This would hold true for Arena tickets also, I'd imagine, maybe even summon scrolls but I'm kind of burning through those as I get them atm hoping to start getting 5* units (have like 12 or so 4*s right now)
But, as the Casino event starts, I have 22 spins saved up, I would imagine given the top reward is 700 spins that my best bet, by a long shot, is to save up until I have a more respectable number? or should I pull the trigger with what I have to help me progress
submitted by Hello everyone. A few years ago I posted a complete summary of the Borderlands games up to Borderlands 3. Today I am back to update the story summary with all of the new events and lore revealed in Borderlands 3. That original post can be found
here. If I missed anything or got something wrong, please comment down below so I can amend it.
Be warned there are
MAJOR SPOILERS ahead for Borderlands, Borderlands: The Pre-Sequel, Borderlands 2, Tales From the Borderlands, Borderlands 3, DLC expansions, and the future of the series. Without further ado, here it is, the complete story of the Borderlands franchise!
Lore Long ago, an ancient alien race known as the
Eridians inhabited the universe. Originating from the planet of
Nekrotafeyo, Their technological advancements far exceed anything the modern universe has been able to create thus far. The Eridians created
Guardians, mechanical constructs, to protect their race and caches of technology, riches and weapons, known as
Vaults. Powerful women imbued with supernatural powers known as
Sirens begin to appear at some point. Only 7 Sirens can exist in the universe at a time, and when one dies, her unique powers are passed to another individual. Of the 7 known Siren Powers, we have seen 5 of them; Phaselock, Phaseshift, Phasewalk, Phasetrance, and Phaseleach.
At some point in their history, the Eridians encountered an immensely powerful interdimensional creature called
The Destroyer. The Destroyer threatened all of creation, and in a final effort to stop it from destroying the universe, the Eridians sacrificed their race to trap the beast inside
The Great Vault, a massive Vault the size of a planet.
Nyriad, a Siren, completed the sealing of the Great Vault through use of a
Powerful Machine on Nekrotafeyo. Following this, Nyriad, in an effort to prevent her Phaseleach powers from transferring to a new host, locked herself in the Vault on Nekrotafeyo to die. The Phaseleach powers would not be transfered to a new host upon her passing.
The Great Vault would later become known as the planet of
Pandora, with her moon,
Elpis serving as the Great Vault’s key. In an effort to keep the Destroyer dormant, a feeding hole was constructed through which sacrifices would be made every 200 years. A Vault Monster known as
The Warrior was left behind on Pandora to protect the Great Vault, and a Vault Monster known as
The Sentinel was left on Elpis to hold knowledge of the Great Vault’s purpose.
Fast forward millions of years to modern times. Humanity develops faster than light travel and begins to explore the galaxy.
Typhon DeLeon, seeking a life greater than that of his turd farming parents, sets out on a universe-wide expedition to search for fame and glory. He discovers an Eridian Vault on the planet of
Promethea. He sells the Vault's contents to a small company known as Atlas to fund further searches for Vaults. Typhon DeLeon would gain notoriety as the first Vault Hunter.
The riches within the Promethean Vault allow Atlas to become the largest and most powerful corporation in the galaxy. They establish their corporate headquarters on the Promethea and begin to explore and settle new worlds, one of which is Pandora. The
Dahl Corporation arrives on Pandora soon after, and expands it's mining operations to the planet and her moon, while Atlas rules over its Pandoran settlements with its elite military unit, the
Crimson Lance.
The Corporate Wars, fought between massive corporations over resources began sometime after.
During DeLeon's travels, he meets a woman named
Leda, with whom he accidentally discovers the ancestral homeworld of the Eridians, Nekrotafeyo, while making love. The couple would conceve their children within the Vault after opening it and slaying the Vault Monster within. Leda gives birth to conjoined twins, whom Typhon would separate so that they could survive, unbeknownst to the fact that they had absorbed the Phaseleach Siren powers of Nyriad. The twins were named
Troy and Tyreen, and would later become known as
The Calypso Twins. At some point of their childhood, Leda would be accidentally killed by Tyreen while exercising her Siren powers, resulting in Typhon becoming a stricter father. The twins would later escape from their protective father, fleeing the planet.
Pandora is bustling. Research facilities, mining stations and trade posts spring up overnight. A global network known as the
ECHOnet is established, linking the planet’s populace. Little did the inhabitants of Pandora know, however, that they had settled during the planet's seven year winter. When the summer rolled around and the local fauna came out of hibernation, a nearly planet-wide exodus occurred. Those who couldn't leave took up shelter. The planet became a lawless frontier nearly overnight, with Dahl abandoning their facilities and letting loose the prisoners they had employed as slave labor.
Hector, and his battalion are trapped and left in a mine on Pandora during Dahl’s exodus. Atlas abandons their the top-secret
Gortys Project, which hopes to control the mysterious
Vault of the Traveler, and locks away various pieces of the project across their facilities all over Pandora.
In the year 2873, 2 years before the events of the first game,
Patricia Tannis, who was employed by Dahl, had uncovered fragments of a
Vault Key, confirming the suspicion that a Vault was present on Pandora. The key was stolen by bandits and spread across Pandora. Speak of the Vault swept across Pandora...
Meanwhile, on Elpis, the situation was not much better. Dahl’s military force, led by
Colonel Zarpedon denounced their ties to Dahl following Zarpedon’s encounter with the Vault on the moon. The military force became known as the
Lost Legion and swore to protect the Vault. Extensive mining efforts by Dahl on the surface led to what is known as
"The Crackening". The moon burst, opening great chasms and lava flows. The destruction of their mining facilities and the mutiny commited by Zarpedon forced Dahl to abandon Elpis. They fled the Pandora system shortly after.
With the moon under the control of a crazed military legion and Pandora, a lawless frontier, all seemed to be lost for the system, until...
Borderlands The year is 2875. Four Vault Hunters;
Roland, Mordecai, Brick and Lilith arrive at the small town of Fyrestone. Led by a mysterious
”Angel”, the Vault Hunters slowly begin clearing out local bandit populations until they encounter a bandit boss known as Sledge. Having killed Sledge, the Vault Hunters retrieve an Eridian artifact which is revealed to be part of the Vault Key. At the same time,
Commandant Steele, acting Crimson Lance Commander on Pandora declares rule over the planet and demands any Eridian artifacts be turned over to the Crimson Lance.
The Vault Hunters travel to the city of
New Haven, one of the largest surviving civilizations on the planet and learn about the location of Patricia Tannis. Tannis directs the Vault hunters to the next three pieces of the Vault Key, during which they encounter the Crimson Lance. Upon killing the bandit boss
Flint who is believed to have the final Vault Key piece, it is revealed that Tannis had the final piece and was working with the Crimson Lance all along. Steele disables the ECHOnet and the Vault Hunters set out to the
Crimson Enclave, a Crimson Lance base, to rescue Tannis.
Upon saving Tannis and reactivating the ECHOnet, Tannis sends the Vault Hunters after Steele who is attempting to open the Vault. The Vault Hunters fight through Lance and Guardians alike to reach
The Vault just before Steele opens it. Upon opening the Vault, Steele is immediately killed by
The Destroyer an ancient alien that was housed inside the Vault. The Vault Hunters kill the beast and return the Key to Tannis, whilst it is revealed that Angel, the guide to the Vault Hunters has been communicating to them through a
Hyperion satellite the whole time.
Events Leading up to The Pre-Sequel The opening of the first Vault triggered the release of an element called
Eridium, which slowly begins popping up all over the planet of Pandora. Detecting the release of the element, the Hyperion corporation begins to move into the Pandoran system.
The Vault Hunters are summoned shortly after by an ex-Lance officer known as
Athena. Athena assists the Vault Hunters in striking down an already crippled Crimson Lance and their sole surviving general,
General Knoxx, driving the Lance off of Pandora for good.
Meanwhile, a Hyperion experiment that was intended to rid Pandora of Vault Hunters goes awry when a reprogrammed CL4P-TP unit, better known as a
Claptrap unit sparks a revolution among Claptrap robots. Hyperion contacts the Vault Hunters and asks for help in dealing with the problem. The Claptrap revolution is shattered and the Claptrap robots are returned to normal, or at least as normal as Claptrap robots can be.
2 years pass between the events of Borderlands and Borderlands: The Pre-Sequel
The Pre-Sequel With the Crimson Lance all but defeated, Athena seeks work as a hired gun. She comes across a distress signal put out by a Hyperion engineer by the name of
Jack in the year 2877 who reveals his position to be aboard a Hyperion space station known as
Helios. The station is under attack by Zarpedon’s Lost Legion who hope to halt the progress of construction of the station above Pandora. Athena, as well as mercenaries
Wilhelm, Aurelia Hammerlock, Timothy Lawrence (who has undergone facial reconstructive surgery to pose as Handsome Jack's doppelganger),
Nisha, and Claptrap travel to Helios to rescue Jack and save the station.
The Lost Legion are repelled by the Vault Hunters, and Jack launches the crew to Elpis in search of a jamming signal which is preventing fast travel off of Helios. The crew encounters
Janey Springs who helps them get to the city of
Concordia, a former spaceport before The Crackening. After dispatching some scavengers, the team enters Concordia, meeting up with Roland, Lilith and
Moxxi who assist them in disabling the jamming signal, allowing Jack to fast travel off of Helios.
Jack confronts the
Meriff, mayor and sheriff on Concordia and kills him. He then formulates a plan to retake the station. The team head to an old Dahl factory and assemble a robot army to retake Helios. This raises concerns among Roland, Lilith and Moxxi, however they go along with Jack. Jack and the team travel to Helios with assistance from their robot army and confront Zarpedon who reveals the location of a Vault before being killed.
Elsewhere on Helios,
Professor NakayamaA deranged Hyperion scientist begins working on an AI prototype which he hopes he will be able to use to cheat death and upload a patient's consciousness onto a computer.
Roland, Lilith and Moxxi turn against Jack, seeing he is going mad with power. They head after the Vault, hoping to claim it before Jack. Jack sends his crew back to Elpis in search of the Vault.
The team dispatches Eridian Guardians as they head deep into Elpis, eventually reaching the Vault
Elesser, beating Roland, Lilith and Moxxi. They defeat the guardian,
The Sentinel, and Jack arrives just in time to claim an artifact inside which gives him visions of a new Vault on Pandora, home to an even greater power. Lilith enters Elesser and smashes the artifact, scarring Jack and pushing him over the edge. Jack adopts the identity of
Handsome Jack with a mask covering his scarred face. With the company of Hyperion in his control, he begins seeking out the Vault on Pandora.
Events Leading up to Borderlands 2 Jack, learns of a secret weapon hidden away inside of Claptrap, known as the
H-Source. Jack sends his crew inside of Claptrap’s mind in order to retrieve it. The team fights throughout Claptrap’s subconscious, learning more about the robot than they could ever care to know, until finally retrieving the H-Source and returning it to Jack. Jack uses the code to destroy all Hyperion Claptrap units. He executes the Claptrap belonging to his crew and dumps him off in
Windshear Waste where he is discovered by
Sir Alistair Hammerlock.
Athena and Aurelia leave Jack at this time, both disgusted by his actions. Athena settles down with Elpis native
Janey Springs. The couple moves to the town of
Hollow Point on Pandora shortly after, and much to the chagrin of Janey, Athena continues in her mercenary ways. She almost immediately picks up a contract put out by a man named
Felix, who hires her to protect his two adopted daughters.
Aurelia disappears, whilst Nisha, Wilhelm and Timothy Lawrence stay by Jack's side.
Jack’s takes over the Pandoran mining town of
Lynchwood for his girlfriend Nisha. Wilhelm, Nisha and Jack attack the city of New Haven, prompting Roland, Mordecai, Lilith and Brick to defend the citizens while they evacuate. Jack kills Brick's dog, while Wilhelm nearly kills the Vault Hunters, driving them away. Wilhelm and Jack then board a train commandeered by
Helena Pierce, leader of New Haven and execute her as well as the city's residents.
This loss of New Haven and his dog causes Brick to snap and murder a Hyperion informant that the Raiders had captured in order to get intel on Handsome Jack. Roland kicks Brick out of the Crimson Raiders. Mordecai isolates himself, while Roland and Lilith begin assembling an army of ex Crimson Lance soldiers under the banner of the
Crimson Raiders to protect Pandora. They face initial resistance from Jack and are slowly pressed back to their headquarters in the city of
Sanctuary.
Jack, utilizing Eridium to power his weaponry and having declared himself dictator of Pandora, begins sending out messages drawing new Vault Hunters to the planet in search of the Vault. Jack systematically kills off all new Vault Hunters that arrive on the planet.
3 years pass between the events of Borderlands: The Pre-Sequel and Borderlands 2.
Borderlands 2 A Vault Hunter team comprised of
Axton, Maya, Salvador, Zero, Gaige and
Kreig survive a train bombing and crash in Windshear Waste in the year 2880. They encounter Claptrap who leads them to Alistair Hammerlock in the small town of
Liar’s Berg. All the while, Angel directs them and pledges to help defeat Jack. Hammerlock sends the Vault Hunters after clearing out local bandits, which opens the way for the Vault Hunters to travel to the city of Sanctuary. At Sanctuary, the Vault Hunters are informed that the Crimson Raider’s leader, Roland, has been captured by a bandit known as the Firehawk. The Vault Hunters confront The Firehawk, who turns out to be Lilith whose elemental
Siren powers have been enhanced by the release of Eridium across the planet. Lilith sends them after another bandit tribe who has Roland, and upon freeing him, learn of a plan Roland has to defeat Jack.
The Vault Hunters attempt to recapture the Vault Key from a Hyperion train with the help of Mordecai and
Tiny Tina, however they find Wilhelm, Jack’s enforcer instead. He is narrowly dispatched by the Vault Hunters, and a power core is retrieved off of him that Angel insists can be used to shield Sanctuary from Helios’s barrage of fire. The Vault Hunters return the core to the city, and upon plugging it in, the core drops Sanctuary’s shield. Helios opens fire on the city, prompting Lilith to teleport the city away.
With the city crippled, Angel begs to be forgiven, telling the Vault Hunters that Jack is using her to charge the Vault Key to open the Vault and release
The Warrior, an ancient alien that will serve whoever releases it. Angel tells the team that if Jack opens the Vault he will destroy Pandora. Angel reveals where she is being held, in a Hyperion facility and urges the Vault Hunters to free her. The team, led by Roland, Mordecai and Lilith gather what they will need to assault the compound, recruiting Brick along the way. The team assault the Hyperion base and encounter Angel, who is revealed to be Jack’s Siren daughter. She tells the Vault Hunters to kill her to stop the key from being charged, and when they do, Jack kills Roland and captures Lilith in order to use her to finish charging the key. Following Angel’s death, her Siren powers are transferred to Tannis, who keeps her anointment of Siren powers a secret from the rest of the Crimson Raiders.
With Roland dead and Lilith captured, Mordecai and Brick lead the assault through the
Eridium Blight to the Vault. The Vault Hunters arrive at the Vault just after Jack opens it and releases the Warrior. The Vault Hunters kill the Warrior and Jack and free Lilith. Lilith, wanting to destroy the Vault Key accidentally activates a map showing the locations of more Vaults all across the universe.
Events leading up to Tales from the Borderlands The Vault Hunters split up, some traveling off planet to find new Vaults, others staying on Pandora, taking up mercenary work. During a game hunt with Sir Hammerlock, the Vault Hunters encounter Professor Nakayama holed up in a crashed Hyperion ship. Nakayama falls down a flight of stairs and dies. His body is recovered by traveler and collector
Shade after the ship is looted by the Vault Hunters.
With Jack dead, a power vacuum is created on Helios. A Hyperion executive known as
Saul Henderson takes control of the company, but he is murdered shortly after by
Hugo Vasquez, who regains control of the company. At some point, Timothy Lawrence, as well as all of the other Handsome Jack doppelgangers are instructed to travel to
The Handsome Jackpot, a massive casino space station, where they are trapped, facing the threat of being blown up by a injected bomb.
It is unknown how many years pass between the events of Borderlands 2 and Tales from the Borderlands.
Tales From The Borderlands NOTE: Not all events in Tales From the Borderlands are canon. While the overarching story is canon, certain events, such as characters that died or survived or minor details may differ from playthrough to playthrough. Gearbox has not confirmed which events from the game are canon, or if certain characters died or are still alive. In the city of
Hollow Point, three con-artists,
Felix and his two adopted daughters,
Fiona and
Sasha, set up a con involving a fake Vault Key. Fiona delivers the fake Key, built by Felix, to Sasha and her boyfriend
August.
At the same time, a cybernetic enhanced Hyperion middle manager by the name of
Rhys, seeking a promotion from Henderson, is shocked to find him dead, launched out of an airlock by Vasquez. Vasquez demotes Rhys to Assistant-Vice Janitor but not before letting a potential deal with a Vault Key slip. Rhys, angered by Vasquez, recruits his friends
Vaughn and
Yvette to interrupt the deal and get the Vault Key. They travel to Pandora where the face bandits in the town of
Prosperity Junction. Yvette sends down a Loader Bot to help them. The Loader Bot flies away, dispatching the last of the bandits upon Rhys's order.
Rhys and Vaughn enter
The World of Curiosities where they find the taxidermied body of Professor Nakayama. Rhys recovers a data chip off of the body before they meet Shade, who introduces them to August and Sasha, the owners of the Vault Key.
The deal goes awry when
Bossanova, a dub-step loving bandit boss, and Zero, crash into the World of Curiosities in the heat of battle. The fake Vault Key is smashed and Bossanova takes the money and escapes, followed by Zero. Amidst the confusion, Rhys and Vaughn try to hijack Felix's caravan. The two are taken prisoner by Fiona, Sasha and Felix. Hoping to prevent being tossed out of the caravan, they reveal they can track the money. The two sides form a temporary alliance. Rhys, hoping to find the money, plugs the recovered data drive into his head and collapses, while Vaughn successfully tracks the money to an abandoned Atlas warehouse.
Rhys comes to and they form a plan to recover the money from Bossanova who offers it to whomever wins his death race. Zero crashes the party and kills Bossanova, and just as the crew are about to get the money, it is captured by Felix who betrays Fiona and Sasha. Depending on your choices during the game, Felix will be blown up by the rigged case, or will toss it and escape. Either way, the money is destroyed. The group begins searching the arena for something of value. Rhys stumbles into a cellar which contains rare Atlas treasure. Fiona and Rhys each obtain a mysterious artifact that, when joined together, displays a map to a Vault.
A construct of Handsome Jack appears to Rhys, threatening to kill him. Rhys, obviously startled, tells Jack that he is dead and is merely a hologram. They infer that Jack's consciousness was aboard the data drive he took from Nakayama. Meanwhile, Fiona, Sasha and Vaughn uncover the location of a secret Atlas facility which they hope will lead them to the Vault.
The team meets back up with Loader Bot, and travel to Hollow Point for repairs to the caravan. They are shot at by the moonshots on Helios, and Rhys and Vaughn are separated from Fiona and Sasha.
Rhys and Vaughn travel across the desert until they encounter Vasquez, furious at Rhys for the blown Vault Key deal. Rhys and Vaughn escape thanks to help from Jack and Loader Bot.
Fiona and Sasha arrive at Hollow Point, and with the help from
Scooter, repair the caravan. The sisters are attacked by two goons whilst looking through their old home;
Kroger and
Finch. They escape from Kroger and Finch and run into Athena, whom they also narrowly escape from. The sisters are reunited with Rhys, Vaughn and Loader Bot, and they leave for the abandoned town of
Old Haven, where the Atlas facility is located.
They discover an Atlas facility hidden underneath the town, but are ambushed by Vasquez and August. Rhys and Fiona take their artifacts and join them with a machine deep in the facility, all whilst Vaughn and Sasha are held at gunpoint. The machine connects the artifacts and releases an object known as
Gortys, a large sphere. Rhys triggers the facilities security system, deploying drones. They meet up with Vaughn and Sasha amidst a firefight between August's goons and the facility's security drones, and manage to escape. Outside of the facility, the team run into a bandit boss by the name of
Vallory who orchestrated the Vault Key deal. August and Vasquez emerge from the facility and are interrogated by Vallory, who kills Vasquez and demands that Fiona and Rhys hand over Gortys. Vallory attempts to execute Fiona before she is stopped by Athena, who scares off Vallory, her son August and their goons.
Rhys activates Gortys, and she reveals that she can locate and control the Vault of the Traveler, but needs a few upgrades first. Athena joins the crew as they set off for Gortys' first upgrade.
Along the way, Jack, who has been berating Rhys since revealing himself, and Rhys form a hasty alliance, although Rhys never fully trusts Jack.
The team arrives at an Atlas biodome situated far out in the tundra. They encounter an Atlas scientist named
Cassius who reveals where the upgrade they are seeking is located. The team splits up, with Vaughn, Loader Bot and Gortys staying behind with Cassius, while Rhys and Sasha seek out the Atlas Security Station, and Fionna and Athena go after the upgrade.
Fionna and Athena recover the upgrade and are attacked by Vallory upon meeting back up with everyone. The group is separated once again across the facility. Rhys meets up with Sasha and Loader Bot and they attempt to rescue Gortys who is being pursued by August. Fionna, elsewhere, finds Athena fighting Brick and Mordecai, however they are both incapacitated. Vallory gathers the prisoners and tells them that they are working for her now to try and recoup her losses from the failed Vault Key deal. Athena is hauled off by Brick and Mordecai, who Vallory reveals were hired to remove her from the picture. Gortys reveals that her last upgrade is on Helios station in Jack's old office.
Back in Sanctuary, Athena recounts the events of the presequel to Lilith while being interrogated. Lilith orders her execution, but Athena is saved when a mysterious Guardian known as
The Watcher tells Lilith that there is a war coming, and that they are going to need all the Vault Hunters they can get. Lilith, having already sent Gaige and Axton to
Epitah in search of new Vaults, contacts them and tells them to spare the life of Aurelia, whom they found on the planet.
Fionna, Sasha, Loader Bot, Gortys, and August travel to Hollow Point to seek help from Scooter and Janey. Meanwhile, Rhys, Kroger and Finch travel back to Old Haven to recover the face of Vasquez, which Rhys says will let him digistruct a disguise to get them into the station. Vaughn is left at the biodome with Cassius. They return to Hollow point, and the team, along with Scooter, launch to Helios. Along the way, the rocket sucks up the corpse of Henderson, which requires immediate attention. Fionna and Scooter go outside to detach the rockets, but Scooter is caught and sacrifices himself to keep the mission going.
The team arrives on Helios, and Rhys, disguised as Vasquez, encounters a furious Yvette. Rhys knocks her out, out of fear of compromising the mission, while Fionna and Gortys attempt to infiltrate A Hyperion tour to gain access to Handsome Jack's office. When that plan goes awry, Jack reveals to Rhys that there is a hidden trapdoor into his office. Rhys, Fionna and Gortys meet up below Jack's office, where Rhys enters the office and retrieves the upgrade. Here, Rhys claims the deed to the Atlas corporation, which Jack has been holding onto since destroying the company. Jack convinces Rhys to sit in his chair, and either traps him and uploads himself into Helios's computer, or convinces Rhys to upload Jack of his own volition. EIther way, Jack now has control of Helios station, and tells Rhys that he is going to graft an endoskeleton into him so he’ll have a new body to control, however Rhys escapes.
Rhys encounters Yvette, who he explains to that Jack has control of the station. Yvette joins them as her and Rhys head for the reactor core while Fionna and Gortys are ordered to evacuate back to the shuttle.
Fionna and Gortys encounter August who leads them back to the shuttle, where they are betrayed by Finch and Kroger, who take Sasha, Gortys and her final upgrade.
Rhys and Yvette enter the reactor core, where Jack tries to stop them, however they successfully shut down the core, triggering a meltdown. The entire station is evacuated, and Loader Bot sacrifices himself to launch Yvette and Rhys's escape pods. Fionna escapes at this time, as does August.
With Helios falling out of the sky, the scattered crew lands in what appears to be the Eridium Blight. Rhys makes his way to Jack's shattered office, where Jack manages to jump back into Rhys. Rhys's mechanical arm is skewered on a piece of metal, and he rips it off, as well as digging his cybernetics out of his head, despite Jack's pleading. Rhys tears out his echo-eye, and either destroys the device or holds onto it. Either way, Jack is no longer a threat to Rhys or the crew.
Elsewhere, Fionna emerges from her escape pod, and begins searching for her sister. A fleeing bandit informs her that Vallory upgraded Gortys and that the Vault was opened. Fionna picks her way across the wreckage, finding Vallory shooting a rocket launcher off into the distance. She attempts to confront Vallory, but is stopped by Finch who says that her sister put up a fight. Fionna kills Finch and confronts Vallory, who says that they need to destroy Gortys (now a gigantic robot) because she is keeping the Vault monster on Pandora. Vallory is smashed and Fionna rushes over to the launcher and aims it at Gortys. Sasha appears and helps her, and the two destroy the beacon atop Gortys, which releases the Traveler..
With Gortys seemingly destroyed and their adventure over, Fionna and Sasha return to their old ways in Hollow Point, while Rhys travels back to Cassius's facility and is outfitted with new cybernetics. Fiona and Rhys receive ECHO beacons roughly a year later, which leads them to the town of Prosperity Junction, where the whole adventure started. They are both kidnapped by a mysterious
Stranger, who demands they retell their entire story, from the Vault Key deal to the opening of the Vault.
They both tell their stories as they travel back toward the wreckage of Helios, where the Stranger turns them over to Kroger, in exchange for a captured bandit. Kroger threatens to kill Fiona, but is strangled to death by the Stranger. The bandit reveals himself to be Vaughn, who has adopted the leadership of the surviving Hyperion employees.
Vaughn leads Rhys and Fiona back to his home on Helios with the Stranger in tow, while explaining how Cassius helped him escape from the Atlas biodome following Vallory's ambush. Vaughn made his way to the wreck of Helios and began organizing the survivors.
Back at Helios, Rhys, Fiona and Vaughn interrogate the Stranger, who reveals himself to be Loader Bot. Loader Bot explains that he survived the crash of Helios and witnessed Fiona and Sasha destroy Gortys. Betrayed, he transferred himself into Jack's exoskeleton and formulated a plan to rebuild Gortys. He captured Rhys and Fiona to better understand what happened, but with the air cleared, Loader Bot revealed his plan. He scavenged up Gortys's parts and hopes to reactivate her, this time with proper assistance from Rhys and Fiona this time.
Vaughn shares a plan to defeat
The Traveler, a massive Vault monster that has teleportation abilities. He tasks Fiona and Sasha with detonating a bomb inside the monster to cripple it, while Gortys will fight the monster into position in front of Helios's moonshot cannon.
Fiona recruits a team of people to help. Gortys is reassembled and the Vault of the Traveler appears. Gortys is adamant about fighting The Traveler again, however Rhys reassures her that this time will be different. The team forces The Traveler to teleport, at which point Fiona and Sasha jump the caravan into it with a bomb. Inside of the monster, Fiona plants the bomb, however as they make their escape, the detonator fails to work. Sasha sacrifices herself to detonate the bomb while Fiona escapes. The bomb is detonated and Gortys wrestles The Traveler in front of the moonshot, where The Traveler is blasted apart.
The team finds Sasha dead, but she is resuscitated by one of Felix's gadgets. While the team begins scavenging loot, Fiona and Rhys head toward the Vault, reminiscing about their adventure and Rhys's attraction to Sasha. They enter the Vault and head up a staircase leading to a chest. They open it together and disappear as they Vault teleports them away.
Events leading up to Borderlands 3 It is unknown what happens to Rhys, Fiona, Sasha, Vaughn, and the other Tales characters at this time. What we do know is that whatever Rhys found inside the Vault allowed him to rebuild the Atlas corporation with help of Zero. Vaughn stays on Pandora with his clan of bandits within the remains of Helios.
Colonel Hector and his Dahl Battalion escape the mine they were trapped in at some point after it was discovered by Cassius, and upon finding out Pandora is a desolate wasteland, become hellbent on creating the paradise the Dahl Corporation promised them long ago.
The New Pandora military clear Vaughn’s bandit gang out of the remains of Helios and attack the Crimson Raiders’ base of Sanctuary with a toxic gas which leads to rapid growth of plant life, created by Cassius.
Lilith and the Crimson Raiders are forced to flee Sanctuary, and come across Vaughn in a bandit outpost known as
The Backburner. They team up to stop Hector. The Raiders come across Cassius at the site of the collapsed mine where Hector and the New Pandoran army were trapped, and upon learning that the gas is being used for evil, Cassius agrees to help make an antidote. Hector floods the facility with gas, infecting Cassius who must be killed so that the Raiders can make an antidote. Cassius’ blood is harvested and an antidote is created. The Raiders assault Sanctuary, now overgrown with plants. Hector has ingested the gas, mutating him into a monster who consumes the Vault Key and Sanctuary. Lilith has no choice but to destroy the floating city, killing Hector and scattering the Vault Key somewhere in the Pandoran desert.
Now without a base,
Ellie, sister of Scooter, is tasked with building a new base of operations for the Raiders, the
Sanctuary III spaceship (don’t ask what happened to Sanctuary II)
Pandora experiences a period of (relative) peace, with the corporations gone and Hector’s New Pandoran army defeated. The Crimson Raiders mostly dissolve, with the Vault Hunters going their separate ways. Maya retires to the ancestral Siren world of
Athenas to train a girl who will become a new Siren,
Ava, Gaige becomes a wedding planner, Kreig secludes himself in a cave to mend his mind and conflicting personalities, and Axton and Salvador become game show hosts.
The Calypso Twins begin spreading their gospel about the Great Vault over the ECHOnet, gaining a large following. They find that the bandits and psychos of Pandora are especially susceptible to their propaganda, and the various bandit clans of the planet begin to unite under them, becoming known as
The Children of the Vault. The sheer number of bandits and psychos following the Twins alarms Lilith, who begins to reunite the Crimson Raiders to fight back.
7 years pass between the events of Borderlands 2 and Borderlands 3.
Borderlands 3 It is the year 2887. Lilith sends out a distress call for new Vault Hunters, attracting
FL4K, Moze, Zane and
Amara, a Siren, to Pandora, where they help Lilith assault a Children of the Vault base. Lilith tasks them with finding the Pandoran Vault Key that was lost following the destruction of Sanctuary. The team encounters Vaughn, who helps them recover the Key, which directs them to the ecumenopolis of Promethea. Before they can board Sanctuary III however, Lilith’s Siren powers are leached by Tyreen in an ambush. The Children of the Vault take off to Promethea, where they believe the Great Vault is located.
The Crimson Raiders follow them to Promethea where they find the planet under siege by the
Maliwan Corporation, led by
Katagawa Jr.. The Raiders make contact with Rhys, now CEO of the reformed Atlas, who requests their help breaking the Siege. The Raiders travel down to the surface and successfully hold off Maliwan forces, which have allied themselves with the Children of the Vault. Rhys directs the Raiders to Athenas, where part of the Promethean Vault Key is under protection of Maya and the Sages. The Crimson Raiders travel to Athenas and repel the Maliwan assault there, claiming a piece of the Promethean Vault Key and recruiting Maya and Ava.
The Raiders rejoin the fight on Promethea and manage to recover the other pieces of the Vault Key after killing Katagawa Jr. They travel to the Promethean Vault, believing it to be the Great Vault that the Twins are seeking. Inside the Vault however, they find a Vault Monster,
The Rampager, and not the Great Vault. Tyreen and Troy arrive at the Vault after the Vault Hunters kill the beast, and Tyreen leaches the Rampager’s energy, revealing their plan to absorb the powers of Vault Monsters. Maya is killed while attempting to save Ava from the Calypso Twins.
The Crimson Raiders regroup on Sanctuary III. Tannis suggests that the Raiders slay the Vault Monsters before Tyreen can leach their energy. The Crimson Raiders travel to the swamp planet of Eden-6, headquarters of the
Jakobs corporation. There, they meet
Wainwright Jakobs, heir to the Jakobs corporation. He informs the Vault Hunters that Alistair Hammerlock, his lover, has been captured by his sister, Aurelia, who has claimed the Jakobs corporation with help of the Children of the Vault. The Vault Hunters rescue Alistair, acquire the pieces of the Eden-6 Vault Key, and confront Aurelia in Jakob’s Manor, killing her. They open the Vault hidden beneath the manor, and kill
The Graveward before Tyreen can leach the monster’s power. Infuriated, she takes Tannis captive.
The Raiders pursue the Twins back to Pandora, where they rescue Tannis from bandit bosses, Pain and Terror. It is here that Tannis reveals her Siren powers to the Raiders. Troy begins the process of opening the Great Vault, activating its Vault Key, the moon of Elpis, which begins to tear Pandora apart. The Raiders assault the Children of the Vault headquarters, and kill Troy who is leaching his power from Tyreen. Upon killing him, Troy’s Siren powers, which were in turn stolen from Maya, are passed onto Ava. Tyreen escapes before the Vault Hunters are able to kill her.
The Vault Hunters are shortly contacted by Typhon DeLeon, who summons them to Nekrotafeyo. When the Vault Hunters meet the first Vault Hunter, he explains to them that Pandora is the Great Vault, and that if Tyreen wakes the Destroyer, she will be able to leach its powers and become the most powerful Siren in existence. He points the Vault Hunters to the Machine, the massive engine that sealed the Destroyer away in Pandora long ago. With the Pandoran, Promethean, Eden-6 and Nekrotafeyo Vault Keys, the Machine can be reactivated and the Destroyer can be sealed away once again. Before the Machine can be activated however, Tyreen teleports onto the planet, disabling it and mortally wounding her father, Typhon. Typhon tells the Vault Hunters not to be the last of their kind before succumbing to his injuries.
The Vault Hunters chase Tyreen back to Pandora just as she leaches the power of the Destroyer, merging with it. The Vault Hunters fight hard and eventually defeat Tyreen the Destroyer, which returns Lilith’s Siren powers. Lilith, in an effort to stop the Great Vault from being opened and destroying Pandora, sacrifices herself, flying up to Elpis and branding the moon with the firehawk symbol. Pandora, and the universe is saved.
Events leading up to Borderlands 4(?) Following the battle, the Moxxi and the Vault Hunters travel to the Handsome Jackpot where they find Timothy Lawrence. After Hyperion collapsed, the station fell into chaos. Jack’s former court jester,
Pretty Boy has gained control of the station, and is seeking Timothy’s “winning hand” access, which would allow him to take control of the Loaderbot factory deep within the station’s bowels. The Vault Hunters defeat Pretty Boy, and Moxxi agrees to go on a date with Timothy Lawrence.
Elsewhere, on the frozen world of
Xylourgos Wainwright and Hammerlock prepare their wedding, planned by Gaige. It is briefly interrupted by a fanatic cult worshipping the still beating heart of a long dead Vault Monster, but it is nothing the Vault Hunters cannot deal with.
Tannis, in an effort to study the minds of psychos, begins examining Kreig’s broken mind, and helps him come to terms with what's happened to him and Maya’s death, bringing him back into the fold.
THE END So far...
I believe this is the most comprehensive story of the Borderlands Series so far. If I missed anything or got anything wrong, please correct me in the comments! Thanks for reading everyone!
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birefringence birefringent birth birthday birthdays birthmark birthmarks birthplace birthrate birthright birthrights births biscuit biscuits biscuity bisect bisected bisecting bisects bisexual bisexuality bisexuals bishop bishopric bishoprics bishops bismarck bismuth bison bisons bissau bistable bistro bit bitch bitches bitchiness bitching bitchy bite biter biters bites biting bitingly bitmap bits bitten bitter bitterest bitterly bittern bitterness bitters bittersweet bittiness bitts bitty bitumen bituminous bivalve bivalves bivouac bivouacked bivouacs biweekly biz bizarre bizarrely bizarreness blab blabbed blabber blabbering blabs black blackball blackballed blackballing blackberries blackberry blackbird blackbirds blackboard blackboards blackcurrant blackcurrants blacked blacken blackened blackening blackens blacker blackest blackfly blackguard blackhead blackheads blacking blackish blackjack blackleg blacklist blacklisted blacklisting blacklists blackly blackmail blackmailed blackmailer blackmailers blackmailing blackmails blackness blackout blackouts blacks blacksea blackshirts blacksmith blacksmiths blackthorn bladder bladders blade bladed blades blah blame blameable blamed blameful blameless blamelessly blamelessness blames blameworthy blaming blanch blanched blanching blancmange bland blandest blandishments blandly blandness blank blanked blanker blanket blanketed blanketing blankets blanking blankly blankness blanks blare blared blares blaring blase blaspheme blasphemed blasphemer blasphemers blasphemies blaspheming blasphemous blasphemously blasphemy blast blasted blaster blasters blasting blasts blat blatancy blatant blatantly blaze blazed blazer blazers blazes blazing bleach bleached bleacher bleachers bleaches bleaching bleak bleaker bleakest bleakly bleakness blearily bleary blearyeyed bleat bleated bleating bleats bled bleed bleeder bleeders bleeding bleeds bleep bleeped bleeper bleeping bleeps blemish blemished blemishes blench blenched blend blended blender blenders blending blends blesbok bless blessed blessedness blesses blessing blessings blew blight blighted blighting blights blimp blimps blind blinded blinder blindest blindfold blindfolded blindfolds blinding blindingly blindly blindness blinds blink blinked blinker blinkered blinkering blinkers blinking blinks blip blips bliss blissful blissfully blister blistered blistering blisteringly blisters blithe blithely blithering blitz blitzkrieg blizzard blizzards bloat bloated bloating blob blobs bloc block blockade blockaded blockades blockading blockage blockages blockbuster blockbusters blockbusting blocked blockers blockhead blockheads blocking blockish blocks blocky blocs bloke blokes blond blonde blonder blondes blondest blondhaired blonds blood bloodbath bloodcurdling blooded bloodhound bloodhounds bloodied bloodier bloodies bloodiest bloodily bloodless bloodlessness bloodletting bloodline bloodlust bloodred bloods bloodshed bloodshot bloodsport bloodsports bloodstain bloodstained bloodstains bloodstock bloodstone bloodstream bloodsuckers bloodthirstier bloodthirstiest bloodthirsty bloodworm bloody bloodymindedness bloom bloomed bloomer bloomers blooming blooms bloomy blossom blossomed blossoming blossoms blot blotch blotched blotches blotchy blots blotted blotter blotting blouse blouses blow blowdried blowdrying blowed blower blowers blowfly blowing blowlamp blown blowpipe blowpipes blows blowtorch blowtorches blowup blubber blubbered blubbering bludgeon bludgeoned bludgeoning bludgeons blue bluebell bluebells blueberries blueberry bluebird bluebirds blueblooded bluebottle bluebottles bluecollar blueish bluemoon blueness bluenile blueprint blueprints bluer blues bluest bluesy bluff bluffed bluffer bluffers bluffing bluffs bluish blunder blunderbuss blundered blundering blunderings blunders blunt blunted blunter bluntest blunting bluntly bluntness blunts blur blurb blurbs blurred blurring blurry blurs blurt blurted blurting blurts blush 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bolsters bolt bolted bolting bolts bomb bombard bombarded bombardier bombarding bombardment bombardments bombards bombast bombastic bombasts bombay bombed bomber bombers bombing bombings bombs bombshell bonanza bonanzas bonbon bonbons bond bondage bonded bondholders bonding bondings bonds bone boned boneless bonemeal bones boney bonfire bonfires bong bongs bonier boniest bonn bonnet bonneted bonnets bonnie bonniest bonny bonobo bonsai bonus bonuses bony boo boobies booboo booby boobytrap boobytrapped boobytraps booed boohoo booing book bookable bookbinder bookbinders bookbinding bookcase bookcases booked bookends bookers bookie bookies booking bookings bookish bookkeeper bookkeeping booklet booklets bookmaker bookmakers bookmaking bookmark bookmarks books bookseller booksellers bookshelf bookshelves bookshop bookshops bookstall bookstalls bookwork bookworm bookworms boom boomed boomer boomerang boomeranging boomerangs booming booms boon boons boor boorish boorishly boorishness boors 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bulge bulged bulges bulging bulgy bulimia bulimic bulk bulkhead bulkheads bulkier bulkiest bulks bulky bull bulldog bulldogs bulldoze bulldozed bulldozer bulldozers bulldozing bullet bulletin bulletins bulletproof bullets bullfight bullfighting bullfinch bullfrog bullied bullies bullion bullish bullock bullocks bulls bully bullying bulrushes bulwark bulwarks bum bumble bumbled bumbler bumblers bumbles bumbling bump bumped bumper bumpers bumpier bumpiest bumping bumpkin bumpkins bumps bumptious bumpy bums bun bunch bunched bunches bunching bundle bundled bundles bundling bung bungalow bungalows bungee bungle bungled bungler bunglers bungles bungling bunion bunions bunk bunked bunker bunkered bunkers bunks bunkum bunnies bunny buns bunting bunyan buoy buoyancy buoyant buoyantly buoyed buoys bur burble burbled burbles burbling burden burdened burdening burdens burdensome burdock bureau bureaucracies bureaucracy bureaucrat bureaucratic bureaucratically bureaucratisation bureaucrats bureaus 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cadged cadger cadges cadmium cads caesar cafe cafes cafeteria cafeterias caftan caftans cage caged cages cagey cagiest caging cagoule cagoules cagy cahoots caiman caimans cain cairn cairns cairo cajole cajoled cajoling cake caked cakes caking calamities calamitous calamitously calamity calcareous calcification calcified calcify calcite calcium calculable calculate calculated calculatedly calculates calculating calculation calculations calculative calculator calculators calculus calcutta caldera caldron caldrons calendar calendars calf calibrate calibrated calibrates calibrating calibration calibrations calibrator calibrators calibre calico calif california caliper calipers caliph call callable called caller callers callgirl callgirls calligrapher calligraphic calligraphy calling callings calliper callipers callisthenics callous calloused callously callousness callow callowness calls callup callus calm calmed calmer calmest calming calmly calmness calms calorie calories calorific calorimeter calorimeters calorimetry calory calumniate calumnies calumny calvary calve calves calvin calving calypso cam camaraderie camber cambodia camcorder camcorders came camel camelhair camelot camels cameo camera cameraman cameramen cameras camerawork camisole camomile camouflage camouflaged camouflages camouflaging camp campaign campaigned campaigner campaigners campaigning campaigns campanile campanological campanologist campanology camped camper campers campfire campfires camphor camping camps campsite campsites campus campuses cams camshaft can canaan canada canadian canal canalisation canals canape canapes canard canaries canary canberra cancan cancel cancellation cancellations cancelled cancelling cancels cancer cancerous cancers candelabra candelas candid candidacy candidate candidates candidature candidatures candidly candies candle candlelight candlelit candlepower candles candlestick candlesticks candour candy cane caned canes canine canines caning canings canister canisters cannabis canned cannel cannery cannes cannibal cannibalise cannibalised cannibalising cannibalism cannibalistic cannibals cannily canning cannon cannonball cannonballs cannoned cannoning cannons cannot cannula canny canoe canoed canoeing canoeist canoeists canoes canon canonic canonical canonically canonisation canonise canonised canonry canons canopener canopied canopies canopy cans cant cantaloupe cantankerous cantata cantatas canted canteen canteens canter cantered cantering canters canticle canticles cantilever cantilevered canton cantons cantor canvas canvased canvases canvass canvassed canvasser canvassers canvasses canvassing canyon canyons cap capabilities capability capable capably capacious capacitance capacities capacitive capacitor capacitors capacity caparisoned cape caped caper capered capering capers capes capetown capillaries capillary capita capital capitalisation capitalise capitalised capitalises capitalising capitalism capitalist capitalistic capitalists 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submitted by Warning this is a long tale of many prisoners, starting with me, getting hooked on KKC while serving time. Also a tale of friendship and running a gambling empire behind bars as well as my theory that the games corners and spades are one in the same.
So I have a history with drugs and it got me on probation which ended me in jail several times bc I didnt quit. The legal system isn't great at getting ppl off drugs but it's super good at putting us nonviolent offenders in jail where private jails can make money from the taxpayers for keeping us locked up. I've completed my probation now and had my record expunged so it's all behind me now but here's the story of how I found the Kingkiller Chronicle.
So I was in jail and I had a super whiney older guy as a cellmate. He seriously wouldn't stop whining and crying about having to be in jail for 2 more weeks. I knew I would be there at least 6 months and I thought I was going to prison for a couple years after that since this was my 4th probation violation. Luckily the judge liked me and let me off super easy. Well my whiney cell mate had 3 books sent in. I didnt have anyone to send me books, write, visit or put money on my books. It sucked. I tried telling my cellmate jails not so bad, I'd been a bunch. It's mostly like a really boring camp with awful food. He was scared of the other inmates. I told him I'd protect him lol. Even tho I was new there were a couple of people i knew from other places and they'd introduced me to all the cool people and I'd made friends with the important ppl to make friends with. I did my very best to keep my short timer cellmate calm while listening to him talk about how he cant do 2 weeks while i had years hanging over me.
Then one day my cellmate does something extremely dumb. He went to the guard and said he couldnt take it anymore. That he was losing it. I'd warned him about this. Told him how they wouldn't take him somewhere nice and comfortable and hold his hand and make him some relaxing warm tea. The damage was done though and so they got him and took him to the mental health pod. The kind of place with such nice amenities as non stop 24 hour screaming, throwing and smearing feces as well as the unpredictable violently insane. Oh well. I warned him.
When he left he left his books though. Score. 2 of these books were junk but hmm what's this? The Name of The Wind. This looks cool. I'll give it a try. I was hooked. On free time when everyone's allowed out of their cells I asked some of the guys about it and no one had heard of it except a guy we will call H. H was a big guy and quite feared. I liked him and would sometimes talk to him about game of thrones, wheel of time, red rising and other nerdy stuff. The vast majority of ppl in our unit were terrified of H tho. He was big but it was more his attitude. I once saw him get into an argument with a member of the bloods. H challenged him to fight and walked over to a place where the guard and cameras couldnt see. The gang member was scared and said something about having to "talk to his people." H without missing a beat told him "bring your people!" He was ready to fight them all. There were like 4 or 5 bloods in that unit and H would've wrecked them. Aside from being bigger than any 2 of them combined you could just tell he was the last guy in there to mess with. He was like a modern day viking berserker. The bloods sent 1 of their ppl to go apologize to him. Was hilarious. Another reason everyone feared him was bc when he was in prison 3 men with knifes came into his cell to rob him of his commissary. He was stabbed multiple times but gouged one mans eye out and literally beat another to death by getting him down and punching his throat multiple times. He also didnt lose his commissary. H wouldn't talk about this until I'd known him for months. I originally heard the story from another guy who had been at that prison. When we were finally close enough for me to ask he told me the whole story, every detail, with a far off glassy look in his eyes and he showed me where they'd stabbed him up.
Anyway, he had read NOTW and WMF both and said they were incredible. Since we had discussed books a bunch I knew we had the same taste in them. I read NOTW on lockdowns and played a card game called spades on free time when we were allowed out of our cells. Spades is very serious business in jail and prison. Surprisingly H barely knew how to play and he was very bad. I however was as good as anyone in there. I was definitely a candidate for best player, if not best then top 3 for sure. I started teaching H to play well and training him to be my cards partner. Then something very sad happened. I finished the Name of the Wind.
The next free time I brought out TNOTW and gave it to H bc he wanted to reread it. I told him how empty my life had become since finishing it. He said "hold on" and went to his cell and came back with a brand new copy of Wise Mans Fear!! Even though he had read it he was such a bro he had his ppl send him a copy bc they'd send him as many books as he requested. I was elated. Those 2 books made my time so much better when I read them. I'd read straight from lockdown at 10 30pm until breakfast at 3 30 am then go to sleep after breakfast.
By this point H was a very good spades partner and wed taken to calling it "corners" like in the books. I think spades may have been the inspiration for corners bc they seemed very similar. After H finished Name of the Wind he asked if another fantasy book nerd could read it. I was happy to let them. From there the book traveled all around the unit with everyone loving it. Hardened criminals talking about Kvothe or how much they hate Denna. I once heard a member of the Mexican mafia explaining to his homeboys how badass Bast is and quoting what he told Chronicler. The "I'll make a game out of you" threat. It was crazy. If you asked around what the best book in the unit was the answer youd get was NOTW and WMF.
I finished WMF and it started making its travels around the dorm also. H had ordered slow regard for silent things but I didnt like it as much. Still glad I read it. H also started ordering this series called the Gray Man which i really liked but i had several of the gambling inmates come to me with an offer. They wanted me to be in charge of all the gambling for the unit. Basically I'd hand out poker chips and keep up with how much each person had lost or won. I'd make sure losers paid and winners got paid. Everyone recommends staying away from stuff like this bc if you get caught you go to the hole (the 3 before me were caught), ppl could lose a lot and then say they weren't going to pay so youd either have to fight them or look weak and once you look weak in there it's over for you and also you become the person with the most commissary items of anyone in the unit so you can pay the winners which makes you the very best person to rob, you are basically a 1 man casino after all. The benefit is every hand of poker played I earned 2 poker chips. 10 poker chips was worth a pack of ramen noodles/65 cents. These guys played poker for 8 hours a day 7 days a week. I made $25 to $40 worth of food every day 2 poker chips at a time.
I had no reason to hoard this stuff since i only had 5 weeks left before release when i got put in charge of poker. I also was slick with it. I was good friends with the 2 biggest meanest dudes in there and so if anyone acted like they wouldn't pay their debt I'd say "that's fine, I'll cover your debt out of my pocket and you'll just owe me but I'm going to send you to collections" then I'd point out H and the other huge guy "and if they have to go in your cell, beat your ass and take your shit they're taking everything. Not just what you lost at poker. Then they're probably going to keep doing it every week bc you cant stop them and you tried to fuck over their good friend (me)" everyone paid after that warning.
One day I even overheard the crips talking about "robbing the poker game" aka robbing me. This was laughable. By this time H and I were cellmates. There were only 3 crips in the unit and as H was fond of saying "none of them weigh more than 90lbs soaking wet that's why they joined gangs". I told them any time they want to run into me and Hs cell they were welcome. Just lmk I'll leave the door open. They later came and apologized and said they were just talking shit. Running the poker game was stressful but worth it. Myself, H and a few other ppl who looked out for me when I had nothing lived like kings with what I earned off the table. We feasted everyday and had unlimited coffee. I also helped out other ppl who didnt get any store bc they feed you dinner at 3 30pm and you dont eat again til 3 30 am so if you cant buy food you starve all evening and most of the night. They fed us very little and the food was only edible if you had to eat it to live.
I never got caught running gambling. A long time ago I learned the Masonic code that freemasons used to use bc I was a really weird kid (it's super easy) so I just kept my records in that. Not a single person refused to pay their debt to me (and risk collections lol) and I made sure winners were paid out at the start of each day. And I knew which items each player liked the most and made sure they got them. Previous ppl in my position kept all the best items and paid out BS. There was a fight once when one guy got paid with 2 bottles of water. I didnt accept bottled water and envelopes and dumb stuff like that lol. By the time I left 75% of the unit had read the kkc. None of us knew book 3 wasnt out yet so you often heard ppl saying they were going to get it as soon as they got out. Alas I said this myself. The rumor was that it was only out on hardback and we weren't allowed to get hardbacks.
Well that's my wacky story of how I got introduced to the KKC and it lead to me becoming great friends with the guy even the guards were scared of. Hes in prison now but I write him every couple of months. He was such an awesome dude bc he would say whatever he thought like "oh you're in that gang? I think they're all a bunch of pussies" and "oh you're friends with so and so? Yea I know him I beat his ass and took his dope. Knocked him out cold. Hope that's not your homeboy". I later found out he just didnt like most people bc he thought they were fake and scared to be themselves and always obsessed with appearing tough. He said my immediate willingness to nerd out about fantasy books showed I had no problem just being me and thats why he warmed up to me and not many others. I was the same book loving nerd in jail as out lol. He gets out in January. I intend to hang out with him. I still haven't broke it to him about book 3 lol.
Also let me clear up that with my history and all my trips behind bars I can definitely defend myself though I'm an average sized guy. I've never backed down from a fight in jail and always refused to show weakness but having H as my best friend definitely made life easier on me bc to fight me they would've had to have fought him also. He would tell ppl that he and I were brothers and it was us against the world. Kinda a joke since all gang members call other members their brothers. Also gang members have these intricate dumb secret handshakes so we made our own which was just doing a fist bump but as soon as our fists hit we would both put our thumbs up. It was dumb and really must've pissed off the gang members. Looking back I'm lucky he didnt get out before me or they wouldve beat the shit out of me hahaha unlike him I cant take on 3 or 4 ppl lol or 2.
It was really cool seeing groups of tattood up hardened criminals sitting around talking about how they'd break out of the jail if they could use sympathy and all kinds of crazy kkc convos hahaha.
If anyone knows how to play spades how close to the game of corners do you think it is?
Sorry if yall read this and considered it a horrible loss of time you'll never get back. Just wanted to share how I found these great books.
TLDR Went to jail and was given the Name of the Wind and loved it and it lead me to making friends that made my stay in jail much better and 75% of the guys I was locked up with read and loved KKC. Also how I ran an illegal casino in jail. Also I think corners and spades are the same games.
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