this chance to inform the others what he saw, and Ikkar tells about his Augury. However, they decide that they don't know who to trust, but that they should stay on guard. While this is happening, Meena pulls out a journal containing sketches and writing of a younger Meena progressing through her life; in the middle is a keycard which Iron Pipe takes. They continue to follow Meena as she approaches a big metal door. Pipe swipes the key card, opening the door. Meena suddenly rushes inside saying “Save you.” The party cautiously walks into the room after Meena.
They see a big metal structure that fits the description of what Meena described. Meena runs up to the metal structure and places her hand on it, repeating “Save you.” Ikkar notices that Meena is looking sickly and asks what the machine does, to which she responds that it “makes people Home better, different, makes door.” She then walks up to a console and enters a code, and a voice greets her as Dr. Jeckin. Ikkar asks Meena if she’s dying. The voice answers that she isn't alive, and Meena confirms it by pulling back her shirt showing that she’s mostly wires. She then points to the back of the machine where they see the letters ‘YU’. She explains that it means Yolnas Unvas, ‘Second Chance’, and that it refers to the machine. Ikkar asks the voice what the purpose is of the machine. It explains that the machine is a last ditch effort to save the Ragdarians by sending embryonic sacks to a different planet to repopulate, but no destination has been given yet. Meena expresses her desire to send the machine to Maltos and makes the party promise to launch it. She then limps toward the machine and pulls out a wire from inside her and puts it into the machine as she starts to lose her light. She thanks the party, and her body falls limp. Everyone realizes that Meena contained the history of the planet and is giving the machine that knowledge to pass on.
Guy asks the voice how to break the Covenant of Death, but it says that information is classified. Trying to fill in the password, they look through the books they took to search for clues; the password ‘Jekin’ let’s them access the files. The voice gives them two options, launching the machine and serum integration. They recognize the serum from one of the books they found; it is able to stave off death. Guy volunteers to go first, thinking it will turn him into a full immortal vampire, and the console injects him with the serum. However, it cures Guy of his dampirism. Ikkar goes next, and it makes him feel younger. When Huck takes it, he feels Anthem’s connection lessen as inside his mind palace Anthem appears as an angry black horse stuck inside a stable. When Scrumpo takes it, he gains a full afro. When Pipe takes it, his augments become more part of him, making him more like a cyborg. While Pipe is distracted, Ikkar lights his pipe and uses Thaumaturgy to burn away the bird suit. When everyone has taken the serum, they ask the voice how it can help them defeat Death. It explains that it injects nano constructs into them that make them immune to instant death effects. The party gets ready to launch the Second Chance to Maltos and asks Drifter Sai if they can follow it. Sai confirms it is possible and that it greatly reduces the fuel required to reach the planet by siphoning the residual energy from the Second Chance.
Monday Heart of Tyre Ep. 25 (av5hadow)
Shortly after Seren’s marriage, Morc and Neve decide to get married immediately and travel to the Trees of Marriage. Amaris, Braktor, and Vizier Lozenkor show up. Seren starts the Orc wedding as the shaman, and the couple makes their vows. Morc reveals that Neve has shown him that hope is more than just survival, and he expresses his desire to grow old with the changeling. Neve recounts their journey since the beginning; Morc was always there, a pillar of emotional support. She vows to stand and fight alongside the half-orc. After Seren affirms that the two will uphold their marriage responsibilities, the two bite each other's hands. The wedding moves on to the bouquet-tossing event; while Amaris, Ozzie, and Braktor are distracted by each other, the Vizier and Ives reach out. Ives however is quicker than the Vizier whose composure is gone for the first time as he eats the dirt. Ives is confused as he acted on instinct, so he gives the bouquet to the Vizier. As wedding gifts, the Tops receive a lot of gold from Braktor and Amaris. Morc carries Neve to a tent, and they fade into black. Seren thanks the Vizier for his efforts and wishes him happiness with the one who will do the same. He voices his doubts but gathers the courage to tell Azalon the truth.
Derok spots Xetor and Ili’ith next to the Oracle’s Well and greet them. The three talk, revealing that Derok is a first generation Vega and is from the Vegan Isles. After years of not knowing himself, Derok Dranf finally finds a home. The Vega teach him the true pronunciation of his last name and reveal that his clan was known for staff creation. They are also willing to help the party upgrade their gear.
Derok asks the Azengoltians for advice on fighting the Depthar. Alice gives her wrapped silver chalice to him, saying that silver is effective against the Depthar; they could melt it down to coat their weapons with the silver. Braktor tells Derok that the Vega might have materials that are infused with emotion, which are effective against the Depthar as well. However, augmenting gear with this material will forgo any other Vegan upgrades. Seren, Ives, and Derok go to a now disheveled tent to inform the newlyweds about the augmentations. Neve decides to forgo her armor augmentation to receive an anti-Depthar shortsword.
Seren requests an audience with the Eldar and Letol. She offers Depthar samples to Letol, but he immediately refuses. He begins to berate the Brass Queen, but the Azengoltian Eldar stops him. Letol once again gives his warnings about the Depthar, but he accepts the blood samples. He then expresses his wish of being wrong about the creature, but after being in so many similar situations, he doesn’t want to gamble. Letol thanks the creature, stating that he’ll free the pure innocent soul that is controlling its actions if it exists.
Shortly after the Tops leave, Letol addresses the Azengolt group. He asks for their future plans. Azalon asked them for their help to contain and fight the Depthar on Glies. Alice asks if Letol will come, but he says that someone needs to guide Kalkatesh. He then says that no matter where they go, the group is always welcome to wherever Letol calls home, for “together, they survived what Iron and Sorrow could throw at them.”
Alice provides some supplies to the Tops and tells them the Depthar can adapt to anything. Archibald suggests to cycle their attacks and to leave the anti-Depthar weapons for the final blow. Morc then takes off his pilgrim hat he got from Zorikal, wanting to activate the rune. He wishes to test it. Everyone backs away, except for Hackne who identifies the rune as a divine Word of Recall. The destination is anyone’s guess, so Morc doesn’t touch it. Seren walks away as the Tops discuss who should hold the portal stone in case she goes rampant. The current holder, Derok, says that it doesn’t matter as she’ll read his mind. Braktor gives his group’s stone to Neve to be used as a distraction.
The Tops return to the first floor of their wing, finding themselves in their starting location. As they head towards the Flesh Refiner, Seren takes a new nurse’s outfit in her current size, and Neve gives her Breathless Amulet to Morc who is vulnerable to the fog that will be released. On their way, they hear the familiar stomps in the main room behind them. The Tops configure the Refiner. The party waits out in a room as they have undone the seals on 120 creatures. Ives hears sounds of battle, and Seren feels pain and chaos. During this time, Morc attunes to the Amulet.
“
Theta protocol initiated. Releasing cleanse.” Green fog fills up the room and affects the now Depthar Seren, so she puts on the nurse’s mask. The party immediately heads off to the main room where the fog is much thinner; they see environmental damage and viscera covering the path. As they enter the main room, FCO walks underneath the archway. It gazes at each Top member, and its sight lands on the Brass Queen.
A horrifying screech marks the start of the fight. Before the Tops can get into position, FCO rushes down Neve. Its arm barely misses, but FCO poisons Neve with Hypoxia. Derok, Morc, and Illan enter the melee. The Hypoxia spreads among the melee fighters via Life Pulse. FCO banishes Derok with a Maze-like ability, and Illan gets destroyed. FCO reaps the poison in him and places all the stacks on Seren.
Tuesday Weal and Woe (No Session)
Soul of Tyre Ep. 26
The party uses their newly acquired money to buy better equipment. Alexander gets a Vacuum Edge Sheath which gives the Negatia Blade a chance to destroy spell slots or mental attributes of his enemies. Braktor buys a Weaver Staff augment that empowers its attack and adds thunder damage. Hackne gets an Anointed Court Mage Robes of Temperance which gives her more defense against curse effects and gives her allies advantage against her spells. Ozzie buys the Armor of the Autumn Assassin which gives him more poison damage and can turn him invisible. Belanovan decides to save more money to see if he can get a better item. Braktor also attunes to the Ancient Ring of Regeneration which was taken from Tyre’s Drop. When they’re done shopping, Gailen informs them of the current Wendigo situation. While the party was away, it seemed that the wendigos had united under a king. They are now considered a rising civilization, and Gailen hopes to create diplomatic relations with them. The party agrees to talk to the wendigo ambassador to see what is going on.
As they travel to the contact point at the Rotting Wound, they spot a plateau surrounded by wendigo guards. An ashen guard approaches and leads them to the wendigo ambassador. While walking towards the ambassador, the party sees archaic stones floating around a well of shadow. Eventually, a wendigo speaks to them and introduces themself as Volos. The party walks towards Volos while Alexander looks into the well of shadow, noticing that it is a portal to the Dream Realm; here Inu’s strand should be planted. Volos explains that this portal was already built when they arrived, but the wendigos plan to do a ritual on it so that they can get energy to fuel their kingdom. Belanovan assumes that this energy allowed Volos to speak, but the diplomat corrects him that wendigos have always been able to talk, they just had no reason to.
Volos explains that his nation has been watching Gailen’s Gate and he praises the settlement’s altruism. Belanovan asks who the wendigo king is, but Volos declines his request as people can use the king’s name to harm them and their nation. Belanovan follows up by asking how they can sustain their kingdom and Volos shows them the wendigo’s grand scheme. It is known that wendigos can only gain sustenance from consuming humanoids. However, there is an exploit: If they can use the dreams of humanoids as a spice, they can gain nutrients from livestock and not resort to cannibalism. Belanovan asks how long the king has been in power and Volos replies that they have been the leader for a long time. They and the nation only came into prominence now because they wish to help the fight against the Enemy so that their race can gain tolerance from other nations.
The party contemplates using the strand of Inu; they do not know its exact effect, but they do know it will cause massive changes to the wendigos. Hackne interjects by worrying about the adverse effects of taking other dreams. Belanovan then hypothesizes that Negatia could possibly stop the effects of their curse. They test the hypothesis, but Volos vomits; the Negatia has no effect. As the party studies Volos on his truthfulness, they can see that he is a skilled diplomat, but he’s not lying. However, there is a slight sense of desperation in his tone.
Still unsure, Belanovan asks what the wendigo's plan is. They plan to build settlements in the barren wasteland of the Badlands that will start the foundation of their nation. Belanovan follows up by asking how the wendigos will increase their population. Volos pauses, fear emanating from him. He responds that they are willing to convert the destitute of other nations. This worries Alexander, so he asks Volos if he feels guilty about converting others, as it is guilt that transforms beings into wendigos. Volos does not answer the question, but strain can be seen on his face. He then reveals that he knows that Braktor is a Weaver, a class that counters the undead. Braktor assures Volos that he is not biased against the wendigos because they are still beings. Ozzie proposes to be their ambassador for the Dream realm, but Volos wishes to show the strength of his nation and wants to be the one to talk. Belanovan wishes to talk directly to their king, and Volos accepts this request.
Volos contacts his king and allows them to talk through him. Another voice comes out of Volos’ body and introduces itself as the wendigo king. It is revealed that they are actually a half-wendigo. It was in their search trying to find their origin that they found the well and desired to make a nation for the wendigos. Belanovan wishes to actually meet the king and learn why they are a half-wendigo, and Alexander asks if they even want the curse to be removed. The king responds that he wishes to find a way to remove the curse of wendigos while keeping themselves alive; the current way of removing the curse results in death. The party offers alternatives to the wendigos, such as using their own dreams or living in the Dream Realm, but the king tells them that those paths won’t bear any fruit.
Wednesday The Herald's Call Ep. 12 (AsAlternateAsItCanBe)
The battle continues. They learn that Nojack is able to Wild Shape into animals using his Ki, that Vida fights with poison that she’s able to strengthen by hurting herself, and that Urien utilizes multiple stances to fight: Commander, Vanguard, and Desperate. It is also revealed that Urien is their leader; if they’re able to deal with him, it seems it will stop the ritual.
Vida gets knocked unconscious by Riku’s double Scorching Ray, followed up by a hit by Zada’s morning star, which brings her close to death. Archael sees that the Violet ritual circle is getting stronger over time and that it is absorbing Vida’s blood; it seems that the more people are killed, the faster the ritual is completed. Despite this revelation, the party decides to finish Vida off as Arienne draws first blood. Boris predicts that the party will attack again the next round, gaining additional damage to his Smite should he be correct. Meanwhile, Urien decides to attack Zada, allowing Archael to hit him with a critical Smite. Analyzing the situation, Urien throws away his two greatswords and pulls the third from his back. The sword starts to glow with unstable Violet energy; Violet Death is possible.
Seeing the desperation of their enemies, the party decides to finish this quickly. Zada uses her Soulfire ability to refresh everyone else’s and uses Apholios to knock Boris unconscious. Archael attempts to disarm Urien with a Clash, and with the power of Glory on his side, he severs Urien’s arm and the sword falls to the ground. Arienne then uses her whip to fling the sword outside the room to prevent Urien from taking it. Midas sees that the sword is the real key to the ritual, not Urien, and he picks up the sword to attempt to stop the ritual completely. However, as he picks up the sword, Violet flames lash out and try to corrupt him, but Midas resists the temptation and holds his ground. He is faced with two choices: either seal the ritual or allow it to continue and summon the Violet Servant. If he chooses the latter, the party will be able to ambush the Violet Servant and deal a massive blow to the Enemy. Midas decides to hold the decision until the combat is over. Azylea summons Asuna to bring the knocked-out Boris away from the battle. Unfortunately, Boris stands up and strikes Asuna with an empowered Smite. The spider gets hit so hard that Azylea sees the statue crack just from that blow. Meanwhile, Urien once again attempts to Clash with Archael using his normal greatswords and aims for his eyes, but once again he fails. With the momentum on his side, Archael uses Shining Assault to knock Urien out. The battle ends with Arienne rushing towards Nojack and Boris, knocking them out in the same turn. Midas then kills them, gaining three Soul Coins, and starts the discussion about what they should do with the ritual.
The party decides that they will ambush the Violet Servant. They’ll be fighting it at their full strength and will know all of its abilities immediately when it spawns. In addition, the party can seal two of its abilities at the start of the fight. But before the final fight of the campaign starts, they are granted level 5.
Steel and Silence Ep. 5
Before the party heads into the ruins, Rev’lis Wisp breaks out from its body and begins to transform. It transforms into a Veld with cracks in its skin and shining with colors. After the familiar introduces himself to the party and Rev’lis names him Shiny, the Lord of Blades teleports them to the ruin.
They arrive at one of the many world roads in Steton. Rev’lis flies ahead and scouts what seems to be an abandoned village. As she looks around the town, Rev’lis finds a stonehenge in the center which glows with a Violet light. She quickly flies back to the party and informs them of what she saw. The party cautiously heads into the town and searches the nearby houses. In one house, Shiny notices that whoever left the village, they left long ago and in a hurry.
At the door of another house, Vaeri finds some dragon scales on the ground. She and Terryn enter the house and find a broken blade on a table. As Vaeri walks closer, she notices draconic writing on the blade, reading “Death to the false serpents.” She identifies it as a dragonslayer weapon. Meanwhile, Terryn searches the house and finds a discarded cloak from the Steton Striders. The more Terryn looks around, the more articles of clothing from the Steton Striders she finds. Vaeri tells Terryn to bring the rest of the party here to show them the Strider clothing. They theorize that the resident of this house was trying to hide from the rest of the town that they were a monster hunter. Vaeri takes the broken blade and the party continues their search in the village.
As they walk by a crossroad leading toward the stonehenge, Zara suddenly feels the call of the warrior. She follows the call, and it takes her to an entrance to the Hall of Heroes. Zara enters the gate and finds herself on a rainbow bridge, but the line of violet is missing. Eventually, Zara enters the Great Hall and is greeted by the Throne of War, a stone chair and the leader of the Hall of Heroes. She explains her quest to the Throne and it respects the flame in her heart. If the red orc wants to succeed in her quest, she needs a mentor to guide her. A dragonborn is summoned behind her; Nox will be Zara’s mentor and teaches her the fighting style Dragon’s Fury. The two finish their training session and Zara comes back to the waking realm.
The party hugs Zara as she comes back, and they finally head to the stonehenge. They find a ritual pulsing with Violet energy. Umi sees that these stones are an anchor point for a portal and the only way to destroy the portal is to destroy the spirit residing in the stone in the center of the stonehenge. Terryn slowly approaches the stone to study it and shoots an acorn towards it. Suddenly, the sky darkens as the Aphotic Indefatigable is summoned. The time for mercy has passed.
Edited by PalladiumDrake
Thanks for reading.
submitted by I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are:
Imperator: Rome Deluxe Edition
Crying Suns
Darksburg
Little Misfortune
Smile for Me
Darkwood
Tsioque
Rover Mechanic Simulator
Youropa
Townsmen - A Kingdom Rebuilt
The ones that I have for trade are:
Humble Gift Link -
The Uncertain: Last Quiet Day
Knights of Pen and Paper 1+2 Collection
Road Redemption
This War of Mine
Throne of Lies The Online Game of Deceit
Torchlight
Torchlight II
The First Tree
One Deck Dungeon
Skybolt Zack
Golf With Your Friends - OST
Codex of Victory
Conglomerate 451
Deep Sky Derelicts
Gift of Parthax
Haimrik
Quantum Replica
Re-Legion
Shiny
Through the Woods
The Inner World
Pixel Heroes Byte & Magic
Safety First!
SEUM: Speedrunners from Hell
The Textorcist: The Story of Ray Bibbia + Soundtrack
Vambrace: Cold Soul Soundtrack
Vampyr
AER Memories of Old
Ken Follett's The Pillars of the Earth
State of Mind
Warhammer 40,000: Dawn of War II
Warhammer 40,000: Dawn of War III
Warhammer 40,000: Sanctus Reach
Warhammer: End Times - Vermintide
Batman - The Telltale Series
Batman: The Enemy Within - The Telltale Series
Oxenfree
The Walking Dead
The Walking Dead - 400 Days
The Walking Dead: Michonne - A Telltale Miniseries
The Walking Dead: Season Two
Astebreed Definitive Edition
LiEat
Mitsurugi Kamui Hikae
Momodora: Reverie Under The Moonlight
GET EVEN
Carcassonne - Tiles & Tactics
Mysterium: A Psychic Clue Game
Small World 2
Splendor
Twilight Struggle
Gabriel Knight: Sins of the Father
Black The Fall
Children of Zodiarcs
Deadbeat Heroes
Forgotton Anne
Goetia
Tokyo Dark
The Turing Test
Train Valley 2
A Good Snowman is Hard to Build
A Mortician's Tale
Alien Spidy
Broken Age
Brothers: A Tale of Two Sons
Brutal Legend
Darksiders II Deathinitive Edition
Darksiders Warmastered Edition
DUCATI - 90th Anniversary
Europa Universalis IV
Fahrenheit: Indigo Prophecy Remastered
GNOG
Hacknet
HIVESWAP: Act 1
Hollow Knight
LEGO Batman 3: Beyond Gotham
Lostwinds
Magicka
Music Maker EDM Edition
PAC-MAN CHAMPIONSHIP EDITION 2
Party Hard
Pikuniku
Psychonauts
Rebuild 3: Gangs of Deadsville
Sniper Elite 3
Speed Brawl
Stealth 2: A Game of Clones
Stick Fight: The Game
Super Hexagon
SUPERHOT
This is the Police
Tilt Brush
Tropico 4
Undertale
VVVVVV
World of Goo
Worms Revolution
Zombotron
Dead Rising 4
Devil May Cry 4: Special Edition
RESIDENT EVIL 2 - All In-game Rewards Unlock
STRIDER
Reigns
Reigns: Her Majesty
Equilinox
MagiCat
Samorost 3
1 Screen Platformer
A Glider's Journey
Adventure Boy Cheapskate DX
Animal Super Squad
Anomaly 2
Anomaly Defenders
Anomaly Korea
Anomaly: Warzone Earth
Anomaly Warzone Earth Mobile Campaign
Artemis: God-Queen of the Hunt
Balancelot
Bastion
Cathedral
Chivalry: Medieval Warfare
Clatter
Dead by Daylight - Of Flesh and Mud
Dead by Daylight - Spark of Madness
Deadlight: Director's Cut
Dino Run DX
Downtown Drift
Draw Your Game
Drink More Glurp Jingle Jam Challenge
Invisible Inc.
Kalaban
Kingdom: New Lands
Motorsport Manager
Must Dash Amigos
Nemo Dungeon
Neverwinter: Vestments of the Wind Pack
Ninja Senki DX
PAC-MAN CHAMPIONSHIP EDITION 2
Potatoman Seeks the Troof
Pumped BMX +
Rapture Rejects
Rebound Dodgeball Evolved
Red Horizon
Rogue Rocks
Scanner Sombre
Songs of Skydale
Stories: The Path of Destinies
Super Chicken Catchers
THE TEAR
YORG.io
Chasm
Fluffy Horde
Regular Human Basketball
Fairy Fencer F: Advent Dark Force Complete Deluxe Set
Megatagmension Blanc + Neptune VS Zombies (Neptunia)
Moero Chronicle
Neptunia Shooter
Superdimension Neptune VS Sega Hard Girls
Trillion: God of Destruction
Beckett
Everything
Rusty Lake Hotel
The Stanley Parable
Thomas Was Alone
Yume Nikki
YUMENIKKI -DREAM DIARY-
Game Character Hub PE: DS Generator Parts
Game Character Hub PE: Second Story
Game Character Hub: Portfolio Edition
RPG Maker MV
RPG Maker MV - GENE
RPG Maker MV - MADO
RPG Maker MV - SAKAN
RPG Maker VX
RPG Maker VX Ace
RPG Maker XP
Visual Novel Maker + Live 2D
Evergarden
Shenmue I & II
SYNTHETIK: Legion Rising
Bridge Constructor Portal
Portal Knights
SEUM: Speedrunners from Hell
Staxel
Tricky Towers
When Ski Lifts Go Wrong
Planet Alpha
Puss!
The Spiral Scouts
Cat Quest
HIVESWAP: Act 1
Immortal Planet
Pillars of Eternity
Tyranny - Standard Edition
Carrier Command: Gaea Mission
Pound of Ground
Take On Helicopters
Take on Mars
Ylands
Distance
God's Trigger
Guacamelee! 2
MOTHERGUNSHIP
DISTRAINT 2
Rusty Lake Paradise
Unexplored
The Adventure Pals
Almost There: The Platformer
Yoku's Island Express
60 Parsecs!
Love is Dead
Road Redemption
Clustertruck
Diaries of a Spaceport Janitor
Party Hard
Punch Club
SpeedRunners
Duskers
Paratopic
Pool Panic
Red Faction Guerilla Re-Mars-tered
Black The Fall
Octahedron
The Turing Test
I'm not a Monster
Wandersong
11-11 Memories Retold
Impact Winter
Little Nightmares
PAC-MAN™ Championship Edition DX+
Project CARS
Genital Jousting
Highway Blossoms
Just Deserts
Purrfect Date
Sunrider Academy
Sunrider: Liberation Day - Captain's Edition
Among the Sleep - Enhanced Edition
Tooth and Tail
Dandara
MINIT
Steel Rats
12 is Better Than 6
BLACKHOLE
Cook, Serve, Delicious! 2!!
Kingsway
kuso
Soft Body
Way of the Passive Fist
Slipstream
Dear Esther: Landmark Edition
GoNNER
Headlander
Ken Follett's The Pillars of the Earth
Shadow Tactics: Blades of the Shogun
Bleed 2
Rapture Rejects
Rock of Ages 2: Bigger and Boulder
Sniper Elite 3
Interplanetary: Enhanced Edition
Worms Clan Wars
Animal Super Squad
Anomaly 2
Anomaly Defenders
Anomaly: Warzone Earth
Blade & Bones
Board Battlefield
Clicker bAdventure
Cloudborn
Convoy
Cube Link
Deep Dungeons of Doom
Detective Case and Clown Bot in: Murder in the Hotel Lisbon
Don't Stand Out
Dungeon Escape
Fahrenheit: Indigo Prophecy Remastered
Flux8
Freaky Awesome
Guns of Icarus Alliance Collector's Edition
Hackyzack
The Haunting of Billy
Hello Pollution!
Hyperdrive Massacre
Indecision.
Kabounce
Lakeview Cabin Collection
Last Encounter
LOVE
Lucius Demake
Marvin's Mittens
Match Point
No Time To Explain Remastered
Race The Sun
R-COIL
Road Doom
Slime-san
Super Steampunk Pinball 2D
Sure Footing
Switchblade Starter Pack
Temple of Xiala
Throne of Lies The Online Game of Deceit
Tower 57
Tross
Unit 4
Wizorb
Zero G Arena
Colt Express
King and Assassins
Kentucky Route Zero
RWBY: Grimm Eclipse
War for the Overworld + Heart of Gold DLC
The Dwarves
Resident Evil Revelations
Gremlins, Inc.
Old Man's Journey
Pathfinder Adventures
Talisman: Digital Edition
Carcassonne - Tiles & Tactics
Talisman: Digital Edition
How to Survive 2
Darksiders II: Deathinitive Edition
12 is Better than 6
Bear With Me - Collector's Edition
Dungeon of the Endless
Jalopy
NBA Playgrounds
Action Henk
JYDGE
Keep Talking and Nobody Explodes
Kingdom: New Lands
Laser League
Holy Potatoes! We're In Space?!
Grand Theft Auto: Episodes from Liberty City
Grand Theft Auto III
Grand Theft Auto: Vice City
Filthy, Stinking, Orcs
Sanctum 2
Grey Goo
Sorcerer King: Rivals
Green Man Gaming -
CRUSADER KINGS II
WARHAMMER END TIMES VERMINTIDE
INJUSTICE GODS AMONG US ULTIMATE
THE FLAME IN THE FLOOD
FROZEN SYNAPSE PRIME
BEAT COP
SUPER CLOUDBUILT
THE LITTLE ACRE
INSURGENCY
FEAR 3
DEAD AGE
MAGICKA
SERIAL CLEANER
CASTLEVANIA LORDS OF SHADOW 2
FAHRENHEIT REMASTERED
OPERATION FLASHPOINT RED RIVER
ROCKET KNIGHT
LEGO BATMAN
BIOZONE
ADR1FT
Fanatical -
Autonauts
Guards
How to Take Off Your Mask
ENIGMA:
Garfield Kart
Stronghold Legends: Steam Edition
Styx: Master of Shadows
Among the Sleep - Enhanced Edition
EARTH'S DAWN
Do Not Feed the Monkeys
Rain World
Shadwen
Syndrome
The Technomancer
Chess Ultra
Arcana Heart 3 LOVE MAX!!!!!
DEAD OR SCHOOL
Shiness: The Lightning Kingdom
XBlaze Code: Embryo
XBlaze Lost: Memories
Duke Nukem Forever
GUILTY GEAR Xrd -REVELATOR-
Party Hard 2
The Walking Dead
This War of Mine
Blood: Fresh Supply
Syberia II
If My Heart Had Wings
LoveKami -Divinity Stage-
LoveKami -Useless Goddess-
The Surge
Dungeons 2
The First Templar - Steam Special Edition
Urban Empire
The Dark Eye: Demonicon
Chronicles of Magic: Divided Kingdoms
Endless Fables 3: Dark Moor
King's Heir: Rise to the Throne
Lost Grimoires 3: The Forgotten Well
My Brother Rabbit
Noir Chronicles: City of Crime
Path of Sin: Greed
Queen's Quest 4: Sacred Truce
Tharsis
Little Big Adventure 2
Return to Mysterious Island 2
Damned
Return to Mysterious Island
Odyssey - The Story of Science
Little Big Adventure - Enhanced Edition
Sanitarium
The Royal Marines Commando
STARBO
Raptor: Call of The Shadows - 2015 Edition
Guns of Icarus Online
Hamsterdam
Gates of Hell
Perfect Heist
Aces of the Luftwaffe
Operation Thunderstorm
Clouds & Sheep 2
Archamon
The Crown of Leaves
HERO DEFENSE
Tales From Candlekeep: Tomb of Annihilation
Last Dream: World Unknown
The Swindle
Robothorium: Cyberpunk Dungeon Crawler
Equilinox
Rogue Wizards
Codex of Victory
Haimrik
In Fear I Trust
In Fear I Trust - Episode 2
In Fear I Trust - Episode 3
In Fear I Trust - Episode 4
The Watchmaker
The Uncertain - The Last Quiet Day
World's Dawn
Extinction
Infinite Air with Mark McMorris
Super Inefficient Golf
Tales of Candlekeep: Tomb of Annihilation
Shadwen
Creeping Terror
Fantasy Wars
Ascension to the Throne
Savage Lands
Survivalist
Still Life
Holy Avatar vs. Maidens of the Dead
Syberia
Miasmata
Syberia II
Looterkings
Damned
Lost Civilization
QuestRun
Railroad Pioneer
SkyDrift
Thunder Wolves
Airline Tycoon Deluxe
Overclocked: A History of Violence
Dark Strokes: The Legend of the Snow Kingdom Collector's Edition
Eternal Journey: New Atlantis
Forest Legends: The Call of Love Collector's Edition
House of 1000 Doors: Evil Inside
House of 1000 Doors: Serpent Flame
Joan Jade and the Gates of Xibalba
Love Alchemy: A Heart in Winter
Magic Encyclopedia: Moon Light
Mind's Eye: Secrets of the Forgotten
The Fog: Trap for Moths
Analogue: A Hate Story
Detention
The Coma: Recut
The Coma: Recut - Soundtrack & Art Pack DLC
Revolution Ace
Californium
SkyDrift
Clinically Dead
Out There Somewhere
Fate Tectonics
Plazma Being
One Finger Death Punch
ESport Manager
Dungeons 2
Galaxy Squad
Oriental Empires
Stars in Shadow
TASTEE Lethal Tactics
The Lion's Song: Season Pass
Homeworld Remastered Collection
Shuyan Saga
Steel Vampire
Arcana Heart 3 LOVE MAX!!!!
Guilty Gear X2 #Reload
Lifeless Planet Premier Edition
Snake Pass
BEEP
DRAGON: A Game About a Dragon
Destiny Warriors RPG
Gun Rocket
Labyronia RPG
Labyronia RPG 2
LocoSoccer
Out There Somewhere
Storm of Spears RPG
Subterra
Sun Blast: Star Fighter
The Odyssey: Winds of Athena
Tiny Bridge: Ratventure
Crouching Pony Hidden Dragon
GAUGE
Isbarah
Poöf
Puddle
Replay - VHS is not dead
Wooden Sen'SeY
House of Caravan
Cultures Northland
Splatter Zombie Apocalypse
Squirbs
Learn Japanese to survive Hiragana Battle
Airscape The Fall of Gravity
Revolution Ace
Labyronia RPG
PARTICLE MACE
Cultures 8th Wonder of the World
GIBZ
STAR WARS Jedi Knight - Jedi Academy
STAR WARS Jedi Knight II - Jedi Outcast
Dex
Figment
Hive Jump
Jalopy
PewDiePie: Legend of the Brofist
THE KING OF FIGHTERS XIII STEAM EDITION
Blades of Time Limited Edition
Blood Knights
Demonicon
Drakensang
GemCraft - Chasing Shadows
Heroes of Annihilated Empires
Inquisitor
Knights and Merchants
Lichdom: Battlemage
Numen: Contest of Heroes
Rune Classic
Sudeki
Two Worlds II: Velvet Edition
Wizardry 6&7
Asteroid Bounty Hunter
Charlie's Adventure
Cube Runner
Duke of Alpha Centauri
Fly and Destroy
Hungry Flame
Neon Space
Neon Space 2
ShipLord
Slash It
Slash It 2
Spin Rush
Survive in Space
Upside Down
Distant Worlds: Universe
Heavy Burger
I am not a Monster
Learn Japanese to survive Hiragana Battle
SimplePlanes
Sword Legacy Omen
Moero Chronicle
Moero Chronicle - Deluxe Pack DLC
35MM
Deadlight
Distrust
Killing Room
March of the Living
Savage Lands
Tharsis
Valnir Rok Survival RPG
Dreamscapes: The Sandman - Premium Edition
Dreamscapes: Nightmare's Heir - Premium Edition
Sea Legends: Phantasmal Light Collector's Edition
Witch's Pranks: Frog's Fortune Collector's Edition
Kingdom of Aurelia: Mystery of the Poisoned Dagger
Taken Souls: Blood Ritual Collector's Edition
Silver Tale
A Plot Story
Hexus
Jane Angel: Templar Mystery
Dream Walker
Witch's Tales
Escape Doodland
Mad Dream: Coma
Earthworms
Clinically Dead
Mech Rage
Camper Jumper Simulator
ESport Manager
Darkest Hunters
The Sexy Brutale
Beholder
The Last Door - Collector's Edition
The Last Door: Season 2 - Collector's Edition
Cognition: An Erica Reed Thriller
System Shock: Enhanced Edition
System Shock 2
Metal Fatigue
Spirits of Xanadu
Shadow Man
I Have No Mouth, and I Must Scream
Homeworld Remastered Collection
Tales from Candlekeep: Tomb of Annihilation
PAYDAY 2
Jalopy
Hover
Figment
Subterrain
STARWHAL
Scribblenauts Unmasked: A DC Comics Adventure
Joggernauts
The Long Reach
Mainlining
Coffin Dodgers
The Rivers of Alice - Extended Version
Zombie Kill of the Week - Reborn
The Walking Vegetables
Unbox: Newbie's Adventure
System Shock: Enhanced Edition
UNLOVED
Killing Room
Sir, You Are Being Hunted
Styx: Shards of Darkness
STAR WARS - Knights of the Old Republic
STAR WARS Knights of the Old Republic II - The Sith Lords
Shadowrun: Hong Kong - Extended Edition
SimCity™ 4 Deluxe Edition
STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition
METAL SLUG X
Oxenfree
Galactic Civilizations II: Ultimate Edition
Sins of a Solar Empire: Trinity
Fallen Enchantress: Legendary Heroes
The Political Machine 2016
The Corporate Machine
Sorcerer King: Rivals
Demigod
Go! Go! Nippon! ~My First Trip to Japan~
March of the Living
Four Sided Fantasy
Dungeon Rushers
The Invisible Hours
Dead Secret
The Free Ones
HIVESWAP: Act 1
Castle of no Escape 2
Galactic Lords
W4RR-i/o-RS
Nogibator: Way Of Legs
WN - ShP
Fairy Lands: Rinka and the Fairy Gems
Drill Arena
Walhall
Er-Spectro
Risky Rescue
Frederic: Evil Strikes Back
16bit Trader
Midnight Mysteries
Midnight Mysteries 4: Haunted Houdini
Zombie Bowl-o-Rama
Little Farm
Silver Knight
ANKI
Lift It
3 Coins At School
Deep Eclipse: New Space Odyssey
Green Ranch
The lost joystick
UBERMOSH Vol. 5
Trip to Vinelands
TTV2
SWARMRIDER OMEGA
UBERMOSH
UBERMOSH:BLACK
UBERMOSH Vol.3
Iesabel
Daemonsgate
Chamber of the Sci-Mutant Priestess
Spiritual Warfare & Wisdom Tree Collection
Prophecy I - The Viking Child
Drakkhen
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Eternam
Chaos Control
Bubble Ghost
Mystical
Alien Rampage
Frederic: Resurrection of Music
Teddy Floppy Ear - Mountain Adventure
Teddy Floppy Ear - Kayaking
Millie
Sparkle 2 Evo
Story of the Survivor
SharpShooter3D
Goodbye My King
Watch This!
Crazy Oafish Ultra Blocks: Big Sale
Crystal City
Bloody Boobs
AuroraRL
Dispatcher
Casino Noir
Detective Noir
Reptilians Must Die!
The Braves & Bows
Zzzz-Zzzz-Zzzz
The Dweller
Surfingers
Timberman
Sparkle 3 Genesis
Cat on a Diet
Zombillie
Asteroid Bounty Hunter
ShipLord
Neon Prism
Slash It
Slash It 2
Cube Runner
Upside Down
Spin Rush
Neon Space
Neon Space 2
Duke of Alpha Centauri
Hungry Flame
Survive in Space
Fly and Destroy
Charlie's Adventure
Luxor Evolved
Luxor: Amun Rising HD
LUXOR: Mah Jong
Luxor: Quest for the Afterlife
Samantha Swift and the Hidden Roses of Athena
Red Risk
Particula
Overcast - Walden and the Werewolf
OutDrive
Invasion
Cubium Dreams
Iron Impact
Stigmat
Marco Polo
Cybercube
Mr. Dubstep
Monstrum
Wick
Lethe - Episode One
35MM
I Shall Remain
Silence of the Sleep
Rebel Galaxy
Punch Club - Deluxe Edition
Grey Goo Definitive Edition
RiME
Gloom
SharpShooter3D
Goodbye My King
Crystal City
Art of Murder - Cards of Destiny
Art of Murder - Deadly Secrets
Art of Murder - FBI Confidential
Art of Murder - Hunt for the Puppeteer
Art of Murder - The Secret Files
Chronicles of Mystery - Secret of the Lost Kingdom
Chronicles of Mystery - The Legend of the Sacred Treasure
Chronicles of Mystery - The Tree of Life
Chronicles of Mystery: The Scorpio Ritual
Megadimension Neptunia VII
Megadimension Neptunia VII Digital Deluxe Set DLC
Galactic Lords
W4RR-i/o-RS
Nogibator: Way Of Legs
WN - ShP
Fairy Lands: Rinka and the Fairy Gems
Drill Arena
Walhall
Er-Spectro
Daemonsgate
Chamber of the Sci-Mutant Priestess
Spiritual Warfare & Wisdom Tree Collection
Prophecy I - The Viking Child
Drakkhen
Marco Polo
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Eternam
Chaos Control
Bubble Ghost
Mystical
Alien Rampage
Ocean Classics Volume 1
200% Mixed Juice
War of the Human Tanks
Worms
Worms Reloaded: Game of the Year Edition
Worms Ultimate Mayhem - Deluxe Edition
Worms Crazy Golf
Worms Blast
Worms Pinball
The Mooseman
Sky Break
Tropico 5
Super Cloudbuilt
Tower 57
Dex
Epistory - Typing Chronicles
Deponia: The Complete Journey
Table Top Racing: World Tour
Riff Racer - Race Your Music!
GT Legends
GTR Evolution
Vangers
Insane 2
Zero Gear
Race.a.bit
Mashed
Race: The WTCC Game + Caterham Expansion
Little Racers STREET
BARRIER X
Super Toy Cars
Mini Motor Racing EVO
Drift Streets Japan
Instant Death
Spirits of Xanadu
Swipe Fruit Smash
Voxel Baller
Breezeblox
BalanCity
VRog
BoomTown! Deluxe
City Siege: Faction Island
Bomb The Monsters!
Crazy Belts
Rush for Glory
Naval Warfare
Insurgency
Blood Knights
Heroes of Annihilated Empires
Wizardry 6 & 7
Drakensang
Rune Classic
Gemcraft - Chasing Shadows
Knights and Merchants
Etherlords I & II
Sudeki
Numen: Contest of Heroes
Inquisitor
Commands & Colors: The Great War
Making History: The Calm and the Storm Gold Edition
Attrition: Tactical Fronts
Imperial Glory
Praetorians
Commandos: Behind Enemy Lines
Commandos: Beyond the Call of Duty
Commandos 2: Men of Courage
Commandos 3: Destination Berlin
Ominous Tales: The Forsaken Isle
Beyond the Invisible: Evening
Tearstone
Entwined: Strings of Deception
Vengeance: Lost Love
The Rosebud Condominium
Where Angels Cry: Tears of the Fallen (Collector's Edition)
Lightning: D-Day
Congo Merc
Hold the Line: The American Revolution
Battles of the Ancient World
Peninsular War Battles
1812: The Invasion of Canada
Russian Front
7 Wonders II
7 Wonders of the Ancient World
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submitted by After my last post (
https://www.reddit.com/DnDBehindTheScreen/comments/ic37lo/the_nine_hells_of_baator_made_the_layers_unique/) got so much positive feedback, I decided to flesh out things even more.
I wanted to add additional Archdevils that were not part of my first post. Therefore, I had to redo some of the ones I posted before. You can either use the old one or this one, whichever you prefer. As mentioned before, I am preparing a campaign set in the 9 hells of Baator. And reading through the material (special thanks to
kami1996 who did a fantastic work bringing the nine hells to life in
the Atlas of the Planes), the layers felt very samey, Fierna and Glasya are nearly indistinguishable, etc. The goal was to make each layer as distinct as possible by applying a theme to each layer while still staying as close to the source material as possible. So I came up with these different descriptions for each layer.
Layer | General look | Earth | Elevations | Water | Vegetation |
Avernus | Battling waste | Basalt/bones/skulls | Meteor Craters | Rivers/lakes of blood | Thorn bushes |
Dis | City | Metal and Concrete | Skyscrappers | acid | None |
Minaurus | Nature | Clay, humus, peat | Thick jungles/giant trees | oily brown swamps | rotten trees/bushes |
Phelgetos | Fire | Obsidian/Brimstone | Volcanoes | Rivers of lava/ fire | |
Stygia | Cold Water | Ice | Icebergs | Dark blue Ocean | Algae and seaweed |
Malbolge | Living | slate covered by flesh | giant bones, abscesses | bodily secretions | Hair, bones, teeth |
Maladomini | Decay | Marble | Ruins | filth, excrement | withered plants |
Cania | Freezing Mountains | glaciers and snow | Mountain ranges | Ice | Crystaline trees |
Nessus | Hot Deep Pit | Limestone | Giant Stalagmite | Deepest Black | Fungus |
Layer | Air | Smells | Sounds | Precipitation | Sky |
Avernus | brown smoke | Dead bodies | Eternal fighting | Meteor showers | red |
Dis | Thick grey smog | Exhausts | Construction | Acid rain | no sky visible |
Minaurus | humid green fog | Pestilence | Animals dying | Oily razor-sharp hail | very bright yellow |
Phelgetos | yellow haze | Sulphur, burned flesh | Screams | green lightning | black |
Stygia | clear | salty water | Silence | none | clear blue |
Malbolge | very humid | sweat/blood | wet gurgling/munching | bodily secretions | pink |
Maladomini | arid | stench of filth | flies buzzing | dust storms | green |
Cania | thin air, white fog | Ice and snow | Wind blowing | Blizzards | White with a blue sun |
Nessus | Mirages | Moist caves | Rattle of chains | Hot rain | Deep purple |
Now I came up with a purpose for each one. I like to think that Asmodeus planned the 9 Hells to become a paradise. He wanted to show the gods how he would create an utopia. So everything should serve a higher purpose and work together. At least in theory:
Layer | Theme | Purpose | Basis of Economy | Home of | Common Non-Devils |
Avernus | Battlefield | Defence | Mercenaries | Bearded devils | All different kinds |
Dis | Industry | Industry | Weapons | Bone devils | Constructs |
Minaurus | Exploitation | Trade | Resources | Barbed devils | Wererats |
Phelegtos | Pain | Justice | Punishment | Chain devils | Succubi and Incubi |
Stygia | Memories | Graveyard | Archives | Amnizu | Hydroloths |
Malbolge | Addiction | Entertainment | Narcotics | Erynnies | Rakshasas |
Maladomini | Bureaucracy | Education | Waste Disposal | Horned devils | Oozes |
Cania | Arcana | Research | Magic | Ice devils | Frost giants |
Nessus | Dominion | Government | Tithe | Pit fiends | None |
Next is a description of some interesting locations to visit on each layer. Most of the locations can be found on the forgotten realms wiki (
https://forgottenrealms.fandom.com/wiki/Nine_Hells) or in the posts made by
kami1996 . The ones marked with an asterisk are new inventions and I tried to name them as good as possible. If you find some of the names corny or have better ideas, please comment.
Layer | Location | Purpose | Description |
Avernus | Zariel's Fortress | Home of Zariel | Giant Flying Fortress |
| Bel's Forge | Home of Bel | Volcano |
| Wandering Emporium | Market and Bazar | Travels between Avernus and Material Plane |
| Styx' Watchtower | Watchtower | Protect Styx and Hells from demons |
| Stygian Dock | Maintenance | The flying fortresses/machines need fuel |
| Various | Home of Warlords | Infernal War Machines and Fortresses |
Dis | The Iron Tower | Home of Dispater | Can be seen everywhere in Dis |
| Acid Lake and Giant Wall | Fortification | Acid moat and giant wall surrounds city |
| Mentiri | Prison and Police | Criminals get here their control collars |
| Anivillus* | Greatest Factory | Factory for largest infernal war machines |
| Necromunda* | Greatest Hive | Slaves live and die here, shoving coal in furnace |
| Skyweb* | Calculation center | Titivilus and Lilis use it to predict future |
| Various | Bazars and markets | Weapons, armours, machines |
Minaurus | The Sinking City | Main City | Home of Mammon's Palace and Coin Mint |
| Mammon's Palace | Treasury | Deep in under City, covered by swamp |
| House of Gold* | Coin Mint | Where the infernal coins are produced |
| Soul Market* | Greatest Market | Where everything can be bought, even souls |
| Blight City* | Home of Wererats | Connected to many other planes by tunnels |
| Veku Tree* | Giant rotten tree | Black resin oozes out and spreads illnesses |
| Various | Giant Excavators | Surface Mining, some are rusty and overgrown |
Phelegtos | Abriymoch | Main City | Home of Fierna and Belial |
| Hall of the Righteous* | Infernal Court | Supreme Court of all hell |
| Pit of Flame | Place of torture | Where petitioners and devils are tortured |
| Jittering Hiter | Home of Chain Devils | Was once in Minauros, now in Phlegetos |
| Blackheart* | Combat Arena | Some are punished to fight to the death |
| Shriver | Soul extraction | Purified souls are processed to Stygia/Minauros |
| Various | Small Settlements | Hunt down and capture escapees |
Stygia | Tantlin | Main City | Build around Tomb of Levistus |
| Tomb of Levistus | Home of Levistus | Here Levistus is imprisoned forever |
| Great Memory* | Archives | Underwater archives of hell run by Amnizu |
| Dasperan* | Imprisonment | Powerful Demons are imprisoned forever |
| Gloreia* | Remembrance | Devils can sponsor sculptures to show worth |
| Exibitar* | Art Market | Outsiders visit through Styx and trade |
| Various | Small settlements | Small towns of people with no memory |
Malbolge | Ossiea | Main City | Fortress of Glasya |
| Hair Forest | Labyrinth | Surrounds Ossiea |
| Tower of Pain | Punishment | Place of pain and joy |
| The Garden of Delights* | Pleasure | Be trapped forever |
| Palace of Splendour* | Treasury | Take the wrong coin and be transformed |
| Circque Desolat* | Entertainment | Circus and freak show |
| Various | Small settlements | Addicts indulge their desires |
Maladomini | Malagard | Main City | Home of Palace of Filth |
| Palace of Filth | Palace of Baalzebul | Covered in excrements, full of treasures |
| House of Madness* | Bureaucracy | Try to get permit A38, I dare you |
| Carnival Eternal | Ancient ruin | Run-down and grotesque amusement park |
| Offalion | Diplomacy | School for hell politics |
| Grenpoli | Treachery | School for bargaining with mortals |
| Toxic Wastes* | Landfill | Leaking barrels in poisonous swamp |
| Various | Ruins | Relicts of ancient great cities |
Cania | Mephistar | Main City | Home of Court of Mephistopheles |
| Court of Mephistopheles | Palace of Meph. | Built of ice |
| School of Hellfire | Research facility | Everything is kept secret, students get killed |
| Frost Gardens | Meeting Ground | Mesmerizing and beautiful ice sculptures |
| Nebulat | Home of Ice Devils | They try to invent the "plume" to rival hellfire |
| The Pit | Connection to Nessus | Guarded by 9999 Ice devils |
| Various | Mining Colonies | Looking for frozen Lemures |
Nessus | Malsheem | Main City | Largest City in outer planes |
| Fortress Nessus | Home of Asmodeus | Government of all hells |
| Forgotten Lake | Styx in Nessus | Its existence is surrounded by myth |
| Tabjari | Citadel of copper | Contains one of three copies of Pact Primeval |
| Serpent's Coil | Deepest rift | Myths say that here sleeps the true Asmodeus |
| Bensozia's Rest* | Mausoleum | Here lie the remains of Asmodeus' wife |
| Various | Military camps | Millions of devils held in reserve for end times |
Now that we have important locations, let's look at the inhabitants. I imagine hell as the opposite of paradise. In Christian mythology, hell is the place furthest away from gods love. It is an awful place because the sins of the devils turn good things bad. Or in other words: the road to hell is paved with good intentions. So I tried to use this idea as much as possible. I imagine that in a parallel world all of the Archdevils could be Archangels. That they could be paragons. But their flaws corrupted them and created hell, where they punish themselves (and others). I also tried to tie their desires and their failings to themes that are related to the layer.
One major difficulty was Fierna and Glasya. They were too similar. Each with overbearing fathers, no real power, promiscuous, had something to do with law and punishment, etc. I tried make them more distinct. Fierna, still a sexy she-devil, is in complete charge of her layer, including her father. She tries to bend the law because everyone is a sinner in her eyes. She is punishment incarnate and demands nothing but total obedience. She will use every tool to break you, including seduction and emotional control. Then she will rebuilt you and you will become her willing slave and maybe one of her favorite pets. Glasya is more about excess and indulgence. She is a rebel by heart and hates her controlling father. She would do anything to piss him off. She wants you to free your mind, to explore your senses in every way. She will never condemn you except when you hold back. She sees it as her duty to fulfill your wishes. And every time she does so, your desires will become more and more extreme.
So, here is a list with the most important devils and citizens of hell. And yes, before you ask, I ate one thesaurus after the other.
Layer | Name | Race | Position | Short summary |
Avernus | Zariel | Archdevil | Master of Avernus | Fallen Angel, hates demons |
| Haruman | Narzugon | General of Zariel | Followed Zariel voluntarily |
| Olanthius | Death Knight | General of Zariel | Suicide but was resurrected |
| Bel | Archdevil | Second to Zariel | Knows what to do but afraid to act |
| Tiamat | Godess | God of Dragons | Dragons rather fight each other |
| Arkhan the Cruel | Dragonborn | Priest of Tiamat | Wants to free Tiamat from Avernus |
Dis | Dispater | Archdevil | Master of Dis | Paranoid Iron Duke |
| Titilivus | Archdevil | Second to Dispater | Feeds Dispaters paranoia |
| Lilis | Archdevil | Consort of Dispater | Spymaster with large network |
| Helob | Construct | Fabrication Manager | Comes from Mechanus |
Minaurus | Mammon | Archdevil | Master of Minauros | Wants money and Glasya |
| Focalor | Archdevil | Second to Mammon | Wants Mammon but gets none |
| Glwa | Erinyes | Consort of Mammon | Wants to replace Glasya but fails |
| Bael | Archdevil | General of Mammon | Brutally sacrifices his soldiers |
| Melchon | Cambion | Head of Soul Market | Cheats everyone |
Phelegtos | Fierna | Archdevil | Master of Phlegetos | Subjugates your body and soul |
| Cenobar | Chain Devil | Grand Tormentor | Best Torturer of all of Baator |
| Zapan | Pit Fiend | Stewart of Fierna | Gives Fierna all the attention |
| Galgub | Amnizu | Master of Duels | Lords over Gladiator Pit |
| Belial | Archdevil | Infernal Judge | Lusts for Fierna and she uses it |
| Balan | Narzugon | Attorney General | There is no innocence. Ever. |
| Gaziel | Amnizu | Devils Advocate | Being guilty is a virtue |
Stygia | Levistus | Archdevil | Master of Stygia | Imprisoned and has given up |
| Erridon Alaka | Ice Devil | Second to Levistus | Mind-linked to Levistus |
| Zanth | Amnizu | Master of Memory | Oversees the Archives |
| Geryon | Archdevil | Renegade | If I cannot have it, I destroy it |
| Harchura | Ice Devil | Artist | Makes your statue and kills you |
| Agares | Amnizu | Second to Geryon | Sides with anyone to be master |
Malbolge | Glasya | Archdevil | Master of Malbolge | Lady of excess and pleasures |
| Tartach | Archdevil | Second to Glasya | Likes how Glasya rules |
| Gerlor | Tiefling | Consort to Glasya | Supplier of drugs; long time associate |
| Kalha | Cambion | Master of Ceremony | Best parties in all hell |
| Malagarde | Night Hag | Is now Malbolge | Wanted everything then ate it |
| Moloch | Imp | Exiled but came back | Listened to Malagarde, twice |
Maladomini | Baalzebul | Archdevil | Master of Maladomini | Wants so much but does nothing |
| Lilith | Archdevil | Consort of Baalzebul | Good with numbers |
| Baftis | Erinyes | Head of Grenpoli | Wants Baalzebul for herself |
| Neabaz | Archdevil | Spreader of mandates | Wants to make Layer great again |
Cania | Mephistopheles | Archdevil | Master of Cania | Thinks he knows everything |
| Baalphegor | Archdevil | Consort of Mephisto. | Thinks she knows something |
| Quagrem | Pit Fiend | Head of University | Knows Hellfire and kills students |
| Hutijin | Pit Fiend | Protector of Cania | Thinks Mephistopheles is a god |
| Bele | Narzugon | Justicar of Cania | Only Law is true, all else flawed |
| Adonides | Ice Devil | Steward of Cania | Studies the mortal world |
Nessus | Asmodeus | Archdevil | Master of all devils | Fell and wanted to create Utopia |
| Bensozia | Archdevil | Consort of Asmodeus | Wanted to help and got killed |
| Baalberith | Pit Fiend | Major domo of Palace | Wants to please master too much |
| Adramalech | Archdevil | Chancellor of Hell | Cannot let things be |
Layer | Archdevil | Good at | Fails at | Because of | Results in |
Avernus | Zariel | Conquest | Order | Wrath | Chaos |
| Haruman | Victory | Control | Indignation | Strife |
| Olanthius | Subjugation | Discipline | Disloyalty | Insubordination |
| Bel | Strategy | Peace | Cowardice | War |
| Tiamat | Cunning | Unity | Distrust | Discord |
| Arkhan the Cruel | Plotting | Alliance | Rage | Division |
Dis | Dispater | Fabrication | Ingenuity | Paranoia | Unimaginativeness |
| Titilivus | Calculation | Optimism | Pedantic | Pessimism |
| Lilis | Information | Progress | Secretiveness | Stagnation |
| Helob | Construction | Invention | Inflexibility | Imitation |
Minaurus | Mammon | Trade | Love | Greed | Emptiness |
| Focalor | Negotiation | Friendship | Moroseness | Loneliness |
| Glwa | Exploitation | Harmony | Appeasement | Imbalance |
| Bael | Capitalizing | Brotherhood | Callousness | Malevolence |
| Melchon | Exchange | Trust | Cheating | Distrust |
Phelegtos | Fierna | Manipulation | Righteousness | Intolerance | Depravity |
| Cenobar | Torture | Innocence | Sadism | Immorality |
| Zapan | Punishment | Honesty | Bigotry | Falseness |
| Galub | Censure | Purity | Cruelty | Impurity |
| Belial | Judgement | Justice | Lust | Injustice |
| Balan | Accusation | Neutrality | Fervour | Prejudice |
| Gaziel | Accusation | Fairness | Solicitude | Unfairness |
Stygia | Levistus | Remembrance | Freedom | Despair | Imprisonment |
| Erridon Alaka | Memory | Emancipation | Fickleness | Enslavement |
| Zanth | Honor | Independency | Inflexibility | Dependency |
| Geryon | Fame | Forgiveness | Envy | Vengeance |
| Harchura | Reputation | Mercy | Loathing | Retribution |
| Agares | Glory | Hope | Arrogance | Hopelessness |
Malbolge | Glasya | Diplomacy | Satisfaction | Rebelliousness | Excess |
| Tartach | Tact | Happiness | Adoration | Debauchery |
| Gerlor | Suavity | Decency | Recklessness | Euphoria |
| Kalha | Entertainment | Humility | Abusiveness | Exuberance |
| Malagarde | Trickery | Ambition | Gluttony | Burnout |
| Moloch | Survival | Protection | Disobedience | Exile |
Maladomini | Baalzebul | Administration | Creation | Sloth | Decay |
| Lilith | Accounting | Beauty | Apathy | Filth |
| Mysdemn | Organisation | Rebirth | Frustration | Inefficiency |
| Baftis | Logistics | Artistry | Correctness | Crudeness |
| Neabaz | Proclamation | Renewal | Resentment | Destruction |
Cania | Mephistopheles | Knowledge | Enlightenment | Hubris | Superstition |
| Baalphegor | Intelligence | Truth | Frustration | Delusion |
| Quagrem | Science | Education | Selfishness | Ignorance |
| Hutijin | Lore | Faith | Infatuation | Idolatry |
| Bele | Expertise | Believe | Stubbornness | Disbelieve |
| Adonides | Research | Guidance | Unimaginative | Disorientation |
Nessus | Asmodeus | Supremacy | Paradise | Faithlessness | Hell |
| Bensozia | Sovereignty | Utopia | Doubt | Nightmare |
| Baalberith | Ascendency | Perfection | Anxiousness | Imperfection |
| Adramalech | Domination | Excellence | Spitefulness | Inferiority |
Ok, now that this is done, let's go into detail:
Avernus
Avernus is a black waste where rocks, stones and meteors fall like rain from the sky. Huge Craters dominate the landscape. The Styx mixes itself with the blood of the victims and runs like veins through the layer. Zariel rules here and her soldiers are well trained and disciplined. As such, they are highly sought after, be it the lords and gods of other planes or the other lords of the nine. Which is good as she needs all the money she can get to keep the machines of war running. She promises victory, conquest, and martial prowess to her followers. Still, the irony is not lost: Avernus is the only layer not united and fully controlled by their lord. Independent warbands roam the layer in infernal machines and try to carve dukedoms out for themselves. The reason she cannot succeed is her wrath which consumes and blinds her. All she wants is to strike down demons and has no mind for logistics and political intricacies. An former angel herself, she doesn't understand that devils don't want to fight in Baator if they can avoid it. Why risk your immortality in some meat grinder when you can use yugoloths or hags? Of course, devils do what they are ordered. But they stick to the letter not the intention. Hold the position at any cost is a very malleable phrase.
This cowardice stems from Bel, the former duke of Avernus. Sitting in his forge, he thinks of all the things that need to be done, but he is too afraid to act. Even when he was lord of the 1st, he was never really in charge, only tolerated by the Dark Eight, Asmodeus' warmasters. Now he waits for a sign of Asmodeus or anyone else that his time might have come again and he would finally bring peace to Avernus. But to no avail. There is only war.
Dis
Once you follow the large tracks left by the infernal war machines to a cave and step through the portal that connects Avernus to Dis, you see a gigantic city located in the middle of a acid lake, surrounded by impossible high walls. This is the city of Dis. As you step closer, you find yourself suddenly in the middle of its streets. Although some of them are broad enough to fit the war machines, they are lined with impossibly high buildings. And every second they seem to close on you. You feel a claustrophibic dread between these gigantic structures that seem to be designed by brutal architects with a weird sense of beauty but none for scale. You try to look up but you get dizzy as you see that the tops are lost in the smog clouds that hang in the air. It smells of burned coal and demolition waste. The dust makes it nearly impossible to breath. From time to time acidic rain clears the sky and burns the flesh of everyone that doesn't take cover. Then you glimpse the eternally burning exhausts of innumerable furnaces and factories, where not only the weapons for the blood war are forged but also the gigantic infernal war machines are created. These are technological marvels that rival those of Mechanus and are overseen by one of its children, a construct named Helob.
In this strangely calculated realm, everything bows to the iron rule of Dispater. He sends legions of his constructs that resemble metal skeletons into the streets. Accompanied by flying sensors and commanded by loyal bone-devils, they search for any sign of disobedience. Paranoid, he doesn't trust anyone but his automatons and his most loyal devils. For Dispater, Flesh is weak. Steel is strong. While he upgrades his underlings with artificial limbs, those that have broken his laws are implanted pain chips and thrown in the bellies of the factories, where they shovel coal to fire the hungry furnaces. Dispater dreams of the perfect city, of innovation, progress and scientific discoveries. So he takes the greatest engineers and the best inventors that the mortal planes have to offer and uses them for his purposes. But the paranoia runs deep in his veins. They could think of a way to trick him. So they must be closely watched. They must be controlled. Tightly. Failure is not accepted. A tragedy, for free thinking and the ability to make mistakes is the basis for every research and innovation, the things he craves so much. He wants others to marvel at his achievements. But instead, they laugh at him. Or at least, that is what he thinks. For Dispater feels every friendly jab as a deep burn. So he retires in solitude and barricades himself behind iron gates and metal walls.
Here, Titivlus feeds his paranoia. This manipulative fiend creates conflicts that wouldn't even exist to show that he is the only one able to solve them. Lilis, Dispaters consort and head of the greatest spy-network in hell, knows of these machinations. She tries to warn Dispater regularly, but has lost a lot of good-will recently when she couldn't predict the Hag Countess' demise and Glasya's promotion.
Minaurus
Contrasting the artificiality of Dis is the nature of Minaurus. The layer is covered in giant swamps and bogs surrounded by impassable thicket and jungles. Undead or sick animals roam under rotten trees and attack intruders that have not already been consumed by flesh eating plants. Here, Mammon reigns supreme, the archdevil of wealth and greed. Deep at his core, he yearns for love and affection. Once, he had hoped that Glasya might fill his internal void. Glwa, Mammons newest cosort, who looks exactly like Glasya, tries her best to comfort him but she is too eager. She always wants to please him, which just annoys Mammon to no end. Also Focalor, his second in command, is unusually loyal to his master and seeks nothing but his companionship. But Mammon has long been blinded by the radiance of gold. Mammon's sole interest left is the search for material wealth. He seeks to possess all the coins, jewels, art, and magic items in existence. He even exchanges souls for riches. Then, deep within his palace in his private treasury, he buries them so that no other might ever enjoy their beauty. And his layer is the same. Below, under all the fiendish and deadly nature, lie resources of unknown wealth: coal, oil, metals, gemstones of every kind and size can be found. But Minaurus doesn't let you get them. Plants regrow at an alarming rate and cover up your progress. Razor-sharp hail will tear your flesh from your bones or destroy your digging machines. Many have tried to access the wealth below but only one constantly manages to succeed: Dispaters engines, for the Iron City hungers! Giant Machines with pumps and flamethrowers drink the swamps and burn the plants while colossal drills tear massive wounds in the layers crust. But do not worry, Mammon gets his fair share. But one must be careful. If something breaks and the engines stop, nature is taking its revenge. So is the layer littered with carcasses of these colossal excavators, half swallowed by the moors.
But Minaurus is not only a place of nature. In the middle of the largest swamp, fixed by massive chains to surrounding trees is the city of Minaurus. There, the coin mint is located and the largest Bazaar of all the lower planes. At the Soul market, lead by Melchon, everything can be bought for gold: slaves but especially souls. As long as you pay Mammon first. Rumors are that there exists a group of wererats that live deep within Minaurus under the protection of Mammon. These vermin of the planes burrow tunnels from their city of blight through the astral sea and ambush all the planes that they may reach. Their goal is to get all the valuables they can get and trade it for souls. Why they need the souls is not quite clear. But maybe this is just a myth.
Phlegetos
This is the layer of eternal damnation, of fire and brimstone, of pain and punishment. Here, the souls of those petitioners are brought that do not follow the lawful evil ideals. They are tortured till only obedience and hate remain. Only then are they thrown into the Styx to forget every memory they ever possessed. Later they leave the river on their assigned plane, reborn as lemures. While the torture is not really necessary, it increases the quality of the product and the patrons, with whom these doomed individuals signed their contracts, persist on this service. Driven by zealotry, Cenobar and his Chain Devils from the Jingling Hiter enjoy their terrible duty. They relish the cries of the tormented and think of new ways to hurt their victims. But punishment is not reserved for mortals. Also devils that broke the law need correction. The severity of their sentence is decided by Belial, the infernal judge, who knows the laws of devils and the planes better than any being except Asmodeus. Advised by Balan and Gaziel, he decides about demotions, exile, torture, death, or the worst of all punishments: the deletion of their achievements from the records of Stygia. Because devils might get killed, but if they are also forgotten, then they are truly dead.
Like all other Archdevils, also Belial falls victim to his sin, his lust. It is so easy to abuse your position to sentence some a little less than others for a certain price. Especially those of beauty. And the most beautiful is his own daughter, Fierna. Oh, and she knows. Grace made flesh, she uses her advantage every time they meet. She loves how Belial falls victim to her games and how easy she can manipulate the old devil to get every one of her wishes. But her wishes are humble. She only wants utter devotion from everyone. For her, everyone is a sinner and needs to be punished. There is no innocence, only degrees of guilt. But don't worry, she knows how to redeem yourself. Like the puppies that surround her throne. Kept at a leash, they battle each other to be the first to fulfill the wishes she never even uttered. Once they might have been devils or mortals. It doesn't matter. They belong to her now. Like you will. Once she has broken you. First comes the pain. You try to oppose it. There is still hope, isn't there? A friendly voice in the night? A key, just out of reach? And then there is the opportunity. You grab the key, open the door. And you find yourself in the next torture chamber where chain devils already wait for you. And you realize that the friendly voice was one of the jailers all along.
Stygia
The river Styx erases the memories of all that drink from him. And nowhere in the nine hells is its magic as strong as in the great ocean of Stygia. It is hard to concentrate and to remember why you came here. Quiet and silent, the layer is filled with a special kind of melancholy. A feeling of hopelessness with no way out. How easy it would be to end it all, to fall into the dark depths and forget that you ever were. Drown your sorrows. Escape it all. But there is no escape for Levistus, the eternally imprisoned. He stands motionless deep in his block of ice with no change of salvation. Once he envied all others for their freedom. But this is gone. There is nothing to hope for. There is just despair. Sometimes he hears minions of Geryon trying to break through the ice and failing. The envy that once tortured Levistus is now Geryon's companion. It sits so deep that he is jealous of one that has lost everything but his life. And Geryon is set on taking even that. He would rather destroy Stygia then bow to Levistus. If only he knew how much Levistus wants him to succeed. How the frozen lord wished that Geryon could end him. He seeks nothing more then to finally feel the sweet embrace of death. But this will never be, so decreed it Asmodeus. All that is left to the lord of Stygia is the past. Once he was a great leader, then came the betrayal and the murder of Asmodeus' wife. With his eidic memory he lives through all of his choices. The only respite are his games. Tasked with granting mortals a way of escape their certain doom, he sometimes takes grim pleasure in trapping them first. He lures adventurers with the promise of treasures to his icy jail where they will be frozen. Then they can choose: sign his contract or stay forever. But these are not the only prisoners of the great iceberg of Tantlin. Deep below there is Dasperan, where the most dangerous foes of Baator are held. Mighty demons that must not be killed, else they are reborn in the Abyss. Kept by chains forged in the fires of Phlegetos and bathed by the magic waters of the Styx, their body and mind shall be trapped for eternity.
It is said that at the bottom of the Styx you can find all the memories that it took away. In case of Stygia this might be true. Amnizu, the Styx devils, are immune to its touch. With the help of Hydroloths, they built giant floating structures deep within the ocean. There, large archives of all the signed contracts and of all the deeds and misdeeds of the devils, living and dead, are collected. Also, all available knowledge of their enemies or the mortals planes is stored here. This is the great Memory of Baator. To gain entry is nearly impossible. To gain access to the files, an application form has to be sent to Maladomini and signed. Next, Amnizu will copy the documents and blacken all confidential information before transporting it to the surface. Only then is it possible to view the information. But information is power and a reason why devils from other layers must visit this place every once in a while. And when they visit, they have no choice but to see the great monuments placed on the Gloreia. Located at the entry of Tantlin and overseen by Harchura, devils might be allowed to sponsor a statue sculptured after their own liking to place it there. To qualify for this honor, they must have proven themselves by accomplishing noteworthy deeds. Some of the memorials are made of cheap ice that will soon melt, some are made of more resistant materials. Wood, clay, gold, marble or steel are often used but the richest devils may use diamond, which will last forever. Created by the best artists from different planes, these sculptures are monuments to the achievement of their sponsors. For devils might fear death, but the statues will persist. No one may destroy or desecrate them, except Belial decrees it.
Malbolge
When you first set foot on this layer, you will be confused. Expecting a layer filled with dread, you instead found something that reminds you of the fields of Elysium. Rivers made of milk and honey flow between lush green fields where baked chickens run. Voluptous beauties embrace you and present fountains of wine and beer. What a welcome distraction. Especially now that you realize how tired and hungry you actually are. So, you might as well try one of the presented meals or drinks. Or play a game of cards? Test your luck on a slot machine? Where is the harm. Bliss lances through your body and you experience unknown happiness. You need more. And while you continue, the magic slowly fades and the true face of Malbolge is revealed.
Because once, the Moloch ruled this layer. Back then, it was lifeless desert where three suns burned the flesh while hunger and thirst drove its inhabitants to madness. The only source of food were other creatures and all water brought to Malbolge instantly vaporized in the heat. A pitty, because lemures can only hatch from the styx. No matter how many souls Moloch gathered, the birth-rate of lemures remained too low. So he asked his consort, the hag countess Malagard, for advise. She created bags of unholy flesh that would keep the water safe. Finally, lemures were able to grow in large numbers. But as new devils hatched, the citizens of Malbolge realized the captivating taste of their cocoons. Eventually, Moloch was exiled when Malagard advised him to defy Asmodeus and she became the new ruler of the layer. She had always been ambitous and Moloch's demise was long planned. But to rule the layer was not enough. She wanted more. Already addicted to the taste of the cocoons, she wondered if the lemures might taste the same. So she started to consume. Petitioners, devils, mortals. Her hunger was overwhelming, only amplified by the layers nature. She absorbed more and more while cancerous tumors and abscesses started to grow uncontrollably.
Today, it is not quite clear were the hag begins and the layer starts. Flesh and skin cover the earth that once was rock, teeth and nails grow at random spots and clusters of hair act as foliage. Eyes without eyelids follow your every step while ears growing everywhere listen. But the worst thing on this horrible layer are the devils and petitioners alike. Bloated figures, half fused to the layer, they eat the flesh, suck on teats and nipples, celebrate lustful orgies and drink rancid smelling pools of secretions while frolicking blissfully. For every new sensation is a new high. But the higher you are the more dulled your senses become. Strange artists form the flesh of their victims as if it was clay, always dissapointed as soon as they finish. They claw their own eyes out because the colors they once saw barely register now. Or they rip their tongoues out, now that they have lost all taste. Those that gamble always win but never succeed. This is the layer of addiction.
And in the middle of it lives Glasya, daughter of Asmodeus. She has her chambers in a gigantic skull surrounded by walls of bone. Together with her Steward Tartach and her associates from old, Gerlor and Kalha, she looks down on her subjects lovingly. How beautiful they are, the distorted and writhing bodies who scream in extasy and agony alike. In her realm, everyone is welcome and no one will be judged. Hierarchies only exist to serve the citizens. May they lose themselves in their pleasures until only bliss remains. Know that you will ever be alone again. For all are one. And all are Malbolge.
Maladomini
Once it was the crown jewel of all the layers. A place of ambition and pride. Still, Baalzebul was not content. He wanted more. But perfection is unattainable. The more he pressed, the less motivated his subjects became. They knew that no matter how good their work, they had to redo it all tomorrow. So why try. And they gave in to sloth. What you can do today, you can easily do whenever. Now the layer is a disgusting place full of ruins and filth. The stench of excrement fills the air and stirges fly around in swarms. It is the dumpster of the layers. They pay a high price to unload all their waste into Maladomini. And it would be filled to the brink if not for the layer above. Huge tentacles from Malbolge suck up what they can get to sustain its cancerous life.
Maladomini is home of the Grenpoli, where Baftis and her officiers teach the devils how to deal with mortals, while in Offalion the politics of the nine hells are taught. The capital of the layer is Malagard. It consists of labyrinthian structures that deny the laws of physics. Möbius bands connect towers, doors in the ceiling lead to the floor below while water constantly runs up and rooms exhibit angles that cannot exist. This is the home of the adminstration and bureaucracy of the nine hells, the domain of Lilith and her legion of lazy horned devils. They are in charge of applications and forms, of accounts and numbers. They issue permits and count the souls. But there is no art, no beauty, no creativity or efficiency, and, most of all, no hurry. They stick to regulations and rules, without reason or rhyme, unbending and unrelenting. And Baalzebul? The years have not been kind to him. Transformed into a giant slug as punishment during the reckoning, he rarely leaves his Palace of Filth and revels in his hate. He plans his revenge on the other lords and especially Asmodeus. And how to finally regain his honor! But for that, he would have to move. Or do something. Which, lets face it, is really exhausting. Maybe tomorrow. Or, you know, whatever.
Cania
The air is thin and hard to breath. Freezing cold fills your lungs while you stare in the white-out in front of you. Below you snow, above you white sky, razor-sharp ice crystals blow into your face and no amount of clothing can remove the feeling of numbness that crawls under your skin. Welcome to Cania. Miles deep glaciers on top of giant mountains ranges cover this layer. It is so cold that every source of water freezes. Even the Styx is frozen. So it is impossible for the Lemures to reach the river bank. Instead, the get covered by even more ice. So, Mephistopheles, the Lord of this layer, has to employ harvesting companies. In small towns, located in the middle of nowhere, they search for hidden veins of the river. They try to reach them with heated picks and axes. Some of the bigger companies even employ mechanical machines from Dis. The frozen lemures are then often brought to the capital Mephistar by frost giant and goliath tribes. The work is laborious but very well paid. For the Lord of Cania does not lack in wealth.
His arcane research is well known even beyond the borders of the Nine Hells. He only seeks the souls of the most powerful mortals: sorcerers, magicians, wizards, warlocks. His goal is to uncover all that is hidden, he searches for enlightenment and the truth beyond. Since ancient times, he considers himself the most intelligent of all devils, so who else might unravel the last mysteries of the cosmos? If not him, who else would be the chosen one? He was born to lead! It is pure circumstance that Asmodeus is still in charge. Asmodeus, he is nothing compared to the almighty wielder of Hellfire and the best Baator ever had to offer! Yes, it is hubris that has taken its hold in mighty Mephistopheles. He dreams of grandeur but is unable to see his faults. His pride is his undoing in every single plot against his master. And Asmodeus is quite entertained.
Nessus
If Cania resembles the highest mountain ranges on the mortal realms, Nessus represents the deepest pits. Hot and humid, the place stinks of rust and stale water. Made of limestone, a cragged surface surrounds the pit where, according to legend, Asmodeus fell from the heavens. Today, there is a huge hollowed-out Stalagmite, the mighty Citadel of Malsheem that serves as the seat of Government to the Nine Hells. Run by Pit fiends, a non-devil is a very rare sight. Only with special allowance by the Lord of the Devils himself, are such creatures welcomed on the layers unholy surface. Asmodeus, whos amibition is so far above the others. He is the dark paragon for every devil. But not only them.
When the mortals still dwelt in darkness, he alone took pity. Once an angel called the lightbringer, he explained to them the true nature of the gods. His message was one of self-reliance, of free will and independence. He believed that once the mortals were enlightened, they would go and create the perfect world, free from the shakles of the gods. Free from consequences, the mortals turned on each other and the kingdoms fell, as did the angel. Now calling himself Asmodeus, he blamed the mortals, not his teachings, for the failure. For him, punishment was the only solution and the pact primeaval was signed.
Now, he has become a god himself. The god of Heresy. The god of Unbelief. The god of Atheism. He is a false idol to his worshippers, who do not believe but instead are bound by contracts. And still, he is unable to see the truth, blind to a simple realization: there can be no paradise without faith. People need to believe in something more than themselves. And an angel even moreso. This was the original sin that brought him down to Baator and which can never be forgiven. Like all the other Archdevils and Lords of the layers, Asmodeus is not the jailer, he is just the most powerful prisoner. And it is his sin of faithlessness that will forever bind him here.
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